RoF
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Everything posted by RoF
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help Terrain looks broken in bulldozer view
RoF replied to Arian-3d46f8fd407ae7ec's topic in ARMA 3 - TERRAIN - (BUILDER)
You should use the arma discord, these forums are mostly dead You need to make sure TB matches L3DT otherwise stuff gets messed up You should follow a proper guide, instead of youtube. Your texture layer is wrong size, it must always be as close to 40 x 40 as you can get it. An don't export with 4 surfaces, use 5 if you have normal map, if not use 6 -
Do you have P:\ in the layers / rvmat, as you don't do that. How do you mount the P drive?
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That's normal, your error is most likely due to not exporting a fresh .wrp / not using pboproject. Or could be you grid file is corrupt. Clear all files from layers folder, then delete YourMapName.grid.000.v4w (its saved where TB project is). Then export layers again and pack with pboproject. Also use this to convert your layers, TB does it really slow https://pmc.editing.wiki/doku.php?id=arma3:terrain:convert-layers-png-fast
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Basiclly make sure P drive is setup with arma3p and not arma tools. That will give you the script needed for displaying roads in buldozer, it will also avoid a number of random bugs later on. Once that's done, edit "P:\scripts\userconfig.sqf" to point to their roads, then press "1" in buldozer For more info check out PMC or Arma Docs
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Dear community, I am unable to run the plugin, here is my error log file, Traceback (most recent call last)
RoF replied to pencilllc's topic in ARMA 3 - TERRAIN - (BUILDER)
Better to ask on the gtt plugin discord https://discord.gg/Ysq7HcK -
Buldozer freezes when having too many objects
RoF replied to jw custom's topic in ARMA 3 - TERRAIN - (BUILDER)
If you have a editor.sqs you didnt setup the P drive correct, hence your issues. (you will have more) Follow a proper guide for setting up P drive https://armadocs.gitlab.io/terrain/01starting/ -
Trying having a read here you can ignore the bit about getting it working in buldozer, the first bit explains clutter setup Also there is clutter tutorial here https://pmc.editing.wiki/doku.php?id=arma3:terrain
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You most likely extracted cup wrong, paths are hardcoded. Or you cherry picked pbo's instead of extracting the whole mod. You also can't put stuff in folders you want like P:\mods\cup Open command prompt and use extract pbo to extract mods extractpbo "path\to\mod" P:\ then setup up your lirbrary to point to the newly extract folders
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delete the old layer, before exporting back in
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1) Don't place clutter manually 2) darken it a lot in photoshop or better yet, make a fake sat so it blends even better 3) export objects to .txt merge dup lines in notepad++, reimport back into TB
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You don't use the p3d roads in Arma, it's all done via shapefile and the textures
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It might be better to just start a fresh, most people really struggle to start with! But keep with it and it's such a great feeling when the map starts working all the time 🙂 Arma Docs is really good, just not fully finished. imo it teaches better for some stuff
- 7 replies
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- terrain editing
- terrain
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What to do, duplicate template names
RoF replied to Victim_913's topic in ARMA 3 - TERRAIN - (BUILDER)
I just click cancel. As I had issues in the pass when doing auto rename The template library has to be perfect otherwise you get weird bugs. Stuff like Terrain builder crashing when pressing save, is due to duplicate template library objects. It can also cause objects to be replaced, so every house_01 might get replaced with a car tyre or something lol -
Are you mounting with arma tools or a .bat file? Was you using the tools before moving to the bat file method? Did you use auto mount with arma tools? "a3\map_data\gdt_grass_green_co.paa" is arma files, are they there on your P drive? Are you running the p drive bat as admin?
- 7 replies
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- terrain editing
- terrain
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Use the arma discord for faster answers 🙂 Did you setup the P drive?
- 7 replies
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- terrain editing
- terrain
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moat like you haven't used hard edges for your surface mask OR it's wrong size so TB resizes and adds extra colours try running this tool on it https://github.com/pennyworth12345/MaskColorChecker
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Terrain Builder and Object builder not starting, after update
RoF replied to nomexe's topic in ARMA 3 - TERRAIN - (BUILDER)
Setup your tools and P drive correct https://armadocs.gitlab.io/terrain/01starting/ -
Clutter doesn't show up
RoF replied to erBradipo-9e99fa1871f06b04's topic in ARMA 3 - TERRAIN - (BUILDER)
Try following this https://gist.github.com/pennyworth12345/6670b948f2cde80d28ad01ebd584db1c -
Problem with buldozer after adding ssd disk
RoF replied to BuitreX's topic in ARMA 3 - TERRAIN - (BUILDER)
You mounting P drive with arma tools? That's a big no no, do it the correct way https://armadocs.gitlab.io/terrain/01starting/pdrive/ also turn off auto mount in arma tools if you have it enabled, and restart pc before mounting the P drive the correct way -
Ultimate Terrain Tutorial change 3D grass
RoF replied to LeboisJean's topic in ARMA 3 - TERRAIN - (BUILDER)
Clutter stuff is all here https://pmc.editing.wiki/doku.php?id=arma3:terrain#clutter And Atlas guide has config examples -
Believe it or not it's AIpathOffset! It controls where the AI drive on the road, but also the thickness of the road For best results set it to a quarter of the "Width"
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TB not working since ARMA 1.4 Update (it's a tough racket)
RoF replied to slowekistan's topic in ARMA 3 - TERRAIN - (BUILDER)
verify files in steam https://help.steampowered.com/en/faqs/view/0C48-FCBD-DA71-93EB for your map issue, your grid file is corrupt Clear layers folder, delete Map_name.grid.000.v4w then export layers again and fresh .wrp -
Use L3DT > heightmap > change vertical range If you just change Average Altitude, it shifts the sea level up or down. Changing just Altitude Range will squish or stretch the total range (but keep the other ratios where they were). Changing just % above Sea Level will shift the total range up or down. So in your case you would do the first one
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Include works fine headgearTypes3[] = { // CUP #include "classnames\cup\cup_Headgear_cat.sqf" // Unsung // #include "classnames\unsung\Uns_Headgear_cat.sqf" // Arma #include "classnames\a3\a3_headgear.sqf" Had to change extension to sqf so mikero's tool would pack it fine
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Satellite Image has broken in Terrain Builder
RoF replied to ChamChi_'s topic in ARMA 3 - TERRAIN - (BUILDER)
Just use this instead https://gitlab.com/Adanteh/qgis-game-terrains/-/wikis/home it's a plugin that does everything for you