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About croguy

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  1. OH GOD Will it at least be balanced this time?
  2. Oh wow, that's actually some impressive work you've done! Are you planning on releasing more additions to this pack?
  3. croguy

    Arma3 Videos

    BromA tries to evacuate a refugee camp.
  4. BromA - December Update And what a month it was! Despite the oncoming holidays, we're still pushing on, making new missions and reshaping our state of affairs for the better. Latest Operations About 15 operations have been successfully conducted throughout December. Beyond the usual run of repeat missions, our boys have also made incredible successes in fighting throughout Takistan, Chernarus, and Duala. Of course, there were plenty of ups and downs, but nevertheless our leadership and our troops displayed their ability against numerous powerful forces throughout the world. Woolsey, a member of the community, has also recently composed a clip video of notable situations throughout the Summer campaigns. While they have not covered the most current events, they display a neat retrospective into our operations prior to creating this thread. Needless to say, some mistakes were made. A more recent video from one of our members, Nigel, records the events of "UNwanted", a daring and difficult cooperation mission where a UN-CDF and a US Army element met together in Duala to evacuate a surrounded refugee camp. The CDF troops, surrounded by hundreds of Duala soldiers, bravely defended the refugees from a massacre with the use of clever defenses, directed mortar fire, and scouts until the US armor element reached them. You can see the video of the mission here: Mod Updates There's plenty of paradigm shifts going on lately! We have successfully trimmed the fat from our preset, and reduced its size from 20,5GB to 18,5GB. Due to recent updates to some of our mods, expect that number to drop to around 17GB, and then some! We are not going to strip the community bare of content, however. Plans are being committed to integrate CUP into the pack, and we are proud to include Lingor Island, one of Arma 2's best maps, into the preset. The Broma Custom Pack has also featured numerous new updates to its content. Broma Ace now has a properly integrated and functional ACE Medical component, designed to make the combat first aid a lot more believable and streamlined. Broma EM fixes some vital movement errors, and adds in updated mechanics that allow players to be more flexible in the combat environment. Bromanet, our own Twitter RSS Feed! With the recent desire to include ourselves more in the Arma community, the administration agreed to assemble a quick news feed system rather than a sophisticated series of AARs that our players would publish. Do not worry, of course, we can still write one up whenever someone comes to it, but from now on, the bulk of notable data will be featured on the Bromanet Twitter Account @Broma_net. We already got some news flashes posted there! Give it a look. Future operations? Word on the streets is, there are major plans for our group to engage in a special holiday campaign. Whenever or not it is true that we shall conduct an Arma 2 coop campaign in Invasion 44 is yet to be confirmed, but I'd suggest for you guys to hold on tight and listen in for further information by following the steam group. It'll be a big event, no doubt. Join us on Steam Thank you for your attention, and remember to switch to channel 50. BromA out.
  5. croguy

    RHS Escalation (AFRF and USAF)

    There's anti-flip installed in armored vehicles now? I'll believe it when I see it!
  6. You're working on it? I'm interested! (talk to me through messages)
  7. Older eastern tier gear should be fairly simple to put in once I get around to it! But in its current state, combining the mod with CUP or any other pack which offers proper, A3 compatible Eastern gear is a decent half-solution to the problem. I do intend to get original modeling content in there eventually, though; There's only so much you can do with some of the immediately accessible assets.
  8. And that's a good thing to be excited about! I already have some fairly long term plans in regards to creating equipment and how it pans out. It will depend on whenever I'll use BI or third party content, of course, but thankfully I have already established some things in regards to that. Stay tuned! More things will come soon. The primary focus will remain on reskins for the time being, though. BLUFOR and INDFOR-centric groups need some love. Integration of outfits into editor units is going to come around after that, too.
  9. Oh! I could swear I picked the keyless link. Will fix it in a minute. EDIT: Done and done.
  10. CGYU - Croguy's Uniforms - Ever felt like Arma needed more accurate uniforms of obscure countries, made with more effort and quality? Then my uniforms pack is just for you! THE MOD The whole idea behind this pack is to provide the Arma community with some more unique, high-quality character textures suited for not only the current point in time of the Armaverse, but the world as a whole! More notably, that of the Cold War. There's been a lot of factions, nations, and uniforms made throughout that period -- and I'm looking to bring as many of them as I can to the table. The periods I'm aiming at are just about anything: From World War 2, to 2035, I'm sure there's plenty of patterns, designs, and uniforms that should definitely be in the game. THE UNITS The primary drive behind the mod's foundation is creation of cold war-era faction-specific uniforms and equipment sets. Of course, that's further down the line, and what I got now is enough that I think it should be shared with the general public! They're mostly just reskins of the CSAT Officer with a bit of a twist added in to make them more appropriate, but I'm striving towards increasing the quality as much as possible for an entry modder of my type. Here is the current list of uniforms finished: BLUFOR INDFOR OPFOR WISHING YOU HAD A UNIFORM? Feel free to suggest uniforms! I'm always looking for suggestions and ideas. And, if you have proper materials, patterns, photos et al, I'd be extremely thankful if you provided some! It makes the reskins easier to make. As for other modders interested in collaborating, raw model material would always be nice! I'm looking for a greater array of models to use, and getting raw materials makes things much easier in the long run. DOWNLOAD Mega.co link CREDITS AND GRATITUDE FOR Bohemia Interactive for the model and base textures. Camopedia for some historical data and base camo texture patterns. Saul's Uniform Templates for the PSD resources. Facepunch Camouflage Thread for base camo texture patterns. FPArma, Broma, and Friends for personal advice on designing the uniforms! Stay tuned for more content!
  11. croguy

    Arma 3 Units - Closed Beta Feedback

    I forwarded one as well some time after the thread was created; It's been read, but we didn't get a response!
  12. croguy

    Arma 3 Units - Closed Beta Feedback

    Are you planning on integrating news updates/feeds and similar components into Arma 3 Units? Global stat tracking would be nice, too, but I don't know how much glares would you be getting from DICE for doing that!
  13. I've been wondering about some things regarding CUP lately-- How much did you guys alter textures on some weapons? There's a huge quality contrast between, for example, the M16A2 and the G36. And here's one more about vehicles: When're the IFVs and Strykers going to show up? I'm really happy about the presence of tanks, moto vehicles, APCs, and air vehicles, but leaving out the few vital vehicles makes a few factions look barren, especially those which don't have BTRs in their vehicle roster.
  14. BromA - November Update The time between the original post and this group update an eventful one. We have made many changes and additions to the BromA experience over the course of this period, aiming to bring the best Arma can get to us. As such, I have provided a major news digest: Latest Operations BromA has completed over 30 operations, most of which were original and sub-platoon, over the course of September, October, and November. Some of our members even handled a news broadcast from Panthera in the midst of a Russian counter-attack on the army incursion into POW sites. We have also conducted yet another successful Halloween special, featuring three operations over two days of special activities. BromA Framework MK3 public release! After a long and tiresome group effort, we have finally released our mission Framework for general use. With this iteration we're able to optimize the production process of quality operations, and bring that ability to you! Read more about it here. Domain change Due to minor organization issues, we are in the process of selecting a new domain name for the community. Currently we are utilizing "bro.ma" as our main address, but this is likely to change in the near future - stay tuned. BromA Custom Pack A custom mod pack with selected content, custom content, and alterations thereof, has been connected to our PWS preset. Its inclusion will allow us to add, fix, and alter content of the base game and the mods we use, allowing for a more streamlined process of dealing with mods. The initial release features vital modifications to the functionality of ACE3 Medical System, made by one of our members and contributors. In this short video, you can see an example of defibrillators insta-reviving injured soldiers. We have many more things going on behind the scenes! Some which I'll only be able to elaborate upon in the next update. For now, if you'd like to know more, members and administrators are available at all times in the teamspeak channels, the steam chat, and during game time. I'll conclude this update with a 15-minute video of one of our Halloween Operations, set in Southwest Panthera. The soldiers try to make a daring escape via air vehicles from the local army facility, but the situation takes an unexpected turn. Thank you for your attention, and remember to switch to channel 50. BromA out.
  15. Are you getting exhausted of hard-line milsim groups? Is Altis Life driving you insane? Do you just want to enjoy military combat in a relaxed environment? Then BromA is the place for you! WHAT IS BROMA? BromA is a veteran group founded in 2010 by a band of anonymous image board users which primarily used it for playing Arma 2. Over the years the group grew, broadened its demographic, and reshaped its playing experience to its current state, that being a seasoned group of skilled, but easy-going Arma 3 players. WHAT KIND OF A COMMUNITY IS BROMA? The easiest way to describe BromA would be to call it a relaxed, easy-going community. The mod roster is broad and non-specific, the mission makers are focused on creating a fun and colorful array of operations with a wide variety of factions, the players have a casual, fraternal attitude to one another, but everyone attempts to remains organized during operations, allowing us to behave like a casual group, while putting the skills of a milsim group in practice during operations. HOW DO YOU ORGANIZE UNITS? While there is a structure of Admins and Moderators, there is no coherent rank structure in-game. Groups are organized in the setup screen for each different operation. There are few bars of entry for anyone trying to change their role; Provided enough motivation and courage, yesterday's rifleman can be a tomorrow's platoon leader! Be sure, however, to listen to slotting recommendations/orders of the operation's leader. WHAT IF I'M AN UNSKILLED PLAYER? Don't worry: in BromA we accept players of all backgrounds and competences, as long as their attitude is up to par; If players however need some help learning the game itself, we have semi-regular Training Sessions where newbies can learn the ropes in a very relaxed and casual environment - we believe that this is a game where the more you know, the more fun you can have. WHAT KIND OF MISSIONS/OPS DO YOU PLAY? CAN I MAKE MISSIONS? The majority of missions and operations in BromA are COOP, though a certain amount of TVT and COTVT (where some players are enemies alongside the AI) are also present. They typically last 1-3 hours each. Sometimes longer missions are left running until the next session, or are split into longer campaign segments. All of them are built on the Broma Mark 3 Mission Framework, an in-house dynamic framework which can be configured for creating any kind of a mission. As it is very easy to learn and master, anyone can request a folder of the framework and use it to create new missions for the group. WHEN DO YOU PLAY MISSIONS? Missions are played on 20:00 GMT every Monday, Wednesday, Friday, and Saturday. Though, depending on the amount of new missions, changes to the server, PWS breaking, mods breaking, and Arma 3 breaking, pre-determined schedules may change. Always track the Steam Group and the TS3 channel for further info. Missions start after Pre-Ops, which are 30 minute to 1 hour sessions in a playground which give players time to try out equipment, mess around, and prepare for the incoming operation. Mandatory attendance is not required. You can also get on the server outside of scheduled mission times and re-play or test missions. CAN I JOIN THIS GROUP? Of course! The bar of entry is pretty low: Simply joining the TS3 server and the Arma 3 server upon game time is all that is needed. The correct attitude, however, is a must. It is expected from every newcomer to adapt to the language and behavior of BromA members, which may at times be acid, cynical and overtly banterous; But the spirit of friendship and camaraderie which surround the group makes it all worth it. WHAT DO I NEED TO PLAY WITH BROMA? 1. Arma 3. The DLC is entirely optional, but expect Tanoa to be mandatory upon release. 2. PlayWithSix. While it is regarded as bad and unreliable, it is the only current way of handling the BromA mod repo. 3. Broma Repo. Use the following link in your browser to acquire the mod list: pws://broma.co.uk\repo_a3\broma_a3.yml 4. TS3. All operational comms and player interaction is handled through TFAR. 5. Functional microphone. While talking is not mandatory, you cannot assume leadership roles without a microphone. 6. Time to attend any of the scheduled ops. 7. Being a good sport. WHAT ARE THE RULES? 1. Micspamming only with moderation and common-sense. 2. Intended friendly fire and medical overdosing is not allowed. 3. Command mismanagement and incompetence is punished by being banned from assuming FTL, SL, PL, and specialist roles. 4. Hacking is not allowed. 5. Grudges and attacks on other players are to be settled with admins present outside of ops. DO YOU HAVE WEBSITES/SERVERS? The following is a list where you can find BromA media, information, data, and game servers: http://bro.ma - The BromA Website. http://steamcommunity.com/groups/broma3- The BromA Steam Group Page. bro.ma - Arma 3 Server IP - The entry password is "nofun" bro.ma - Teamspeak 3 IP - The entry password is "allowed" pws://broma.co.uk/repo_a3/broma_a3.yml - The PWS Mod Repo Thank you for your attention. Be sure to check the group out and see new updates and content in this thread!