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Everything posted by Devastator_cm
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:( somehow sublime showed me hex code instead of readable things. notepad shows also weird charachters
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RHS Escalation (AFRF and USAF)
Devastator_cm replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That tank is from Tank DLC isn't it?- 16574 replies
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- Weapons
- Accessories
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(and 1 more)
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ACE3 - A collaborative merger between AGM, CSE, and ACE
Devastator_cm replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for the update and thanks for the smile I got from those nice comments by the points -
script Only pilots fly script
Devastator_cm replied to GioLabo's topic in ARMA 3 - MISSION EDITING & SCRIPTING
https://community.bistudio.com/wiki/getUnitTrait I didn't test but this can return the pilot trait. If not you can check the class of the unit if it is pilot or not via https://community.bistudio.com/wiki/isKindOf classes are here https://community.bistudio.com/wiki/Arma_3_CfgVehicles_WEST then you can use event handler get in on the vehicle which you want the restriction https://community.bistudio.com/wiki/Arma_3:_Event_Handlers#GetIn and in case unit is not pilot youc an kick him out via https://community.bistudio.com/wiki/moveOut This is what I would do as aproach. Didn't tested it so cannot guarantee if it will achieve your desired result (KillzoneKid protection sentence :P ) -
F-16 Fighting Falcon Series Standalone
Devastator_cm replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Really nice to see those bomb wings in action! I also see that we will have no more unbalanced loads :) -
"RscButton" how to find who pressed
Devastator_cm replied to Devastator_cm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
hm ok I will keep the door closed while I am playing :) Thanks -
"RscButton" how to find who pressed
Devastator_cm posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi Guys, how can I find who pressed to the button on the dialog? Wiki says there is a this parameter but I cannot access it somehow with "_this select 0" from the called script (button calls a script via execvm) -
Ultra Simple Patrol Script
Devastator_cm replied to jw custom's topic in ARMA 3 - MISSION EDITING & SCRIPTING
why would it? It is using standart arma commands -
RscPicture transparency issue -again-
Devastator_cm posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I am trying to make a GUI and having trouble with the PAA file... I tried - Saving the picture as PNG and then make it PAA via textview 2 (DTX 5) - Saving the picture as PNG 24 and then make it PAA via textview 2 (DTX 5) none of them worked. It works only if I use jpg format but then I am having white area in picture as it is not a square picture... I am checking the similar issues but they simply do not help to solve this headache.. -
Anybody else having issues with triggers? It is not possible to choose the trigger activation type if trigger type is selected as "None" by me...
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How to find if player drives
Devastator_cm replied to Devastator_cm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks KK! I will check if they will help me to achieve what I need :) -
Hi Guys, is there a command which I can use to find if player is still controlling the airplane or just leave the controls and airplane is flying in current direction by itself?
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How to find if player drives
Devastator_cm replied to Devastator_cm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I think I was not that clear What I mean is, i.e. I am in jet and pullingthe controller to hold 10 degrees pitch in a right turn, how can I now find out when the control is released (either keyboard or mouse or controller which can be used to control the jet) -
artificial intelligence Devas Aircraft Patrol [RELEASE]
Devastator_cm replied to Devastator_cm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
ok sh*t happens. Now it works or?- 47 replies
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- helicopter
- airplane
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(and 3 more)
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artificial intelligence Devas Aircraft Patrol [RELEASE]
Devastator_cm replied to Devastator_cm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Looks like you 1- Didn't listen what I wrote in my previous answers 2- Didn't check the sample mission which I prepared 3- Didn't read the readme file You put a name to the Group as Texan1. I wrote clearly in read me and you can also see in sample missiona and you can also see in my replies to you it is not the way how it works. You need to put the Texan1 as variable_name to the object which is the airplane and not the group and I wrote it man- 47 replies
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- helicopter
- airplane
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(and 3 more)
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I cannot prepare any missions at the moment. Bug is opened yesterday and I was expecting to see a hot fix today to solve such big problem but unfortunately nothing comes from BI yet..
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did yesterday https://feedback.bistudio.com/T123766
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Task Force Arrowhead Radio
Devastator_cm replied to nkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
actually that is what I posted several messages before :D -
Task Force Arrowhead Radio
Devastator_cm replied to nkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
hm it does work actually. Either I am not in 64 bit or the 64bit dll is actuallty the only thing which is required to make it run -
Task Force Arrowhead Radio
Devastator_cm replied to nkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
is tfar not working with 64 bit executables???? :(( -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Devastator_cm replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
did you put the optinal server.pbo to your server machine's addon folder? -
artificial intelligence Devas Aircraft Patrol [RELEASE]
Devastator_cm replied to Devastator_cm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
please send me a screenshot how you set the texan1 or send me your mission file or check how I did the setup in sample mission- 47 replies
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- helicopter
- airplane
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(and 3 more)
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ah ok :/
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This is a bit suprise for me. I thought your mod overwrites the settings in editor totaly. So the skills which are set in editor has no effect if I run your mod. This is not the case? What is the best practice then? Setting the editor skills to 100% and use your mod to lower them or how?
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gui_styles.hpp not found
Devastator_cm replied to Devastator_cm's topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
Thanks alot!