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http://www.booniecrew.com
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drifter231
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Huntsville, AL, USA
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Running Mike Force on a dedicated server
That1Drifter replied to Rogue Ryan's topic in ARMA 3 - CREATOR DLC
It's on Steam Workshop. https://steamcommunity.com/sharedfiles/filedetails/?id=2477873447 -
zeus [Script] Client's FPS, Displayed for Zeus (Test your 64 bit framerates with friends)
That1Drifter replied to driftingnitro's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Sent you a PM about this... -
That1Drifter started following phronk
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That1Drifter started following silola
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That1Drifter started following [WIP] Terrain "X-Cam-Taunus"
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Community Upgrade Project - CUP
That1Drifter replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
November Rain.... Feels Bad Man, I wish we had some rain.... severe drought here for months now. As for CUPdates, thanks for your work guys! -
Thanks, it was just me overthinking things and thinking a web server needed to be involved... lol I have a few requests... One is the addition of the "Custom" difficulty when adding a mission to the rotation. The ability to specify launch parameters like -autoInit and -enableHT. Would be awesome to have the ability to install/update mods from steam workshop as well. Big thanks for releasing this! I have needed this for our community and it's multiple mission makers for a long time.
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I'm not sure what I'm doing wrong here... getting this error. { Error: ENOENT: no such file or directory, open 'C:\xampp\htdocs\boonieadmin\servers.json' at Error (native) errno: -4058, code: 'ENOENT', syscall: 'open', path: 'C:\\xampp\\htdocs\\boonieadmin\\servers.json' }
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It's working perfectly for me with 0/1.
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Third Person View and veteran difficulty
That1Drifter replied to R4G_Anton's topic in ARMA 3 - TROUBLESHOOTING
This is what works for me: .Arma3Profile class DifficultyPresets { class CustomDifficulty //"class Custom" as it is in the wiki documentation does not work but "class CustomDifficulty" does (and behaves as "class Custom" should) { class Options { groupIndicators=0; friendlyTags=0; enemyTags=0; detectedMines=0; commands=0; waypoints=2; weaponInfo=1; stanceIndicator=1; reducedDamage=0; staminaBar=0; weaponCrosshair=0; visionAid=0; thirdPersonView=1; cameraShake=1; scoreTable=1; deathMessages=1; vonID=1; mapContent=0; autoReport=0; multipleSaves=0; }; aiLevelPreset=3; }; class CustomAILevel { skillAI=0.60000002; precisionAI=0.30000001; }; }; and in server.cfg class Missions { class MyMission { template = "A_Mission.Stratis"; difficulty = "Custom"; }; }; -
From my experiences today, "class Custom" as it is in the wiki documentation does not work but "class CustomDifficulty" does (and behaves as "class Custom" should). Example below... .Arma3Profile class DifficultyPresets { class CustomDifficulty { class Options { groupIndicators=0; friendlyTags=0; enemyTags=0; detectedMines=0; commands=0; waypoints=2; weaponInfo=1; stanceIndicator=1; reducedDamage=0; staminaBar=0; weaponCrosshair=0; visionAid=0; thirdPersonView=1; cameraShake=1; scoreTable=1; deathMessages=1; vonID=1; mapContent=0; autoReport=0; multipleSaves=0; }; aiLevelPreset=3; }; class CustomAILevel { skillAI=0.60000002; precisionAI=0.30000001; }; }; and this in your server.cfg class Missions { class MyMission { template = "A_Mission.Stratis"; difficulty = "Custom"; }; };
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soundmod JSRS4 - APEX 1.2
That1Drifter replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Sounds great! I so missed those distance effects. Thanks once again for your work.- 1214 replies
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- lordjarhead
- eden
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