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RoF

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Everything posted by RoF

  1. RoF

    Terrain looks broken in bulldozer view

    You should use the arma discord, these forums are mostly dead You need to make sure TB matches L3DT otherwise stuff gets messed up You should follow a proper guide, instead of youtube. Your texture layer is wrong size, it must always be as close to 40 x 40 as you can get it. An don't export with 4 surfaces, use 5 if you have normal map, if not use 6
  2. Do you have P:\ in the layers / rvmat, as you don't do that. How do you mount the P drive?
  3. That's normal, your error is most likely due to not exporting a fresh .wrp / not using pboproject. Or could be you grid file is corrupt. Clear all files from layers folder, then delete YourMapName.grid.000.v4w (its saved where TB project is). Then export layers again and pack with pboproject. Also use this to convert your layers, TB does it really slow https://pmc.editing.wiki/doku.php?id=arma3:terrain:convert-layers-png-fast
  4. RoF

    Problem with roads

    Basiclly make sure P drive is setup with arma3p and not arma tools. That will give you the script needed for displaying roads in buldozer, it will also avoid a number of random bugs later on. Once that's done, edit "P:\scripts\userconfig.sqf" to point to their roads, then press "1" in buldozer For more info check out PMC or Arma Docs
  5. If you have a editor.sqs you didnt setup the P drive correct, hence your issues. (you will have more) Follow a proper guide for setting up P drive https://armadocs.gitlab.io/terrain/01starting/
  6. RoF

    Korengal valley map

    Trying having a read here you can ignore the bit about getting it working in buldozer, the first bit explains clutter setup Also there is clutter tutorial here https://pmc.editing.wiki/doku.php?id=arma3:terrain
  7. RoF

    Korengal valley map

    You most likely extracted cup wrong, paths are hardcoded. Or you cherry picked pbo's instead of extracting the whole mod. You also can't put stuff in folders you want like P:\mods\cup Open command prompt and use extract pbo to extract mods extractpbo "path\to\mod" P:\ then setup up your lirbrary to point to the newly extract folders
  8. RoF

    Korengal valley map

    delete the old layer, before exporting back in
  9. RoF

    Korengal valley map

    1) Don't place clutter manually 2) darken it a lot in photoshop or better yet, make a fake sat so it blends even better 3) export objects to .txt merge dup lines in notepad++, reimport back into TB
  10. You don't use the p3d roads in Arma, it's all done via shapefile and the textures
  11. RoF

    Problems with Terrain Editing

    It might be better to just start a fresh, most people really struggle to start with! But keep with it and it's such a great feeling when the map starts working all the time 🙂 Arma Docs is really good, just not fully finished. imo it teaches better for some stuff
  12. I just click cancel. As I had issues in the pass when doing auto rename The template library has to be perfect otherwise you get weird bugs. Stuff like Terrain builder crashing when pressing save, is due to duplicate template library objects. It can also cause objects to be replaced, so every house_01 might get replaced with a car tyre or something lol
  13. RoF

    Problems with Terrain Editing

    Are you mounting with arma tools or a .bat file? Was you using the tools before moving to the bat file method? Did you use auto mount with arma tools? "a3\map_data\gdt_grass_green_co.paa" is arma files, are they there on your P drive? Are you running the p drive bat as admin?
  14. RoF

    Problems with Terrain Editing

    Use the arma discord for faster answers 🙂 Did you setup the P drive?
  15. RoF

    Concrete surface glitch

    moat like you haven't used hard edges for your surface mask OR it's wrong size so TB resizes and adds extra colours try running this tool on it https://github.com/pennyworth12345/MaskColorChecker
  16. Setup your tools and P drive correct https://armadocs.gitlab.io/terrain/01starting/
  17. RoF

    Clutter doesn't show up

    Try following this https://gist.github.com/pennyworth12345/6670b948f2cde80d28ad01ebd584db1c
  18. You mounting P drive with arma tools? That's a big no no, do it the correct way https://armadocs.gitlab.io/terrain/01starting/pdrive/ also turn off auto mount in arma tools if you have it enabled, and restart pc before mounting the P drive the correct way
  19. Clutter stuff is all here https://pmc.editing.wiki/doku.php?id=arma3:terrain#clutter And Atlas guide has config examples
  20. RoF

    Roadlines on the Map

    Believe it or not it's AIpathOffset! It controls where the AI drive on the road, but also the thickness of the road For best results set it to a quarter of the "Width"
  21. verify files in steam https://help.steampowered.com/en/faqs/view/0C48-FCBD-DA71-93EB for your map issue, your grid file is corrupt Clear layers folder, delete Map_name.grid.000.v4w then export layers again and fresh .wrp
  22. Use L3DT > heightmap > change vertical range If you just change Average Altitude, it shifts the sea level up or down. Changing just Altitude Range will squish or stretch the total range (but keep the other ratios where they were). Changing just % above Sea Level will shift the total range up or down. So in your case you would do the first one
  23. RoF

    Roaming AI A3XAI

    Include works fine headgearTypes3[] = { // CUP #include "classnames\cup\cup_Headgear_cat.sqf" // Unsung // #include "classnames\unsung\Uns_Headgear_cat.sqf" // Arma #include "classnames\a3\a3_headgear.sqf" Had to change extension to sqf so mikero's tool would pack it fine
  24. Just use this instead https://gitlab.com/Adanteh/qgis-game-terrains/-/wikis/home it's a plugin that does everything for you
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