Jump to content

RoF

Member
  • Content Count

    1143
  • Joined

  • Last visited

  • Medals

Everything posted by RoF

  1. RoF

    So, I gave it a try ...

    TB has no issues with 23mb files, mines 100mb+ Follow this guide https://pmc.editing.wiki/doku.php?id=arma3:terrain:ultimate-terrain-tutorial Don't skip this bit https://pmc.editing.wiki/doku.php?id=arma3:tools:setup-p-drive All the issues you have had are well documented on here and the Discord. As for BI making maps, they use Buldozer just like us, they don't have some special tool they keeping hidden
  2. Basic one on pmc https://pmc.editing.wiki/doku.php?id=arma3:terrain:ultimate-terrain-tutorial#configcpp Also a bare one on pinned messages on discord
  3. RoF

    textures not loading on assets.

    Setup your P drive using mikero's arma3p, which will also extract dlc correct unlike arma tools https://pmc.editing.wiki/doku.php?id=arma3:tools:setup-p-drive DON'T use pbomanager / official tools for extracting pbo's
  4. The only objects that are behind dlc wall, are the objects in the map_tanoa folder. Everything else is free to use
  5. RoF

    Terrain Clutter Issue

    For anyone coming across this post, the issue was 2 }; at the end of class Sea class Sea { seaTexture = "a3\data_f\seatexture_co.paa"; seaMaterial = "#water"; shoreMaterial = "#shore"; shoreFoamMaterial = "#shorefoam"; shoreWetMaterial = "#shorewet"; WaterMapScale = 20; WaterGrid = 50; MaxTide = 0; MaxWave = 0; SeaWaveXScale = "2.0/50"; SeaWaveZScale = "1.0/50"; SeaWaveHScale = 2.0; SeaWaveXDuration = 5000; SeaWaveZDuration = 10000; }; }; <-- this
  6. RoF

    Terrain Clutter Issue

    You don't need to add it to buldozer, I never bother tbh. Just edit your config.cpp for your map. You can do config either way You are using pboproject to pack the map right?
  7. RoF

    Terrain Clutter Issue

    Make sure your rvmat's and textures are named the same, like this mum_rf_grass_green.rvmat mum_rf_grass_green_co.paa mum_rf_grass_green_nopx.paa Make sure the paths (lowercase!) in the rvmat point to your textures (paa) and not A3 textures in map_data. If you have been using map_data files, after changing rvmat, you will need to export mask from TB again to update layers rvmat's Then surfaces use files = "mum_rf_grass_green*"; (lowercase!) always best to remove that _ before * wrong, very very wrong! lol those are default names and are already used by Altis and Tanoa etc. Tag everything you add, clutter and textures etc, this makes stuff unique to YOUR map, so stops conflicts. For config.cpp, take a look at the config in Atlas guide and you will see cfgClutter.hpp is in your cfgworlds, but cfgSurfaces.hpp goes right at the end of the file Also the Arma Discord is a lot more active then the forums for terrain making.
  8. THE correct way to setup a P drive for terrain making is this https://pmc.editing.wiki/doku.php?id=arma3:tools:setup-p-drive Maybe just remove the whole [HowTo] Work Drive Setup + Bulldozer, as that causes nothing but issues... Pennyworth's mapframe guide https://github.com/pennyworth12345/A3_MMSI/wiki/Mapframe-Information Pennyworth's guide to fixing missing clutter https://github.com/pennyworth12345/A3_MMSI/wiki/Troubleshooting-common-clutter-issues Pennyworth's MaskColorChecker https://github.com/pennyworth12345/MaskColorChecker Pennyworth's How the Mask, Clutter, and CfgSurfaces work https://github.com/pennyworth12345/A3_MMSI/wiki/How-the-Mask,-Clutter,-and-CfgSurfaces-work-together Adanteh's Real World Data Downloader https://gitlab.com/Adanteh/qgis-game-terrains/-/wikis/home Adanteh's Script Pack https://github.com/Adanteh/arma_terrain_utils Arma 3 Object Picture Library https://arma3library.gitlab.io/ SFlora - generate vegetation by mask https://forums.bohemia.net/forums/topic/202985-sflora-generate-a-vegetation-by-mask/ Snakeman's Template Library https://github.com/SnakeManPMC/arma-3-terrain-builder-TemplateLibs Settings to use for L3DT to TB https://i.imgur.com/nJsdqzG.png Mirror https://media.discordapp.net/attachments/105463116002816000/698530452805255268/L3DT_2_TB_V2.png In game Object placement Plopper https://steamcommunity.com/sharedfiles/filedetails/?id=1687651646 ObjectPlacementTBH https://steamcommunity.com/workshop/filedetails/?id=1242712395 [E2TB] Export to Terrain Builder (Fixes broken export from eden \ x-cam) https://steamcommunity.com/sharedfiles/filedetails/?id=1174073713 Next bit is copied from kju's pinned messages on Discord, kju 30/05/2018 To get "all" objects ingame, other useful tools and utils: Eden Extended Objects https://steamcommunity.com/sharedfiles/filedetails/?id=882231372 Arma3 Containers And Decorations https://steamcommunity.com/sharedfiles/filedetails/?id=689845793 CUP version of CAD https://steamcommunity.com/sharedfiles/filedetails/?id=694532727 3den Enhanced https://steamcommunity.com/sharedfiles/filedetails/?id=623475643 Zeus and Eden Interiors https://steamcommunity.com/sharedfiles/filedetails/?id=1251859358 Zeus and Eden Templates / Building Compositions https://steamcommunity.com/sharedfiles/filedetails/?id=642912021 CUP Compositions https://steamcommunity.com/sharedfiles/filedetails/?id=783712164 Tanoa Bridges https://steamcommunity.com/sharedfiles/filedetails/?id=1199850502 Bonus: 3DEN Create as Simple Object https://steamcommunity.com/sharedfiles/filedetails/?id=694171151 Terra's 3den https://steamcommunity.com/sharedfiles/filedetails/?id=1387934106 That's all I can think of for the moment
  9. RoF

    co10 Escape

    @NeoArmageddon Is there any chance you could add support for my map and some other community made maps? My Mull of Kintyre terrain Also maybe these one RHSPKL Valtatie 7 Huge thanks if you do 😃
  10. RoF

    pb with mikero a3p

    Make sure noisy output is on and check both logs
  11. Make sure you setup P drive correct https://pmc.editing.wiki/doku.php?id=arma3:tools:setup-p-drive Also check the rvmat paths don't have P:\ in them
  12. Use Mikero's pboproject for proper error checking
  13. RoF

    pb with mikero a3p

    Check your Arma 3 "game" files, NOT Arma Tools, a file is corrupt https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335
  14. You need to change the path to arma3.exe, Arma3p does tell you that at the end of extracting. There is no need to install buldozer on p drive or use the broken extractor in arma tools.
  15. You should run mikero's arma3p after every update, don't use arma tools to extract game data / install buldozer
  16. You extracted them wrong, go run mikero arma3p to setup your P drive correct https://mikero.bytex.digital/Downloads Download and install all these Arma3P DeOgg DePbo DeRap ExtractPbo MakePbo pboProject Rapify
  17. RoF

    Arma 3 Tools Publisher issues

    You might want to ask on the Arma Discord https://discord.gg/arma > troubleshooting > # ask questions here These forums are dead compared to the Discord
  18. RoF

    Arma 3 Tools Publisher issues

    I don't think contributors see it in publisher, only the person who uploaded it does. Might be wrong through...
  19. RoF

    Mikeros Tools Makepbo Error

    ? You mean you changed where you installed them to? or your downloaded them to your program files, then ran the installer? If you changed where you installed them to, then that's most likely the issue, since its looking in C:\Program Files (x86)\Mikero\DePboTools\bin If you ran the installer from program files, then that's a weird thing to do since Windows likes to ask for admin permission to use that folder. An using admin for mikero tools / arma is a big no no
  20. Make sure your P drive is setup correct https://pmc.editing.wiki/doku.php?id=arma3:tools:setup-p-drive
  21. You have too many colours in your tiles
  22. RoF

    Heightfield import problem

    Heightmap has to be square! An no there is no way around that. I have no clue what you are doing with georeferencing in L3DT, just move it after importing... I suggest you follow a proper working guide https://pmc.editing.wiki/doku.php?id=arma3:terrain:ultimate-terrain-tutorial
  23. be better asking on discord... But have you gone over the colours per tile limit? Plus your seabed is looking for files = "oski_inchkeith_beach_*"; but layer.cfg says oski_inchkeith_strseabed
  24. This will do it for you https://gitlab.com/Adanteh/qgis-game-terrains/wikis/home Also I hope you have been learning from the pmc wiki and not broken youtube guides
  25. RoF

    Converting .pac or .paa to png

    What files is that? I can't think of any arma files that have spaces or extra dots... This from some mod? As it looks like they don't know what they are doing
×