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lex__1

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Everything posted by lex__1

  1. lex__1

    Focus on gameplay not games, please.

    All right? Or are there dependencies? It can be written by any of us, everyone will put an emphasis on their favorite genre (character) of the game in Arma3. Here everyone finds something their own, which is closer to him, this is the main feature of the possibilities of this project for many years. But it will be like a story from how a lover is no longer able to pay attention to all of his women))). I think in BF2 or PR do not have such feelings))).
  2. lex__1

    Arma 4 a look to the future

    Bad idea. You can well play the WW2 game well, in the existing content. The reverse order would be heavier. I will not think of buying Arma4 if it's only about WW2. Good games about WW2 a lot. Modern events are more interesting.
  3. lex__1

    Arma is cool idea but doesnt work for me

    In Arma3, this is organized better than it was in Arma2. Now I can play well with a big ping. Now, It increasingly depends on the quality of the server and the mission. A weak server will not provide a good game, even with a good connection.
  4. lex__1

    Wrought iron bushes

    This video has a problem that was recently solved About what I thought. Perhaps at speed, we do not have time to see, bushes manage to damage the machine before the bush itself breaks down.
  5. I have no such behavior. The mouse turns the tower in the direction of the arrow, in the driver's position the mouse turns L \ R. I have no such behavior. The mouse turns the tower in the direction of the arrow, in the driver's position the mouse turns L \ R. The mouse options "Mouse Left" and "Mouse Right" are used as commands: car more left - "Mouse Left" car more right - "Mouse Right"
  6. These keys I used for the old AI control system, the same keys I use for the new control system. For this reason, I see in the new control system only the quick response of my commands in the actions of the AI driver. The WSAD voice commands - need correction, as they do not correctly sound, and do not end correctly, for a moving vehicle. Reported it here:
  7. lex__1

    Focus on gameplay not games, please.

    The basic Arma3 package has many problems that continue to exist and be played back in Arma3 and DLS. There is a feedback tracker, where a ton of open tickets, with messages - "thank you for your feedback, we'll look at it." Thanks of course, for thank you))) This creates a tedious wait for users. I would prefer to see three answers there: - "Thanks for your feedback, this will be fixed in the next release, or you can change in the future" - "Thanks for your feedback, this will be fixed in the next DLS" - "Thanks for your feedback, this will not be fixed." How much can you ask for this?))) " I remember discussions about the problem with RAM and the fall of Arma3, they were reduced to not being able to rectify the situation. This was beaten by the heavy "birth" of BIS))). Only for the birth of arma3_x64 - I can continue to buy any DLS))).
  8. Configure commands - forward - W (operates by pressing and holding the key) - command fast - Left Ctrl+W (does not require holding the key) - command slow - Left Shift+W (does not require holding the key)
  9. Do you create a combination of keys in setting up control commands, or are you trying to use a combination of keys (for different commands) in driving a vehicle?
  10. - forward - "W" - "fast" - W * 2 - "slow" - "Ctr + W" This works in any order of command execution, the tank saves the specified motion. Only the "W" command saves execution when pressed.
  11. This works without holding, when I change "fast" to "slow".
  12. My settings are: - forward - "W" - "fast" - W * 2 - "slow" - "Ctr + W"
  13. Configure the keys in the settings \ control \ command - the command "slow" \ "fast." The comparison is related to the behavior of the AI on the commands of the commander. In the OFP on the ground there were no obstacles between which often had to lead the tank. In Arma3, there are many obstacles, many bottlenecks, and the driver's AI response is important.
  14. lex__1

    Focus on gameplay not games, please.

    I like DLS, I have them all, I do not intend to return anything. But the problem of the game process must be solved. I would like, for example, to play on Tanoa, but today this is not possible, nerves are more expensive. I want, for example, to compete in Kartinge, but they have wheels for drift, not for speed and good grip. In many moments - like a movie in half a session. In my signature spoiler, with a list of hot issues, for me, , or maybe the dreams of millions of players.
  15. lex__1

    Arma is cool idea but doesnt work for me

    This could be said before the release of Arma3. Now the presence of problems is broken by new problems, each new update solves several problems, but brings new ones, where they were not there before. For this reason, people who can easily code and offer new missions, continue the WIP, get tired of this state of affairs. It's like quiet water, on the surface of which WIP and sandbox, and underwater lives an alligator. Survive only those who know how not to wake the alligator.
  16. lex__1

    Keyframe animation system in DEV.

    @Tom_48_97 Thank you for the test mission. - We can not understand how to reproduce the animation in the editor window. - The red line of the animation path does not appear.
  17. lex__1

    Keyframe animation system in DEV.

    I did not have a red line, either. But the animation is reproduced, though not in the 3D editor window, but how to play the mission
  18. lex__1

    Keyframe animation system in DEV.

    Probably, it is necessary to look in the editor DEV, start arma3diag_x64 ? https://community.bistudio.com/wiki/Arma_3_Diagnostics_Exe
  19. I can be mistaken, but I read it somewhere already, it seems there was a ticket to this problem.
  20. For me, the old tank control in place of the commander - did not exist. I was forced to perform the role of tank commander from the position of the tank driver, in most situations. Now, with the new control system, I am able to perform the role of tank commander from the position of the tank commander. This worked before in OFP, and returned only now in Arma3. The problem is that on the maps of the terrain in the OFP, for AI drivers there were few obstacles that could cause the problem, execute the commands of the commander. In Arma3, this causes a lot of problems. For AI driver, each curb as an insurmountable obstacle. AI driver does not want to go through an obstacle. Near the obstacle AI driver does nothing, or performs commands in an unpredictable manner. I personally have not experienced problems with the new management system, but there is something to fix. But I understand your desire - to have an option in the game complexity settings, like those of planes, "a simple control system or an advanced control system." Is it worth it ?, it's only two additional keys and commands.
  21. AI always seeks to return the tank to the last position, to the point where the tank was last controlled by AI. Can I fix this? It is necessary that the AI retains the new position of the tank, and its condition (the engine is running or muffled).
  22. Since OFP, I liked using the "free review" key. Now for me this also works well, I did not disconnect the mouse from the control. In the new control system, the AI driver, I do not like the work of the keys "A and D". The operation of these commands stops the active command "fast forward".
  23. lex__1

    Arma 3 Units - Feedback thread

    Check the dimensions of the sides of the logo, can change 400 * 400 pixels, or reload it on the server.
  24. I have advice, for those who used to operate the tank, used only W / S / A / D keys. Go to the vehicle control settings. Look at other ways of keys for commands: - the command "quickly" - the command "slow" I think you'll figure it out - how to give the command to the driver, that the AI would go straight and do not stop. In order that would not keep the key pressed.
  25. lex__1

    Arma 3 Units - Feedback thread

    On the servers, the info and the XML logo of the squad can be blocked. You can check this as follows. Network game, Create a host server. Select Altis mission Zeus 4 + 1 Bootcamp. Start the mission. You will see your logo and tags if they are made correctly.
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