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Devastator_cm

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Everything posted by Devastator_cm

  1. :( Yes during flight it is happening Thanks for info
  2. Did anybody found a solution to flickering lights by RHS C130?
  3. Thanks Foxhound Just a small note to you The script call as well as the parameters passed Are adjusted in this version. I described in read me file. Could you please also adjust it in armaholic please?
  4. I just finished testing the new version and releasing it now to community. Keep in mind I was testing it alone so there might be issues which I didn't see by myself. Just inform me if you encounter something and I will look at it. Biggest changes in this version are Possibility to have multiple convoys in single mission Having possibility to create patrolling behaviour Giving user a clean place where he/she can add own script calls (or code pieces) when convoy reaches final marker. So you will not need to implement trigger logic in final point to let convoy do something else for example v.2. New parameters are added and they are moved into script call ConvoyEnd.sqf file added to provide possibility to user to add his/her own code or script calls. This specific file is called when convoy reaches final marker Multiple convoys are possible Patrolling is possible (thanks to ConvoyEnd.sqf) by repeating the convoy call inside this file Units are looking for another vehicle in case their vehicle is destroyer or not able to move Dead gunner is replaced by other units in vehicle during firefight when there is a possibility (if they are under fire or enemy is danger close this will not happen) Merging of groups (after ambush) and assigning the unit with highest rank as leader added.
  5. Devastator_cm

    Project OPFOR

    Thanks for reply keeway. No I don't own my own faction. I put a isis unit inside. Actually I filled all the seats which BTR has with isis units and whenever a unit sits at commander seat it blocks the BTR from moving. You can simply test it actually by dupplicating the driver unit.
  6. That was early morning before coffee :) Yes PAK is the one which I wanted to say
  7. I think someone with surgical kit come over you need to keep doing CPR to keep the injured alive. Bandage or morphine/epi will not help you if you play advanced medical
  8. Devastator_cm

    Dead Unit in Vehicle

    By the way I just discovered that, outside units can replace dead bodies if they get in with the waypoint "GETIN" attached to the vehicle.
  9. Hi Guys, how can I make AI to replace his head buddy at gunner? I unassign the deadone Do action ["GetOut" and then allowGetIn false After they are out I do allowGetIn true but they don't obey my comannd! Grrrr They are under fire sometimes so I tought maybe because of bullets coming to them makes them scared so tried disableAI "fsm" which also didn't help In peace or war they simply carry that dead guy with the vehicle around.. setpos on deadbody also didn't work out
  10. Devastator_cm

    Dead Unit in Vehicle

    That is a nice idea :)
  11. Devastator_cm

    Dead Unit in Vehicle

    deleting unit will make the scenario unrealistic :) I want to keep the dead body, but on the ground
  12. Devastator_cm

    Dead Unit in Vehicle

    yes that one exchanged the seats. It is kind of ok if the unit is inside the vehicle. What to do in case I want to replace the gunner with a unit which is outside? assigning to gunner position is not letting him go in and take that dead body out. Btw, did I open the thread in wrong secion by mistake or someone moved it? :)
  13. Devastator_cm

    Support waypoint does not work?

    Maybe this helps? http://sandbox.darrenbrant.com/arma/how-to-setup-armas-built-in-support-system
  14. you can set them aware (to turn off the lights) with combatmode blue (do not engage) which will not let them to attack enemy even if they see them. Only issue is they will not always follow the roads as they do in safe and careless behaviour I have also similar issue with AI Pilots where I want them not to bring their flap down but they always do!!
  15. Devastator_cm

    Project OPFOR

    Nobody else have this issue? Is there a bug tracker for this mod where I can open a ticket if I am on the wrong place now? :/
  16. Information for all, here the problem was the script call. Vehicle names should not be between "". Only markers should be between "" The issue which I mentioned in open points (BTR-60 with commander) might happen with other vehicles. It is not related to the convoy script. You can check if your vehicle setup is ok or not by just running a domove command from editor v2 domove getmarkerpos "pos_2" If vehicle moves then all fine in your setup, if not then your vehicle has issue with the commander and that unit need to be removed otherwise it will block all convoy. Be sure there is no unit in vehicle who might sit at commander seat after an ambush for such vehicles, which means for problematic vehicles keep gunner(s) and driver. Like said this issue is happening without convoy script for some specific vehicles. I wrote a message already to OPFOR mod as I used their ISIS BTR-60 and domove command (also the waypoints) did not work to move the vehicle when commander was inside
  17. Devastator_cm

    Project OPFOR

    I observed something weird in v 0.1 from Armaholic. When I put BTR60 for ISIS and put infantry (all seats must be full) vehicle do not moves to a position. v2 domove getmarkerpos "pos_2" Also I tried Waypoint and same result. If I remove the unit from commander seat, it starts to move... Any idea what can be the problem?
  18. Answers are 1- No but I can adjust it in next release 2- Yes they are faster. There is even a parameter where you can adjust the speedlimit if you want. Default is 35 kmh at the moment.
  19. Devastator_cm

    ASR AI 3

    maybe it is checking if object isKindOf "Tank" to use RPGs? If you know how, try to overwrite the CfgVehicles type of HMMWV into Tank (no idea what can be the side effects) to see if they will decide to use RPG :)
  20. Thanks @foxhound. @Dimas1k I dropped you PM.
  21. Devastator_cm

    Helicopter Extraction

    Maybe it helps?
  22. I just worked on the convoy script not the others as I need the convoy myself in the mission I am creating at the moment
  23. It is ready :) https://forums.bistudio.com/topic/197732-devas-convoy-release/
  24. did you set the waypoint aalso to 500 meters? Also increase the completion radius maybe it will help
  25. I got permission from him to use his scripts and create my own version (with credit to him). I wiill publish it when all ready (I think will be next week).
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