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If you still searching -> https://github.com/secondcoming/a3_exile_occupation or -> https://forums.bohemia.net/forums/topic/224155-exile-occupation-roaming-ai/
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the server is not seen by the launcher Arma 3. Why?
shukari replied to Alucard Streaming's topic in ARMA 3 - SERVERS & ADMINISTRATION
You need a Steam account to download and update the arma3 file/server but not to start it. You need to add the arma3 server.exe to your firewall and allow in/outgoining traffic. Also if you host the server on a PC at someones home you should check if the router is portforwarding (https://community.bistudio.com/wiki/Arma_3_Dedicated_Server#Port_Forwarding). Some interessting links for you: - https://community.bistudio.com/wiki/Arma_3_Dedicated_Server - https://community.bistudio.com/wiki/ArmA:_Server_configuration - https://community.bistudio.com/wiki/server.cfg - https://community.bistudio.com/wiki/Arma_3_Startup_Parameters#Server_Options - https://lexisnexis.custhelp.com/app/answers/answer_view/a_id/1081611/~/adding-exceptions-to-the-windows-firewall (under "Add Program Exceptions to the Windows Firewall") -
server Enemy AI can't be alerted if client is far away from server
shukari replied to ministuff's topic in ARMA 3 - SERVERS & ADMINISTRATION
If your buddy host the server he is running all the AIs so it might be possible if the AI is out of his viewDistance that the AI is not so responsive. Also if his computer/fps are bad the AI is also slower. Use a dedicated server and the problem should be fixed i suppose.- 1 reply
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In vanilla Arma there is no function like that. But you have 2 options: 1. leave server on 2. use mods like - ALIVE (http://alivemod.com/) has a persistent component - or something like https://forums.bohemia.net/forums/topic/187092-persistent-database-and-resupply/
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@.kju for the first example i now use editorSubcategory = EdSubcat_TB_Supply_##CATO for the second example i should use a QUOTE macro like the one from ACE3/CBA (#define QUOTE(var1) #var1)? #define QUOTE(var1) #var1 ... serverInit = QUOTE(params ['_vehicle']; if (call TB_fnc_isWLMission) then {{_vehicle setObjectTextureGlobal [_forEachIndex, _x]} forEach (getArray (configfile >> 'CfgVehicles' >> (typeOf _vehicle) >> 'textureSources' >> #SKIN >> 'textures'))};); is this right?
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Short question... i updated my makePbo and dePbo to the newest free version and now some of my macros are broken. Like: #define PUBLIC_NAME_CAT(D_NAME, CATO) \ displayName = D_NAME; \ scope = 2; \ scopeCurator = 2; \ editorSubcategory = "EdSubcat_TB_Supply_##CATO" Now, ##CATO is no longer replaced because the change with things in " " // ERROR: INIT_TEXTURE MACRO create error -> circa Line 32 Expected ';' or ':' or '{' after classname // #define INIT_TEXTURE(CLASSE,SKIN) class CLASSE { \ class TBMod_warlords { \ serverInit = "params ['_vehicle']; if (call TB_fnc_isWLMission) then {{_vehicle setObjectTextureGlobal [_forEachIndex, _x]} forEach (getArray (configfile >> 'CfgVehicles' >> (typeOf _vehicle) >> 'textureSources' >> 'SKIN' >> 'textures'))};"; \ }; \ } This also dont work anymore... i think because the SKIN in " and ' but the error say something different.
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This mod has a problem with 1.86 atm at version v1.2 The author is informed and a PR is ready to fix it (https://github.com/LISTINGS09/ZEI/pull/7) If you cant wait for the authors public release: https://drive.google.com/file/d/1BkPQ5NZjchtRgFvuhnzfufIw-uT80-mZ/view EDIT: is updated and fixed now
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Object Dumper - Mod checking tool / playground
shukari replied to Gudsawn's topic in ARMA 3 - COMMUNITY MADE UTILITIES
link is down -
ArmA3Sync - launcher and addons synchronization software for ArmA 3
shukari replied to major_shepard's topic in ARMA 3 - COMMUNITY MADE UTILITIES
@major_shepard i would be really nice to make a duplicate of a sync modset... i need this for testing modsets fast... i sure this was possible some versions ago. Is this possible to add again? -
Mark all units you want for garrison and then right click one of the selected units (one unit, no group) go to edit (a submenu) and the garrison.
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Little bugreport...please rework the disableAI checkboxes... the expression need a "if (_value) then {... disableAI ...};" because atm when you check one box but want then to uncheck it again... the disable attribute is for ever at the unit... no check if value is true or false. Thanks ;D
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Vcom AI V2.0 - AI Overhaul
shukari replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
i know he had one but this repository is old af... VCOM is in my opinion the best ai mod... but if you play with alive or other mods your server collect the spawns like popcorn... up to 300 spawns because the wrong waituntils like @IrLED pointed because of this... the performance is to low to play with it atm -
Vcom AI V2.0 - AI Overhaul
shukari replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@genesis92x please think about a github repository... guys like @IrLED and myself are active contributors and would like to help you at the development. Think about this please. ;D -
No, use Mikero Tools DeRap the file delete the parts and you done. DeRap free download: https://armaservices.maverick-applications.com/Products/MikerosDosTools/DownloadFree.aspx?download=DeRap.1.77.5.65.Installer.exe 1. install DeRap 2. go to the installdir to bin folder and start the derap.exe (not the dos version) 3. choose your mission.sqm file 4. save the plain text in the mission.sqm.txt file (he suggest this) 5. now go to your mission and rename your mission.sqm (to something other example mission.sqm_backup) 6. now rename the mission.sqm.txt file to mission.sqm 7. open now this file an delete all things you want TIP: you need to delete the addons from the addons array AND all items in your mission
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Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
shukari replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
performance/profiling branch dead? did i miss something?