aDIRTYnurse
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Texture bug! The gloves, boots and some pants on the uniforms seem to turn white or black when looking from a distance, like they are missing textures. Example image:
- 942 replies
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- usp
- undersiege
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My bad. Sorry about that. If anything the only conflicting mod should be ACE
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This is on dedi. Vehicle Channel Group channel Global channel
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So this is my init atm enableSaving [false, false]; enableRadio false; // That will clear the voices from my head... enableSentences FALSE; // Stop talking to myself "respawn_west" setMarkerAlpha 0;' "respawn_civilian" setMarkerAlpha 0; null = execVM "deleteMarkers.sqf"; null = [this] execVM "loadout.sqf"; this addeventhandler ["respawn","_this execVM 'loadout.sqf'"]; [missionNamespace,["RGTRespawnInv"]] call BIS_fnc_addRespawnInventory; The deletemarkers.sqf is the same as yours
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Doesn't seem to work
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Thanks for the relpy. I'll give it a go
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aDIRTYnurse started following Map Markers
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Hi! Most likely this has come on here already, but I couldn't find any matches. My question is... How can I configure my server in a way, that Map Markers are only put down in Direct Chat and by Zeus for everyone to see? One of the conditions is, that group and global chat themselves still need to remain active for use, but only map markers are not usable on those channels. Thanks for any help.
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Need help with simple script
aDIRTYnurse replied to aDIRTYnurse's topic in ARMA 3 - MISSION EDITING & SCRIPTING
To me that looks like a long array, that I can't make sense of, unless I make it presentable for myself, which is why all my code looks like the BI Arsenal script. I'm just used to it 😄 -
Need help with simple script
aDIRTYnurse replied to aDIRTYnurse's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm guessing its for preset loadouts, that you can pick at spawn? -
Need help with simple script
aDIRTYnurse replied to aDIRTYnurse's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Nope. And please don't scare me with that sort of stuff 😄 -
Need help with simple script
aDIRTYnurse replied to aDIRTYnurse's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yup. I just did that. Thanks for the quick help. I've been looking at these scripts for 2,5h now. Seeing stars at this point 😄 Have a good one -
Need help with simple script
aDIRTYnurse replied to aDIRTYnurse's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Without the "or" function the outcome is still the same as in the beginning. When the Mk17 is picked, the ACE mags in the "else" section still get added to the backpack. -
Need help with simple script
aDIRTYnurse replied to aDIRTYnurse's topic in ARMA 3 - MISSION EDITING & SCRIPTING
So you took the "or" function away entirely? -
Need help with simple script
aDIRTYnurse replied to aDIRTYnurse's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Sorry I'm stupid. Your M9 question. No. If I put the semicolon at the end, then the player does not get the M9. Nothing happens. I use ACE Arsenal to test these loadout scripts. -
Need help with simple script
aDIRTYnurse replied to aDIRTYnurse's topic in ARMA 3 - MISSION EDITING & SCRIPTING
They do. The M9 is at the end, so it would have the magazine loaded.