pirkleawesome
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Everything posted by pirkleawesome
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ATLAS LHD: Plus standalone, Updated
pirkleawesome replied to Ex3B's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I really like this craft, but there are a few spots where you slip through the decks! Any chance those could be fixed? -
From China Virtual Military Engineers: VME PLA mod for ArmA3
pirkleawesome replied to vme_cycle6's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Any chance of adding units compatible with the new chemical Warfare mod? -
Been loving this mod! I've noticed that the sam splint option only shows up when the person needs one, which sort of defeats the point of doing limb analysis.
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ATLAS LHD: Plus standalone, Updated
pirkleawesome replied to Ex3B's topic in ARMA 3 - ADDONS & MODS: COMPLETE
OK thanks! -
ATLAS LHD: Plus standalone, Updated
pirkleawesome replied to Ex3B's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Quick question, does the carrier have catapults? Do you plan on adding them if if they don't have them currently? -
Radio Activated A.I Detection (RAAID)
pirkleawesome posted a topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey all, a while back I asked the technical wizard from my Unit to help me design a script. What we came up with is a way for AI to detect when a person is using radio (TFAR only, sorry) and locate that person. He used this script as a basis to get started, and then modified it to fit our needs. From months of using it during our ops, I would say that it has significantly improved our firefights due to the AI being more aware of players position. Anyway, here it is: // Allow AI to hear players via their radio calls ["RadioDetect", "OnTangent", { _unit = _this select 0; _isLrRadio = _this select 2; _active = _this select 4; _distance = 1000; if (!_active) then { _entities = (_unit nearEntities ["CAManBase", _distance * 0.95]); { if (!isPlayer _x) then { private _value = linearConversion [0, _distance, _unit distance _x, 3.5, 1.5, true]; _t = _x getVariable ["lastcall", 0]; if (( _t - time) < -20 ) then { [[_x, [_unit, _value]], "reveal", true, true] call bis_fnc_mp; _x setVariable ["lastcall", time, true]; }; }; } foreach _entities; }; }, ObjNull] call TFAR_fnc_addEventHandler; Since I have no scripting ability myself, and my friend doesn't have any interest it doing updates himself, this will likely be the first and only version. I may be able to answer questions in a limited capacity. Version: 1.0 Required mods: TFAR (we use 0.9.12) -
Radio Activated A.I Detection (RAAID)
pirkleawesome replied to pirkleawesome's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@Dedmen Yeah, the guy in my unit who did the coding said as much, but it seemed just different enough imo that it would be useful to people. -
Excellent! Thank you very much!
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Any ETA on the update?
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EDIT: I didnt realize you have to bandage the limb first before applying a splint. Is there any way you could implement an option to have it available before bandaging? Splint seems not to be working. I have it enabled and HitPoints disabled, but neither the limb analysis feature, or the splint seem to be showing up.
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From China Virtual Military Engineers: VME PLA mod for ArmA3
pirkleawesome replied to vme_cycle6's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Did you figure something out for the rocket forces not spawning in with their equipment? -
From China Virtual Military Engineers: VME PLA mod for ArmA3
pirkleawesome replied to vme_cycle6's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Having issues with key sigs -
From China Virtual Military Engineers: VME PLA mod for ArmA3
pirkleawesome replied to vme_cycle6's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Found a problem when spawning in infantry from the rocket faction. Some of the units dont spawn with their equipment like the rifleman and combat medic among others. -
Is this mod still being worked on? I get naked units on a fairly regular basis, and was wondering if there was an updated planned to address this issue.
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I understand if you dont want to add it in, but it would be nice to have an option. We'll just enforce rules on loadouts so only doctors can carry them.
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Am I wrong, or was there an ability to limit who is able to use the AED? My unit were trying to allow only doctors (medic class 2) to use them, but it seems everyone has the ability to use them.
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[UCM] Utilities Construction Mod
pirkleawesome replied to _SCAR's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Anyone know if this mod still works? I tried setting it up, but the materials delivered weren't ace interactable, so I couldn't move them.- 74 replies
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- construction
- area
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(and 3 more)
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cqb mechanics Unit Voiceovers
pirkleawesome replied to goko--'s topic in ARMA 3 - ADDONS & MODS: COMPLETE
Are there any samples for whispering? For instance in a stealthy environment ideally your character wouldn't be shouting out a kill confirmed. -
Would it be possible to turn the randomly generated cave system into a separate mod?
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Quick question, I have always run with bandages healing hit points specifically because of this feature. Aside from effects from the damaged limbs, does disabling hit points have any other use?
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Is this mod compatible with the ACE medical system?
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Athena - An ARMA 2nd Screen Application
pirkleawesome replied to skruis's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just to keep everything in the same location (Running Athena AAR as well so the Temp/Archive files for that are not in the documents folder).- 763 replies
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- 2nd screen
- athena
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Athena - An ARMA 2nd Screen Application
pirkleawesome replied to skruis's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is there anyway to change the default location (Documents folder) of where Athena saves map info, recordings, etc?- 763 replies
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- 2nd screen
- athena
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Lowgrass. Reduced Clutter For Arma3, CUP & CUP CWA Terrains
pirkleawesome replied to [kh]jman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Here is the list of Icebreakr maps currently in Arma 3: Island Panthera Lingor Island Isla Duala Isla Abramia Here is the list of GOS maps currently in Arma 3: N'djenahoud Leskovets Al Rayak Song Bin Tahn Kalu Khan Gunkizli Dariyah N'ziwasogo Feel free to include any or all of these in your mod. -Cheers -
Lowgrass. Reduced Clutter For Arma3, CUP & CUP CWA Terrains
pirkleawesome replied to [kh]jman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This is great! Evens the playing ground against AI. Any plans to expand the map list e.g. Icebreakr or GOS maps?