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Everything posted by TheLimbo365
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RHS Escalation (AFRF and USAF)
TheLimbo365 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Since a recent update Zeus needs to be set up to use modded units and not just vanilla ones, I would double check your zeus settings to make sure its not that- 16550 replies
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Hey man, Your models look really interesting!! Will you be enabling hidden textures so people can retexture your models? (I'm just asking because you seem to have the only M60 and Leo 1 I've seen yet in A3)
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IRL thats exactly what you do, turn on your laser and shoot where it points
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The British Army have Viper FIST TI sights The default TI weapon sight works almost the exact same way, so you could use that
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Community Upgrade Project - CUP
TheLimbo365 replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
When I try to get into the MCV-80 (Old style Warrior) I am not getting the option to get into the drivers seat, either from outside or inside the vehicle Has anyone else got this error? -
Thanks for the quick response! Thats too bad about updating this but oh well 😊 I have downloaded the CUP stuff to play about with it and I think its good, I might try get it added I did look into this but they have built a bunch of dependncies into it that make it a pain to try and use standalone!I may just have to learn how to config and re config it myself
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Hey Cleggy, Now that CUP has released the GMG varient and the Mastiff I dont suppose your planning on updating this "pack"? The group I play with doesnt use CUP but would love to get our hands on some new toys
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This is looking absolutely amazing! How many people are they going to be able to fit? It looks almost finished, what % would you guys say your at with it? (Not looking for dates or timelines or anything, just curious) Also could I ask roughly what filesize this will be looking at when it comes out? (Obviously not exact, but a ballpark)
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Burnes Armories Tanks and Deployment Vehicles
TheLimbo365 replied to a topic in ARMA 3 - ADDONS & MODS: COMPLETE
Was the Chally one of the vehicles you lost the source files for? He said in one of his videos that he's not releasing it until its finished -
Yay, everyone loves fixes I hope if you guys add a new model with less seats you keep the 8 seat version aswel! I know its not 100% realistic but as a mission maker it makes things much easier when its 1 section = 1 heli
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Hey guys, I've noted a strange error with the Wildcat ever since the last ACE update. Even when you dont have FRIES enabled the bars show up on the right hand side of the heli, they dont seem to collide with anything so its just cosmetic, but an interesting error none the less :D
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Actually you wear your body armour under your smock. Its so you dont have to f**k about with body armour and all when your taking it on and off As for chest rigs the existing pilots vest is actually quite close to what an issued chest rig looks like
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Burnes Armories Tanks and Deployment Vehicles
TheLimbo365 replied to a topic in ARMA 3 - ADDONS & MODS: COMPLETE
@Burnes15th Hi, I talked to you a while ago on Youtube messenger about reference materials for the Foxhound and sent you another message on here since then but you havn't replied. In your last video you mentioned you are still waiting on reference materials, is that a reference to me? Do you still need stuff? -
Our other option is to apply 3CB gear to default NATO units (This works with a gear script or the arsenal)
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Power to the potato!!
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Reference Apollos response to toyokoindia about the UN stuff (Which would be very cool to see) Bosnian Era UN UN Patch UN Cap Badge UN Helmet Cover + Battalion Flash Close-up of (Irish) Capbadge (Also extremely scary photo....)
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Since arma is a combat simulator and the osprey is issued to anyone going on deployment the only reason to add ECBA in would be if you were trying to make pre-osprey units, which to my knowledge 3cb arent doing (afaik)As for Smocks they did say in another thread that they had plans for cold weather units so that may already be in the works! (They also hinted at webbing for those same units) And I agree the bayonet would be cool but since Arma has no hit or stab option it would be cosmetic at best! (Would still be nice though)
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These look great! Are you guys planning on adding the Mk6/6a helmets to go with the older uniforms? Or possibly a set of webbing?
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I would rather see a CBA/webbing combo, unless your going for 2020+ we wont be seeing this stuff
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M1117 Guardian ASV light armored vehicle
TheLimbo365 replied to cleggy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I know in some of the RHS tanks (The Russian ones) the turret will automatically move up and out of the way if the driver is turned out Even if just the gunner could turn out it would really help with situational awareness Still, love the mod anyway :) -
M1117 Guardian ASV light armored vehicle
TheLimbo365 replied to cleggy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I really like these vehicles, I think they would work really well for escorts on a convoy mission or even as a light fire support vehicle Do you plan on adding a turn out ability (Atleast for the gunner) Or will you be leaving them as is? -
What other units are you looking to create going forward?
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I've noticed this aswel When you place one of the Wildcats (And I would assume the Merlin though I havn't tested it) it seems to jiggle I don't think it has any negative effects other than looking silly, although on MP that may be different. On an unrelated note I love the vehicles! Made a couple of missions using them :)