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Kalle M.

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Everything posted by Kalle M.

  1. Kalle M.

    Commissioning a Scenario?

    Arma Reforger is more like a tech demo with multiplayer game mechanics, so I wouldn't stress too much about it. If you want to create singleplayer content then I would advise to make some for Arma 3 or wait for Arma 4, because it probably will have the mission editor and other tools. I personally am not interested in Reforger because of the multiplayer aspect.
  2. What's up folks! More than a year ago, I released my first Arma 3 COOP mission in Steam Workshop and I figured that I should share it here as well, in case you haven't seen it yet. 21st BCT must clear the path for the 6th Fleet to deploy on Altis and Stratis. You'll be inserted north of La Riviere to join a NATO assault against CSAT's Scimitar Regiment on Malden. Support Alpha and Echo elements to take the village of La Pessagne. Features: * COOP for 8 players max. Can also be played solo in multiplayer session. * Vanilla respawn and revive. Respawn positions will be updated automatically during the course of the mission. * Doesn't require any mods. * NATO against CSAT's North-African Scimitar Regiment. * BIS-style visuals. * Includes immersive cinematic effects and radio chatter. No voice-acting though. * Utilizes FSM-scripting for triggering events and mission flow in general. (What a pain in the ass!) Note: * This mission is designed for player-hosted sessions. * I recommend that you enable AI slots to ensure proper functionality of the mission. * Taking the squad's lead role is mandatory. No waypoints for an AI squad leader at this time. * JIP compatible. * Feedback, both positive and negative are welcome as long as they are constructive. Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=2983422293 Merry Christmas and a happy new year!🎅
  3. Kalle M.

    Commissioning a Scenario?

    Have you started learning how to create your own missions in the 3DEN editor?
  4. Kalle M.

    Multiplayer tasks

    Use scripts 🙂
  5. Good to hear that you got it working. Cheers mate 🙂
  6. I checked my own file, you need to put the whole MissionDefault class outside the Campaign class structure. Like this: class MissionDefault { lives = -1; lost = ; end1 = ; end2 = ; end3 = ; end4 = ; end5 = ; end6 = ; }; class Campaign { name = "Operation Nightingale"; firstBattle = Chapter_01; disableMP = true; class Chapter_01 { //// blaa blaa blaa Also, make sure that the are no extra statement endings like I mentioned before.
  7. Campaign .pbo-files should be put to the game directory and inside the "Campaigns" folder like this: "steamLibrary\steamapps\common\Arma3\Campaigns"
  8. You have an extra "};" after the miss13 class.
  9. Kalle M.

    Mission Statistics gone from map menu

    Glad to help out fellow Arma enjoyers. Note: Prairie Fire is a Creator DLC, not an official BIS-made DLC. CDLCs need to be loaded separately. Contact DLC is made by BIS but it is a special case. Official DLCs are platform updates, Apex for example. Their assets are part of the base game, but to use them you need to own the DLC. All of this does make sense when you take into account that the Vietnam setting, as well as the 1980s Cold War setting from Global Mobilization: Germany don't quite match with the 2035 setting of the Vanilla game. Also, the Creator DLCs are developed by 3rd party devs, so there are some quality differences as well. BIS wanted to introduce new and slightly different game mechanics for their Contact campaign, that's why there is a separate launch button for playing the DLC. The different map view is part of these mechanics. It's a cool and fun campaign if you don't mind Sci-fi 😉
  10. Kalle M.

    Mission Statistics gone from map menu

    So you returned DLCs because you couldn't see the statistics window in the map view? 😄 Also, if you want to use Contact DLC assets and Livonia, you ARE NOT supposed to load Contact DLC separately. The assets are loaded automatically. Loading the DLC separately is for the sole purpose of playing the singleplayer campaign. So, to fix your problem, you just have to have Contact owned and installed and only Prairie Fire loaded. Now go and get those goddamn DLCs back! Give 'em hell, son!
  11. I can help you out, mate. I don't remember if Undeceived originally uploaded the campaign in just campaign format or as a mod, but here's the link to my Google Drive deposit. I zipped the campaign and also it's in addon format, so put it in your Arma 2 folder inside "documents": https://drive.google.com/file/d/1oG0r_iVvRit0LJpS91_NXaBo9awJ2D3a/view?usp=sharing Cheers
  12. I wouldn't know about some "scarecrows from outer space" but whatever 😄 And about the cockpit. I don't mind the fact, that they reused it's layout from Arma 2's Apache for Mi-48 Kajman. It's a cool design and fun to play despite this. OPFOR has always had pretty decent armory at their disposal in Arma series. CSAT's unique uniforms and gear in Arma 3 may seem weird for some, I can see your point on that.
  13. OPFOR has been pretty decent since OFP. CSAT infantry don't need armored vests, because their uniforms have ballistic protection. I find their equipment quite cool and effective. I'm glad they went a different way with Arma 3.
  14. Kalle M.

    BAF coop mission pack

    Hahhah, glad to hear. Good hunting, mate.
  15. Kalle M.

    BAF coop mission pack

    The link works 🙂
  16. Hello guys. I've got a COOP mission for you to try out! Originally I released this mission last summer 2023, but it turned out to have lots of script errors. Yeah, this was my first true experience of creating a scripted scenario for multiplayer. Fortunately I learned a thing or two and managed to put this project into a working condition. Feel free to try out with your friends: https://steamcommunity.com/sharedfiles/filedetails/?id=2983422293 Now hear this, testing a mission from start to finish constantly is tiring as hell, but I managed to beat this with my friends anyway. It had some errors that I have now fixed. If you encounter any problems, please let me know and I'll look to them as soon as possible. Enjoy.
  17. If anyone still has this problem, check that you have a public IP and not a CGNAT. I'm not an expert on the subject but CGNAT was the reason why I couldn't use UPnP for Arma 3 or anything else. I got a public IP for free from my ISP and it solved the problem.
  18. Try replacing "\Campaigns\Carnage 2\overview.paa" with just "overview.paa". Check this out: https://community.bistudio.com/wiki/Campaign_Description.ext
  19. Kalle M.

    Interesting fact

    bruh
  20. Kalle M.

    Tank anti air wont fight

    You have a BLUFOR anti-air vehicle and the CAS module spawns a BLUFOR ground attack jet so of course they won't target each other.
  21. Kalle M.

    1988 - Return of The Red Star Redux | RELEASE

    Thanks, glad to hear!😎
  22. 1988 - Return of the Red Star REDUX THIS CAMPAIGN WENT THROUGH A COMPLETE REWORK! MORE INFO BELOW. Redux version 1.11 Google Drive download: https://drive.google.com/file/d/1pY7ZrN82OFpHmtkRxrKfT_BVp5geAlRp/view?usp=sharing Original release Mediafire download: http://www.mediafire.com/file/w6f0hox56vsnzm6/1988P2.zip Campaign: 1988 - Return Of The Red Star Version: 1.11 Author: Kalle AKA Teurastaja Required addons: None Islands: Everon, Malden, Kolgujev, Nogova Playable options: Singleplayer Playable characters: 4 Missions: 12 (intro and credits including) Language: English Features: cutscenes, intros, outros, infantry combat, tank combat mission. Enjoy!
  23. Kalle M.

    1988 - Return of The Red Star Redux | RELEASE

    Thanks for the feedback. I'll take a look at the issue with the second mission.
  24. Arma 3's Eden editor has the same basic stuff from the old school 2D so give it a shot 😉
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