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SSG Burke 506th

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About SSG Burke 506th

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  1. I would like to request a way to set priority and processor affinity from within TADST. It can be set from a batch file so it should be possible to set it with TADST. Batch file Example: START "" /affinity C /high "C:\Arma\arma3server_x64.exe" .... The affinity is the Hex value of the binary representation of which cores you want to set affinity for (in this case C = 00001100 or cores 2 and 3) And priority in this case is set to high It would be even better if there were just a checkbox list similar to the actual one that Windows prompts with and then TADST would calculate the right hex value and set it.
  2. SSG Burke 506th

    Werthles' Headless Module

    I would like some confirmation as to why this is necessary as well. The rotation issue is the same as units that have been transferred to server but the move order does things like breaking them out of garrison and such and really sucks for loading a template with units already in place.
  3. SSG Burke 506th

    Enhanced Movement

    This was before the update, I'll re-test with the update and let you know.
  4. SSG Burke 506th

    Enhanced Movement

    Bug: If user attempts to mantle up onto a surface AND the mantling animation goes through the "stowing the weapon" animation before climbing, the base speed of the user is permanently lowered. This animation trigger is stamina independent (can trigger at high or low stamina). Workaround: None that can be done in the middle of an operation. The only way I've been able to fix this is by respawning or relogging. Effects: It is a noticeably slower speed and even sprinting is at a reduced speed compared to other players sprinting. This is especially punishing for heavy loadouts as they have limited sprinting abilities due to heavy loads/reduced stamina. Steps to reproduce: Spawn in and walk to a climbable object facing it directly. Sand in the middle of of the object with a weapon in hand (seems to affect all weapon types but not if you are unarmed). Use enhanced movement to mantle onto object. Within a few attempts the "stowing the weapon" animation should be triggered and your movement speed will be reduced. Note: Objects that cause you to "float" when you climb on them seem more likely to trigger the animation but it seems that something in the animation is what causes it. EX: You can climb on a hesco barrier just fine 4 or 5 times and then one time will trigger that animation and then the speed will be impacted.
  5. I've found that a lot of my squad complaints about ammo are because they didn't spawn with 40mm grenades for their grenade launchers. Also, is there a way to refresh/reload the WLA overlay? I've noticed that sometimes it just goes away and I can no longer see how much total prestige I have.
  6. To take over an airfield do you just need to build a fortress and put an AA there? What all should I be building to secure it?
  7. Well, lookie there. That worked. :o Thanks! ---------- Post added at 15:07 ---------- Previous post was at 14:38 ---------- Ok, now that I can actually play on the maps I wanted to use, I wanted to see if you guys who play have some favorite starting strategies. What do you guys choose are your first target for take over? What kind of buildings/bases do you build? What should I focus on in the early game? I really like the mod I just think I kind of suck at it and could use some suggestions on how to suck less.
  8. I cannot find the resolution to this so I'm posting here. When trying to use maps from the allinarmaterrainpack I get an error trying to play WLA with them. The map mod loads fine and I can go into the editor with say the Chenarus map but when I try to play WLA with the WholeLottaAltis.Chenarus.pbo in the mission directory I get two error messages that pop up and then it launches WLA with the Stratus map. The error messages are both: "No Entry 'bin\config.bin/CfgWorlds.Chenarus'. I'm fairly new to Arma so it's possible I just mucked something up but I think I've done everything correctly. Any help is appreciated.
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