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jsimo

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Everything posted by jsimo

  1. Don't understand why they would remove BIS_fnc_addStackedEventHandler
  2. Not sure if this was an intentional pause from BIS but it would be a shame if this effects xCam for too long. A lot of modders rely on this amazing tool to create their desired worlds.
  3. jsimo

    boolin

    Correct me if I'm wrong @Cole Slaughter but the work committed by the A3L development team didn't warrant their work to be displayed in this fashion. I haven't delved into the specifics yet but I guess I'll lead Andino here to see this `quality` thread. @ob-andy
  4. I believe they stopped using Arma2Net awhile ago, as I believe a developer of MrBoolean wrote the code to go with Arma2Net. Saying that it raises the question whether we will still be expecting a release of this `mod` soon to the public? I'll leave that to @A3PLKane @daphne @Zannazato answer for.
  5. Very nice animation, however, I look forward to seeing your own.
  6. @DL++ Is that a default running animation in ArmA 3 whilst you have a weapon in hands.
  7. jsimo

    Mask Image Changes?

    Yep, I forgot to reply but yeh. I've fixed it now with the information you've provided, thanks.
  8. Hello, So I'm having a problem with the map I'm working on regarding the mask image. I'm making changes to the known release map Jackson County, I've chosen this map to work on to further explore terrain builder with and terrains as a whole. I feel working with an already complete terrain and working around it putting changes in was the best thing to do in the present time. Problem: I've made some changes to the mask image as you will see below, I've refreshed the mask image from source dir and regenerated layers and updated configs. Despite this my terrain still isn't showing the custom textures on the mask image. The colour on the mask image is {{255,79,79}} as defined in my layers.cfg layers.cfg config.ccp buldozer view after layers re-generated texture rvmat ambient[]={1,1,1,1}; diffuse[]={0.25,0.25,0.25,1}; forcedDiffuse[]={0,0,0,0}; emmisive[]={0,0,0,0}; specular[]={0,0,0,0}; specularPower=10; PixelShaderID="NormalMapDiffuse"; VertexShaderID="NormalMapDiffuseAlpha"; class Stage1 { texture="Jackson_County\Data\aa_dirt.paa"; uvSource="tex"; class uvTransform { aside[]={6,0,0}; up[]={0,6,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage2 { texture="Jackson_County\Data\aa_dirt.paa"; uvSource="tex"; class uvTransform { aside[]={6,0,0}; up[]={0,6,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; I may just be doing something really dumb, but any help towards me fixing this issue will be greatly appreciated. Thanks
  9. jsimo

    Mask Image Changes?

    There is no output of said image sir.
  10. jsimo

    Mask Image Changes?

    I'll try your suggestions now.
  11. So I'm using CA buildings from Armed Assault 2 on the terrain I'm working on however when in buldozer the buildings fail to show promoting me to not be able to utilise them. Any help would be great. Heisen
  12. I recommend the man-child to seek medical aid for his serve autism.
  13. Does anyone still have a version of this map prior to the 1.66 update? Or after.
  14. If your vehicles are anything to go by, this is just copied and pasted from other communities.
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