RoF
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Everything posted by RoF
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Unobservable objects in Eden Editor from Terrain Builder
RoF replied to Alex Horn's topic in ARMA 3 - TERRAIN - (BUILDER)
Use file > export terrain. That will export any edits you have done in Buldozer to a new .asc file You should really think about changing cell size, at the moment you can edit the terrain every 15m, using 7.5 or whatever you want you use would let you edit the terrain every 7m. Look here to see what sizes BI used https://pmc.editing.wiki/doku.php?id=arma3:terrain:grid-cell-size Also if you don't change your sat and mask, it's going to be really low resolution at 15m/px, everyone uses 1m/px -
Unobservable objects in Eden Editor from Terrain Builder
RoF replied to Alex Horn's topic in ARMA 3 - TERRAIN - (BUILDER)
Yeah you doing that wrong lol. Texture layer should always be as close to 40 x 40 as you can get it, otherwise it breaks A.I. etc Make sure you keep the same setting's between L3DT and Arma Also keep your cell size low if you can, 15 cell will look really bad! L3DT doesn't let you do 7.5 like Altis. Since you want a 30km terrain, I'd go for 8 cell so you can see the sat and mask in L3DT, it will make the map 2km bigger, BUT you won't have to resize any images L3DT makes to try and fit it into a 7.5 cell map Make sure you have you sat and mask the same size as the Terrain Size like in the picture above. If you using L3DT free version, get the pro version trial as that lasts 90 days and is meant to be going freeware one day soon -
Unobservable objects in Eden Editor from Terrain Builder
RoF replied to Alex Horn's topic in ARMA 3 - TERRAIN - (BUILDER)
Can you post your map samplers from TB? The screen with cell size etc Also are you using Arma 3 objects or mods as well? -
Unobservable objects in Eden Editor from Terrain Builder
RoF replied to Alex Horn's topic in ARMA 3 - TERRAIN - (BUILDER)
The blunt A3 rocks are broke, they are the brown ones... small rocks with_LC in the name can cause issues if rotated at strange angles -
TB has no issues with 23mb files, mines 100mb+ Follow this guide https://pmc.editing.wiki/doku.php?id=arma3:terrain:ultimate-terrain-tutorial Don't skip this bit https://pmc.editing.wiki/doku.php?id=arma3:tools:setup-p-drive All the issues you have had are well documented on here and the Discord. As for BI making maps, they use Buldozer just like us, they don't have some special tool they keeping hidden
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Basic one on pmc https://pmc.editing.wiki/doku.php?id=arma3:terrain:ultimate-terrain-tutorial#configcpp Also a bare one on pinned messages on discord
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textures not loading on assets.
RoF replied to Ivanhereisvodka's topic in ARMA 3 - TERRAIN - (BUILDER)
Setup your P drive using mikero's arma3p, which will also extract dlc correct unlike arma tools https://pmc.editing.wiki/doku.php?id=arma3:tools:setup-p-drive DON'T use pbomanager / official tools for extracting pbo's -
Mission Terminated Because its dependent on DLC
RoF replied to PUDDY300's topic in ARMA 3 - TERRAIN - (BUILDER)
The only objects that are behind dlc wall, are the objects in the map_tanoa folder. Everything else is free to use -
For anyone coming across this post, the issue was 2 }; at the end of class Sea class Sea { seaTexture = "a3\data_f\seatexture_co.paa"; seaMaterial = "#water"; shoreMaterial = "#shore"; shoreFoamMaterial = "#shorefoam"; shoreWetMaterial = "#shorewet"; WaterMapScale = 20; WaterGrid = 50; MaxTide = 0; MaxWave = 0; SeaWaveXScale = "2.0/50"; SeaWaveZScale = "1.0/50"; SeaWaveHScale = 2.0; SeaWaveXDuration = 5000; SeaWaveZDuration = 10000; }; }; <-- this
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You don't need to add it to buldozer, I never bother tbh. Just edit your config.cpp for your map. You can do config either way You are using pboproject to pack the map right?
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Make sure your rvmat's and textures are named the same, like this mum_rf_grass_green.rvmat mum_rf_grass_green_co.paa mum_rf_grass_green_nopx.paa Make sure the paths (lowercase!) in the rvmat point to your textures (paa) and not A3 textures in map_data. If you have been using map_data files, after changing rvmat, you will need to export mask from TB again to update layers rvmat's Then surfaces use files = "mum_rf_grass_green*"; (lowercase!) always best to remove that _ before * wrong, very very wrong! lol those are default names and are already used by Altis and Tanoa etc. Tag everything you add, clutter and textures etc, this makes stuff unique to YOUR map, so stops conflicts. For config.cpp, take a look at the config in Atlas guide and you will see cfgClutter.hpp is in your cfgworlds, but cfgSurfaces.hpp goes right at the end of the file Also the Arma Discord is a lot more active then the forums for terrain making.
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map/terrain building Arma3 Map/Terrain Building Guides & Tutorials Compilation
RoF replied to Gunter Severloh's topic in ARMA 3 - TERRAIN - (BUILDER)
THE correct way to setup a P drive for terrain making is this https://pmc.editing.wiki/doku.php?id=arma3:tools:setup-p-drive Maybe just remove the whole [HowTo] Work Drive Setup + Bulldozer, as that causes nothing but issues... Pennyworth's mapframe guide https://github.com/pennyworth12345/A3_MMSI/wiki/Mapframe-Information Pennyworth's guide to fixing missing clutter https://github.com/pennyworth12345/A3_MMSI/wiki/Troubleshooting-common-clutter-issues Pennyworth's MaskColorChecker https://github.com/pennyworth12345/MaskColorChecker Pennyworth's How the Mask, Clutter, and CfgSurfaces work https://github.com/pennyworth12345/A3_MMSI/wiki/How-the-Mask,-Clutter,-and-CfgSurfaces-work-together Adanteh's Real World Data Downloader https://gitlab.com/Adanteh/qgis-game-terrains/-/wikis/home Adanteh's Script Pack https://github.com/Adanteh/arma_terrain_utils Arma 3 Object Picture Library https://arma3library.gitlab.io/ SFlora - generate vegetation by mask https://forums.bohemia.net/forums/topic/202985-sflora-generate-a-vegetation-by-mask/ Snakeman's Template Library https://github.com/SnakeManPMC/arma-3-terrain-builder-TemplateLibs Settings to use for L3DT to TB https://i.imgur.com/nJsdqzG.png Mirror https://media.discordapp.net/attachments/105463116002816000/698530452805255268/L3DT_2_TB_V2.png In game Object placement Plopper https://steamcommunity.com/sharedfiles/filedetails/?id=1687651646 ObjectPlacementTBH https://steamcommunity.com/workshop/filedetails/?id=1242712395 [E2TB] Export to Terrain Builder (Fixes broken export from eden \ x-cam) https://steamcommunity.com/sharedfiles/filedetails/?id=1174073713 Next bit is copied from kju's pinned messages on Discord, kju 30/05/2018 To get "all" objects ingame, other useful tools and utils: Eden Extended Objects https://steamcommunity.com/sharedfiles/filedetails/?id=882231372 Arma3 Containers And Decorations https://steamcommunity.com/sharedfiles/filedetails/?id=689845793 CUP version of CAD https://steamcommunity.com/sharedfiles/filedetails/?id=694532727 3den Enhanced https://steamcommunity.com/sharedfiles/filedetails/?id=623475643 Zeus and Eden Interiors https://steamcommunity.com/sharedfiles/filedetails/?id=1251859358 Zeus and Eden Templates / Building Compositions https://steamcommunity.com/sharedfiles/filedetails/?id=642912021 CUP Compositions https://steamcommunity.com/sharedfiles/filedetails/?id=783712164 Tanoa Bridges https://steamcommunity.com/sharedfiles/filedetails/?id=1199850502 Bonus: 3DEN Create as Simple Object https://steamcommunity.com/sharedfiles/filedetails/?id=694171151 Terra's 3den https://steamcommunity.com/sharedfiles/filedetails/?id=1387934106 That's all I can think of for the moment -
@NeoArmageddon Is there any chance you could add support for my map and some other community made maps? My Mull of Kintyre terrain Also maybe these one RHSPKL Valtatie 7 Huge thanks if you do 😃
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Make sure noisy output is on and check both logs
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Terrain Builder unable to load the file :P\
RoF replied to Benh950's topic in ARMA 3 - TERRAIN - (BUILDER)
Make sure you setup P drive correct https://pmc.editing.wiki/doku.php?id=arma3:tools:setup-p-drive Also check the rvmat paths don't have P:\ in them -
Addon Builder Error while making a PBO
RoF replied to E. Van Klein's topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
Use Mikero's pboproject for proper error checking -
Check your Arma 3 "game" files, NOT Arma Tools, a file is corrupt https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335
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You need to change the path to arma3.exe, Arma3p does tell you that at the end of extracting. There is no need to install buldozer on p drive or use the broken extractor in arma tools.
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You should run mikero's arma3p after every update, don't use arma tools to extract game data / install buldozer
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You extracted them wrong, go run mikero arma3p to setup your P drive correct https://mikero.bytex.digital/Downloads Download and install all these Arma3P DeOgg DePbo DeRap ExtractPbo MakePbo pboProject Rapify
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You might want to ask on the Arma Discord https://discord.gg/arma > troubleshooting > # ask questions here These forums are dead compared to the Discord
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I don't think contributors see it in publisher, only the person who uploaded it does. Might be wrong through...
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? You mean you changed where you installed them to? or your downloaded them to your program files, then ran the installer? If you changed where you installed them to, then that's most likely the issue, since its looking in C:\Program Files (x86)\Mikero\DePboTools\bin If you ran the installer from program files, then that's a weird thing to do since Windows likes to ask for admin permission to use that folder. An using admin for mikero tools / arma is a big no no
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Make sure your P drive is setup correct https://pmc.editing.wiki/doku.php?id=arma3:tools:setup-p-drive
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ibiza [IBIZA] Problem with surface mask
RoF replied to Sezon.dev's topic in ARMA 3 - TERRAIN - (BUILDER)
You have too many colours in your tiles