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infrareddimming

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Everything posted by infrareddimming

  1. infrareddimming

    NIArms Release Thread

    I'm not really knowledgeable on Sig pistols, but would it be possible to add a small reflex sight on top of them? I found a couple of pictures, but I'm not sure on the authenticity of them.
  2. infrareddimming

    RHS Escalation (AFRF and USAF)

    No problem! It's only a minor problem as you can still zero with the HUD, but glad to hear you're working on a fix. The LAW is one of my favorite launchers so thank you for making one :) Good news. I didnt want to be that guy bumping the Mk V thread, but it's great to see you back and with RHS now.
  3. infrareddimming

    General Discussion (dev branch)

    Can you unlock identity options (face, voice and patches) in the EDEN version of the virtual arsenal? I know it can be changed via a dropdown menu, but this is really cumbersome compared to the system in place in the virtual arsenal. Morever, I dont think we can change patches other than using init codes. It would also be nice if the the identity options in EDEN override your personal character. Glasses selected in the profile will override your choice of eyewear in the EDEN editor when using the intergrated virtual arsenal option to customize your character.
  4. infrareddimming

    US Military Mod

    Those are some sexy legs!
  5. infrareddimming

    RHS Escalation (AFRF and USAF)

    Interesting, that would explain it. For the record I never said anything about the weapon itself being unusable, my feedback referred merely to the sight. Continue holding down the fire button after firing,that should keep the optic centered on the target. Works with the k98k, mosin and shotgun as well. It's a really neat feature.
  6. infrareddimming

    ARMA 3 Addon Request Thread

    Interesting, found the thread and it works ingame. Thanks.
  7. infrareddimming

    RHS Escalation (AFRF and USAF)

    Now that I have had the time to play a little bit with all the new stuff allow me to post some minor feedback and general remarks. I’ve only been able to play with the US side so far, because the amount of new content is staggering. It’s absolutely amazing how much one single mod can change the Arma experience so much. Aside from the occasional troubleshooting issue I don’t think I’ve ever booted Arma up without RHS loaded. I have to apologize for the crappy screenshots. It seems splendid cam is still bugged on the devbranch as I'm unable to hide the interface. Multicam As someone who is a big fan of Cunico’s work I was more than elated to see his Crye G3s feature in this RHS release. They’re simply amazing and we’ve got five different versions of it as well. I’m not a fan of this particular set of mechanix glove though (as I’ve stated in the spec 4 gear thread). Would love to see a more subdued color scheme, but it’s a really minor complaint. I do have a question for Sabre regarding his multicam textures. As always your texture work is among the best (if not the best)in the community. The m81 woodland texture is especially impressive. However, the G3s feature a darker and a more contrast rich multicam texture compared to the regular combat uniforms, SPCS, IOTV and backpack (example 1, example 2). I prefer the slightly lighter variant as it blends in more with the terrain in arid environments, whereas the G3 multicam now sticks out at longer ranges due to the increased contrast and overall darker hue. It’s now similar to the m81 woodland pattern from a distance, which negates the advantage of multicam on arid terrains. This isn't really a complaint, just something I noticed. Vests The combination of SPCS vests and Zee’s amazing work with the US army soldier models finally make them look human! I was wondering about the pouches and gear you placed on the new SPCS vests though. They're the same as on the IOTV, which are ported form Arma 2 OA I think? Will the fully fleshed out SPCS line feature the new models used on the USMC SPC vests? Truthfully I’m not that knowledgeable on the types of pouches used by the US Army so maybe the new assets would be inappropriate on the SPCS vests. That said the new pouches look generic enough to use on most carriers. Of course they will need to be retextured which I realize is easier said than done. Accessories One of Arma 3s greatest features is the ability to mount different items on a particular weapon system. So naturally I get a little bit excited every time a new accessory is added. This latest patch has not disappointed in this regard, e.g. Warden_1s excellent WMX 200 flashlight, Zee’s and Pufu’s ir pointers and optics. Now regarding the ‘western’ accessories. Currently there is some discrepancy between the colors of the individual accessories. The worst ‘offender’ is the new Peq15. Could the texture be altered slightly to resemble a flat dark earth color? It’s a really minor thing, but it’s too dark at the moment. Regarding the new PVS optic, I appreciate the weathering effect, but maybe this much dust on the glass itself is slightly excessive ;) Ever since the ballistic glasses were added (after being graciously donated by the BWMOD) I’ve been wondering if they were intentionally non reflective. Would it be possible to add a light reflective effect to them which is also present on the vanilla eyewear? On the subject of really minor things, can we expect some (IR) flags on those incredible new Opscores Warden_1 has made? They’re already on the various mich models and it would be great to see them on the Opscore variants as well. Ideally I’d love to see custom patches for helmets and carriers as well, but that is something only BIS can change. Texture quality I was thrilled to see the m72a7 being added to the arsenal. Love the ability to mount a peq on there as well. Having to prepare the launcher for use adds a lot to the immersion. A fine example of how a small feature can have a big impact. My only complaint lies with the texture quality. More specifically the downgrade from highest settings to high. Overall the model has very clean looking textures, but only on the highest texture quality settings. The sight becomes unusable on any setting other than the highest. Highest quality, high quality. Incidentally, the Peq 15 disappears whenever you fire the launcher. I’m guessing this is due to the script swapping in a new model? Not a big deal as it’s a disposable weapon anyway. Unfortunately other items also suffer from a disproportionate reduction in texture quality. Now to be fair, the problem could be on my end (due to my shitty pc). However, the leap in texture quality isn’t as severe with vanilla assets being downgraded. Regrettably I forgot to take screenshots to serve as an example, but I can add some specific examples later. Sounds Will you gradually update the weapon sounds to take advantage of the new soundscape? It seems some of the weapons already have the new distance based shaders implemented (I think some of the pistols), but most of the rifles do not. External contributors Lastly, I was very happy to see the Mk. V SOC and MELB mods incorporated into RHS. Regarding the former, Hatchet hasn’t made an appearance on the forums for quite some time. He mentioned something regarding health issues. Do you know if he’s alright? Also, can I remove the original Mk. V SOC and MELB mods now? Or are there differences between the RHS and standalone versions? As multiple mods now have been brought to the RHS fold, I guess this is as good a place to ask as any. Will you consider adding Ollis F35 to the mod at some point in the future? It’s hands down one of the most beautifully modeled and textured assets for the game and it saddens me that it doesn’t receive regular updates anymore. Anyway, enough rambling. It’s mostly nitpicking anyway, but I figured I’d post it anyway. Now to try the new faction and the Russian side. Once again, thanks for the hard work guys and gals. Really appreciate the attention to detail and dedication the team has brought all these years.
  8. infrareddimming

    ARMA 3 Addon Request Thread

    Has anyone retextured the VR suits and removed the bright neon colors from them to create a futuristic looking splinter cell-esque stealth suit?
  9. infrareddimming

    ARMA 3 Launcher does not Launch.

    Well no harm in trying, it worked for me.
  10. infrareddimming

    RHS Escalation (AFRF and USAF)

    Congrats on the release guys and girls! Still going strong after all those years. The changelogs look very juicy and I cant wait to try out all the new content myself. Have you updated the weaponsounds to take advantage of the new soundscape (like the awesome new distance shaders). Didnt spot anything about it in the changelogs and I imagine it will be quite the herculean task for Laxemann.
  11. infrareddimming

    ARMA 3 Launcher does not Launch.

    No it had nothing to do with administrative rights. Turns out it was .net framework related. Installing the latest version fixed the problem.
  12. infrareddimming

    General Discussion (dev branch)

    What does this mean? Will we be able to change patches in the eden editor itself, rather than copy pasting it from the virtual arsenal (the non integrated one)? If you're reworking the patch system please consider adding individual patches to vests and helmets as well.
  13. infrareddimming

    ARMA 3 Launcher does not Launch.

    It appears im experiencing this bug as well. Used the hotfix, but it doesnt seem to work. Upon running it again it says no files are found, which is correct as the appdata map has been deleted. Any other suggestions?
  14. infrareddimming

    Arma 3 - APEX - NEWS and SPECULATIONS

    It's a shame that APEX wont feature women. I'm guessing rigging and animations of female character models are to blame for this. Arma has always been a sandbox game and not having females represented in combat roles is disappointing. The powerful new EDEN editor allows for unprecedented levels of customization so players could (if they wanted to) restrict women to realistic combat roles. More egregious is the lack of women on the civilian side of things. It's such an immersion killer.
  15. infrareddimming

    RHS Escalation (AFRF and USAF)

    Speaking of headgear, any plans to introduce cunico's eight-pointed cover to the mod somewhere down the line?
  16. Congrats on the release guys. The entire mod is looking fantastic, with the BAM simply being magnificent. I think this is the best naval asset released for the ofp/arma franchise ever.
  17. infrareddimming

    RHS Escalation (AFRF and USAF)

    If my memory serves me well Mistyronin more or less confirmed it some time ago that RHS would eventually tackle some SOF stuff. They've already announced working together with the MELB team in a devblog, so we might start seeing some SOF related gear soon. edit: Gah, I knew I should've hit that post button sooner
  18. infrareddimming

    RHS Escalation (AFRF and USAF)

    Nice work. The old peq15 was the retextured OA model, wasnt it?
  19. infrareddimming

    Toz 122 Bolt Action First Mod

    A promising start. Will you be making use of the weapon eventhandler framework?
  20. infrareddimming

    ARMA 3 - official mod, ADR-97 weapon pack

    Cool little addon, but you should've named it the RCP90 ;). If I could make a small suggestion it would be to shorten the suppressor. It's rather unwieldy at the moment, but then again all default arma 3 suppressors are.
  21. Aw yiss, it's finally offically in Arma 3. Can't wait to see it take full functionality of Arma 3's features.
  22. infrareddimming

    RHS Escalation (AFRF and USAF)

    Nice, which optics will feature a PVS 27 combo? Are they compatible with aimpoints/holosights or just powered scopes?
  23. infrareddimming

    Weapon Eventhandler Framework

    Just wanted to pop in here and let you know how much this has added to my immersion when using Toadie's AWM weapons. I'd love to see it introduced into CUP (and other mods) as well. Good work!
  24. infrareddimming

    AI Discussion (dev branch)

    How did you get the ai to behave like that? I can never get them to maintain cohesion and some reasonable form of speed. They always hunker down and go prone.
  25. Man this thing is beautiful. It's a shame the ai cant really handle being the pilot (in arma 3 anyway). Are the new targetting features currently on the devbranch of any use to you guys?
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