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3cb

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Everything posted by 3cb

  1. 3cb

    3CB BAF Weapons

    I'm very pleased to announce version 3.0 of our 3CB BAF weapons, which includes the all new L85A3. CHANGE LOG VESRION 3.0 Added L85a3 Rifle and attachment system Added L85a3 Rifle + L123 UGL Added L85a2 RIS attachment system Added L85a2 RIS rail cover system, with Desert, Green, and Winter options or none Added new attachment options to L129a1 Added BI, RHS, and 3CB Faction weapons magazine compatibility Fixed Airburst round flash bug at night on certain maps Improved hand animations for L85a2, RIS and L86 rifles Updated HEAT warheads for NLAW, Javelin and ILAW
  2. 3cb

    3CB Factions

    We're pleased to announce the hotfix for 3CB Factions: Version 2.0.2 Added Arma 3 quality muzzles flashes to T-series tanks. Added Icon flags to all Factions to match BI config Added M939 Desert and Woodland to RHS US Army Factions Added IED resistance to MaxxPro MRAP Added MTVR Desert and Woodland to RHS US Marine Corp Factions Adjusted CW Infantry load-outs Adjusted Police Sirens and Lights to be useable by Zeus-controlled Units Changed M16 hand animations to fix broken left wrist Fixed Attribute inheritance on S21 and S23 Soviet artillery allowing for ammo selection in Eden Fixed broken inheritance on T-72BM CommanderOptics turret Fixed broken Commander turret / dshkm on RHS T-series Fixed broken rear door animation on S1203 Fixed CW US Factions side = 0 instead of 1 error Fixed Maxxpro gun feed axis Fixed M939 RPM dial Fixed missing FFV seats on UH60M Fixed missing passenger proxy from Mutt Jeep visual LODs Fixed missing zasleh3 selectionFireAnim on T-72 series Commander's Dshkm Fixed Willys and Mutt Jeep Engine hitpoints Fixed Willys and Mutt Jeep mirrors not showing a reflective surface in external LODs Fixed M60 GPMG heat shield face glitch on infantry and mounted weapon versions Improved glass on S1203
  3. 3cb

    3CB Factions

    I'm very pleased to announce version 2.0 of 3CB Factions, which adds 5 new factions: Chernarus Police Department Cold War (Early) Soviet Forces Cold War (Late) Soviet Forces Cold War (Early) US Forces Cold War (Late) US Forces Also included are a host of other fixes and additions: Added ACE Rearm compatibility to all Reammo vehicles Added Finnish Defence Force textures to T-55 and MT-LB Added Increased equipment options in Virtual Arsenal Added M14 Added M151 ‘Mutt’ Jeep to Cold War US and RHS Horizon Island Defence Force Added M16a1, M16a1 Bipod, M16 Commando Carbine Added M60 MG Added M939 truck variants to Cold War US and RHS Horizon Island Defence Force Added Mig 29 to Opfor Takistan Army Added Missing Helmet + Googles UI image to Afghan Border Police Added MTVR truck variants to RHS US Army and Horizon Island Defence Force Added Nomex Coveralls Added Option to disable vehicle texture randomization at mission start, allowing mission makers to select specific textures for vehicles Added Siren option to all Police Ground Vehicles Added Two extra civilian skins to Datsun Added UN Humvees Adjusted armour values on MaxxPro engine Changed Some Ghillie Suit grass colours Fixed Armour values of Opfor Takistan Militia uniform Fixed damage hide issue on Lada trunk Fixed Hilux PKM / GMG gunner proxy in Fire Geometry Fixed Incorrect direction of DSHKM cartridge ejection on T-72 series Fixed Incorrect inheritance for Takistan Army Headgear Fixed Lee Enfield, RPK, and M16 weights Fixed SCUD inheritance bug breaking RHS Scarab launch Fixed T-55 wreck using Takistan Army skin Fixed TKM Blufor not working in ALIVE Orbat Fixed trailing, in Indfor Chernarus Civilian Militia (CCM) Replaced Arma 2 port of BRDM-2 with RHS Version Removed BI weapons / magazines from MaxxPro inventory Removed Empty visual LOD from T-series tank
  4. 3cb

    3CB BAF Weapons

    I'm pleased to announce version 2.5 of 3CB BAF Weapons. This release moves the excellent RKSL scopes from being internal to the mod, to an external dependency "RKSL Studios: Attachments" available here (https://steamcommunity.com/sharedfiles/filedetails/?id=1661066023) This has been done primarily to aid maintenance of the two mods. Please note that the separate Steam addon "3CB BAF Weapons (Ace Compatibility)" is no longer applicable and has been removed. The correct ACE compatibility mod is "@ace_compat_rksl_pm_ii" and is available as part of ACE3
  5. 3cb

    3CB Factions

    I'm pleased to announce the release of version 1.1 of 3CB Factions Release notes: Added: Improved texture to UH1H M240s Added: Static Weapon backpacks to units in Eden Editor Added: Workaround AFM to UH1H Fixed: FIA HMG Offroad red texture conflict Fixed: Incorrect Hilux PKM name Fixed: M16 optic proxy position Fixed: MH9 bench and unarmed passenger issue Fixed: Missing T-series firing effects Fixed: Randomization of facegear on units can now be disabled in Eden via unit properties or via 3CB module Fixed: RPK name and incorrect magazine options Fixed: UH1H Armed side door animation. Now correctly hidden Fixed: UH1H Missing Rotor Shadows when at high speed Fixed: V3S Ammo truck having rear FFV turrets Removed: BIS equipment / weapons from T-series tanks inventory Removed: Empty T-34 LOD6
  6. 3cb

    3CB BAF Units

    I'm please to announce that version 4.9 of our BAF unit is now available VERSION 4.9 Added MAN Trucks to factions Added preloaded containers Fixed dismounting AI from Panama
  7. I'm please to announce that version 9 of our BAF vehicles is now available Bulldog Added ERA / SLAT armour Added electric servo sound for remote turret Updated RWS HMG Variant - remote turret no longer requires engine to be running Panther CLV Added electric servo sound for remote turret Updated RWS turret - Remote turret no longer requires engine to be running MAN Truck LSV Two chasses: HX60 4x4 and HX58 6x6 Multiple variants: Fuel, Container, Flatbed, Repair and Transport Two camouflage schemes: European and desert Loadable/unloadable containers Custom ACE compatible containers: Resupply, air servicing, ground servicing and logistics Supports TFAR and ACRE radios/intercoms To unload a container, first check for sufficient clearance behind the vehicle, either visually or by using the “ghost” container. Then use either ACE interaction or the vanilla context menu to start the unload process. These options are only available from outside the vehicle and require the vehicle to be stationary. Once the container has successfully unloaded, the vehicle is free to drive away. To load a container, first position the vehicle such that the empty flatbed is aligned with and close to the container. Then use either ACE interaction or the vanilla context menu to start the load process. Again, these options are only available from outside the vehicle and require the vehicle to be stationary. Unloaded containers can be slingloaded under a suitable helicopter e.g. Merlin Warning: standing beneath an unloading container is dangerous Note the smaller containers can only be loaded onto the HX60’s and the larger containers onto the HX58’s.
  8. I'm please to announce that version 8 of our BAF vehicles is now available VERSION 8: Apache Fixed: @TFAR variable names Bulldog Added: @ACRE intercom that works for rear seat FFV positions Added: sound occlusion for turned-in FFV positions Added: IR and Visible sensors & target tracking for the gunners Surveillance Target Acquisition and Weapon Sight on the RCWS Added: reload of Bulldog RWS only when gunner is turned out Updated: GPMG weapon display information Coyote/Jackal Added: @ACRE support, including intercom Added: @TFAR intercom and updated @TFAR variable names Updated: GPMG weapon display information Fixed: missing camera shake on firing Fixed: file name paths for open/close door sounds Fixed: missing muzzle flash animation sources Fixed: weapon skeleton bone errors Land Rover Added: Panama ROV Added: @ACRE support, including intercom Added: @TFAR intercom and updated @TFAR variable names Updated: WMIK GPMG weapon display info Fixed: WMIK rpt warning on missing Geometry LOD Merlin Updated: GPMG weapon display information Updated: @TFAR variable names Fixed rpt warning on missing Geometry LOD Panther CLV Added: Panther CLV Offshore Raiding Craft Added: camera shake to gunner 1st person view when vehicle weapon is fired Updated: GPMG & HMG weapon display information Updated: @TFAR variable names Fixed: green and red navigation light positions Fixed: removed blink from white navigation light Fixed: AI gunner not firing at enemy infantry Wildcat Updated: MFD camera views (visible and FLIR) can now be switched on independently by both pilot and copilot Updated: cockpit glass to enhance surface reflections and show bullet holes better Vehicle Weapons Updated: GPMG & HMG’s changed to manual zeroing Fixed: ACOG sight rvmat error
  9. 3cb

    3CB BAF Weapons

    I'm please to announce that version 2.4 of our BAF weapons is now available VERSION 2.4 Fixed: L105A1 flashlight accessory shining backwards Fixed: L128A1 and L129 magWell’s which allowed loading of incorrect ammo Fixed: LLM Flashlight and Laser hint the wrong way around
  10. 3cb

    3CB BAF Units

    I'm please to announce that version 4.7 of our BAF unit is now available VERSION 4.7 Added: Panther CLV to units Added: Panama ROV to units
  11. I'm please to announce that version 2.6 of our BAF equipment is now available VERSION 2.6 Revised armour values to be inline with RHS using the 4 level NIJ system
  12. 3cb

    3CB BAF Units

    I'm very pleased to announce version 4.5 of BAF Units is now available. VERSION 4.5 Added: Additional white smoke in section supply crate Added: Cold War period units Added: Default backpacks appear on units in Eden Editor Added: Ability to customize loadouts in Eden Editor Added: FV432 Bulldog to Units and Mechanised Infantry Groups Added: Kestrel to MFC loadout Added: L9A1 pistol to Cold War units - replacing Glock Added: Missing RM Crewman to list of units Added: Pistol randomization (L131a1 Glock / L105 Sig Sauer) to modern units Added: Option in BAF_unit_Module to replace webbing with hidden plate alternative Added: Reskinned Optional RHS Chinook and C130 Hercules to Unit lists Added: Surgical kit to medical crate. Added: RHIB to units Fixed: Army Coyote and Jackal group class names Fixed: BAF voices overwriting other mods Fixed: HMNVS appearing in Binocular slot Fixed: MFC loadout Fixed: Non-spawning shemags Fixed: Numerous script errors
  13. I'm very please to announce that version 7.3 of BAF Vehicles is now available. New to version 7: Offshore Raiding Craft, along with a list of updates to our existing vehicles. For full details of this and all our mods, please visit our website at https://3cbmod.wordpress.com/released-mods/3cb-baf-vehicles/ CHANGE LOG VERSION 7.3 Bulldog Added: EDEN enabled TI in RWS turret Fixed: Cargo proxy position causing passenger feet showing through floor Fixed: Cargo seat animation twisting after player turns back in from FFV Fixed: Flag not disappearing upon destruction of vehicle Fixed: FFV turn out bug causing map-wide player weapons to raise Fixed: HMG Fire Control System and ranging Fixed: L7A2 zeroing Fixed: MFD error introduced by Tank DLC Fixed: Missing front and rear number plates Fixed: Missing cupola shadow Fixed: Zoom level on rear FFV when turned in Updated: RWS turret elevation Updated: Tracks and engine adjustments to incorporate Tank DLC changes Jackal / Coyote Fixed: Commander optics issue introduced by Tank DLC Fixed: Flag not disappearing upon vehicle destruction Fixed: Fringing effect on mirrors and screens Fixed: Jackal HMG Woodland LOD4-5 stretched vertice upon destruction Fixed: L134 and L111 ammo animation Fixed: L7A2 zeroing Fixed: Suspension / Physx. Vehicle no longer dips beneath ground. Wheels move up on springs. Fixed: Missing Muzzle Flash on L111a1 Fixed: Missing selection "otochlaven" on Coyote P HMG Woodland Fixed: Mistake in model.cfg preventing main weapon not disappearing upon vehicle destruction Removed: Temporary named selection left in previous commit Land Rover Fixed: Clan logo on Soft Top hidden on strip down Fixed: Commander optics issue introduced by Tank DLC Fixed: Flag not disappearing upon vehicle destruction Fixed: Fringing effect on mirrors and screens Fixed: Incorrect disableSoundAttenuation parameter in MainTurret Fixed: L7A2 zeroing Fixed: Snatch turn in animation bug Fixed: WMIK mirrors appeared white in Gunner and Cargo LODs Removed: Unnecessary stabilisation from searchlight turret to fix viewpoint orientation on rotation when vehicle is parked on a slope. Updated: Soft Top ACE cargo capacity increased from 6 to 8 Merlin Fixed: L7A2 zeroing Removed: Unneeded legacy crew Vehicle Weapons Added: Cold War period section supplies to logistics module Added: GPMG WMIK compatibility with servicing. Now replenishes inventory ammunition Added: Pylon weapons Fixed: Apache 30mm gatling gun config error Fixed: Compatibility with ACE3 and Logistics Menu for loading of crates into vehicle Fixed: FCS on L111a1 and L134a1 weapons Fixed: Hellfire UI Fixed: Hellfire L Fixed: Ownership issue with Apache pilot pylon weapons Fixed: Servicing Menu for vehicles with empty pylons causing a 'stuck' rearming bug Fixed: Sound occlusion Removed: Invalid CfgPatches entries Updated: L7 belt weight
  14. I'm please to announce that version 2.5 of our BAF equipment is now available VERSION 2.5 Fixed: requiredVersion non-array Fixed: NVGs to use ACE mono setting Fixed: 'Blue' texture issue on some glass / transparant surfaces Fixed: Helmet_MK7_Camo_ESS_K Kneepads LODs 2 and 3 Removed: Magazine [] from CfgPatches as not a valid entry Updated: Increased HMNVS radius of focal area
  15. 3cb

    3CB BAF Weapons

    I'm very pleased to annouce version 2.3 of our BAF weapons is now available. New to version 2.3: A brand new L7A2, L9A1, L131A1 and L105 family along with a long list of updates to our existing weapons. For full details, including user and admin guides, please visit our website at https://3cbmod.wordpress.com/released-mods/3cb-baf-weapons/ VERSION 2.3 Added: ACE3 ammo data Added: ACE3 ballistics, iron sight and rail adjustments to all small arms Added: L9A1 HP Browning Pistol and magazine Added: L105A1, L105A2, L107A1 and L117A2 pistols and magazines Added: Missing geometry LOD to L85UGL Holo-sight Added: New L7A2 and animations Added: New L131A1 Glock-17 model Added: New L7 reload sound Added: Sig Sauer pistol variants BAF L designations, plus magazines and accessories Added: Suppressor option to L85 UGL variants Added: Two-way RHS ammo compatibility for STANAG magazines, 5.56 and 7.62 belts Fixed: All smoke Fixed: L129 class inheritance errors Fixed: L85UGL Holo-sight animation Fixed: M6 inaccuracy issues Fixed: NLAW top down attack Fixed: Numerous mortar issues Fixed: Sound attenuation on all weapons Fixed: Sound on Zeus smoke, Mortar and JDAM that was missing in MP Fixed: UGL smoke rounds - no crazy bouncing! Fixed: Zeus JDAM inaccuracy. Increased destruction. Added shrapnel Updated: CfgPatches, removing invalid entries and applied code formatting Updated: L7 and L110 recoil Updated: Airburst rounds Updated: NLAW recoil Updated: Reduced L7 belt weight based on new information Updated: Supply crates to include ammo for new weapons
  16. I'm pleased to announce that version 7 of the 3CB BAF Vehicles has now been released. This version contains a new vehicle, the Bulldog, as well as updates to our existing vehicles. Change Log Apache Added support for Jet DLC Pylon system Improved destruct textures Coyote / Jackal Added 'PIP' bounding boxes to mirrors and screens Added 'vehicle in vehicle' bounding boxes Fixed HMG L111A1 carry handle Fixed HMG L111A1 rotation on Coyote P HMG Woodland Fixed incorrect naming of 'maxDroop' variable name Improved damage and destruct textures Land Rover Added missing passenger proxy to WMIK GPMG variant Added 'PIP' bounding boxes to mirrors and screens Adjusted memory point for lens flare position Fixed clan logo on Soft Top variant Fixed incorrect naming of 'maxDroop' variable name Fixed WMIK HMG carry handle Improved Dashboard texture layers Merlin Added Eden Editor Attribute to enable pre-folding of HC4 / HM2 tail and rotor on spawn Improved destruct textures Improved lock detection system Wildcat Fixed Cockpit search light - works when pilot has activated helicopter main lights Fixed incorrect inheritance of class Sounds Improved destruct textures Improved lock detection system
  17. 3cb

    3CB BAF Weapons

    The hotfix for the visual bug in the L85A2 is now live. Sorry for the inconvenience
  18. I'm very pleased to announce the next release of our 3CB_BAF_Equipment, along with updates to 3CB_BAF_Weapons, 3CB_BAF_Vehicles and 3CB_BAF Units. This release includes many small tweaks and bug fixes. A download link and change log is available on the front page
  19. I'm very pleased to announce the next release of our 3CB_BAF_Vehicles, along with updates to 3CB_BAF_Weapons, 3CB_BAF_Equipment and 3CB_BAF Units. This release includes the Naval Merlin HM2 and HC4, Jet's DLC integration, extended vehicle logistics and a huge list of small tweaks and bug fixes across all our vehicles. A download link and change log is available on the front page
  20. 3cb

    3CB BAF Units

    I'm very pleased to announce the next release of our 3CB_BAF_Units, along with updates to 3CB_BAF_Weapons, 3CB_BAF_Vehicles and 3CB_BAF_Equipment. This release includes many small tweaks and bug fixes. A download link and change log is available on the front page
  21. 3cb

    3CB BAF Weapons

    I'm very pleased to announce the next release of our 3CB_BAF_Weapons, along with updates to 3CB_BAF_Equipment, 3CB_BAF_Vehicles and 3CB_BAF_Units. This release includes a new L129A1 and TA648, along with a long list of updates to our existing weapons A download link and change log is available on the front page
  22. 3cb

    3CB BAF Units

    I'm very pleased to announce the major release of our 3CB_BAF_Vehicles, along with updates to 3CB_BAF_Weapons, 3CB_BAF_Equipment and 3CB_BAF Units. CHANGE LOG VERSION 4.1 Added ACE3 microDAGR to pilot loadout Added JTAC bergen to all sniper and spotter units Added ACE3 Range Card to BPT and Recce L129 Marksman units Added L110 unit to all BPT and Recce camouflages Added night gear crate Added Land Rover motorised groups Fixed bug in Eden UK3CB Loadout module 'Remove NVGs' Fixed logo incorrectly displaying in VA and Eden Fixed Army Ghillie for all camouflages Fixed incorrect 7.62mm magazines in inventory of Marksman armed with L86. Replaced Loadout script completion callback with more reliable flag Replaced ACE3 red map light with white map light Replaced smoke and flares for UGL / Mortar units with 3CB versions Replaced L22 with L22a2 for older camouflage units (DDPM & DPM) Replaced BPT and Recce Pointman with BPT and Recce L110 unit EDIT: Full details including download links are on the front page
  23. I'm very pleased to announce the major release of our 3CB_BAF_Vehicles, along with updates to 3CB_BAF_Weapons, 3CB_BAF_Equipment and 3CB_BAF Units. CHANGE LOG VERSION 2.1 Added 7 additional Guard berets Added JTAC bergen for all camouflage patterns Fixed missing faces on helmet strap models Fixed logo incorrectly displaying in VA and Eden Fixed white textures at distance on old MK2 Vests and MK6 Helmets when viewed at distance Fixed fog rvmat issue Fixed inventory capacity on Smock to match uniforms EDIT: Full details including download links are on the front page
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