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279 ExcellentAbout BroBeans.
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TheBroBeans
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Set your preferred keybind in the controls page (default is unbound) Jump in your jet of choice and press the keybind, the laser should activate.
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Laser Toggle Key What is it? LTK is a tiny mod which adds keybindable controls for firing the laser designator. Ultimately this is to further CAS Pilots lethality and ability to complete tasks in an efficient manner. No longer do you have to waste time cycling to the laser, firing the laser, cycling back to your missile, acquiring, launching, then cycling back to your laser to disarm it. Irrelevant of which weapon is selected, your laser will arm and paint the target. This was ultimately designed for HOTAS users with an abundance of keys which in other titles, such as DCS, would often have a laser fire key separate from weapon fire. The mod comes with two keybinds (defaultly unbound) which can be used simultaneously. Toggle - This emulates vanilla behaviour. Press to turn on, press to turn off. Hold - This simulates closer to real life, where the laser is only active while the key is being held. How do I use it? Easy. Go to settings>controls, scroll down in the categories below the == Mod == divider and find LTK - Laser Designator Keys. There you can bind one or both controls to your preferred binds. Then, from the cockpit of your favourite doom bringer and start raining down hell. Compatibility This should support most mods, please let me know if there are any compat issues and I'll look at rectifying. Tested with Vanilla, RHS, Cup & Hatchet. Notes This will fire the laser irrelevant if you have weapon control, it's not really a bug nor a feature. However, I guess it could potentially be used to advantage in multicrew situations. Known Issues If the laser isn't aiming at a surface, disengaging the laser with the HOLD key may be inconsistent. Credits Myself Juko - Logo Matty & the 64 team for partial inspiration
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Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
BroBeans. replied to Placebo's topic in ARMA 3 - GENERAL
Mods: @PRFata; @Recolour; @A3TI; @Hatchet; @H-60;- 6859 replies
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Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
BroBeans. replied to Placebo's topic in ARMA 3 - GENERAL
Mods: @recolour; @Hatchet; @H-60Pack; @Vinjesvingen- 6859 replies
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H-60 Interactive Blackhawk pack - Patch 0.6 released - Join our discord
BroBeans. replied to yax's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
We're on the hunt for more developers to jump on board to assist with this project and future plans. Please join our discord and express interest. Looking for all things from scripters/programmers to 2D and 3D artists. Credit: Joao Costa -
H-60 Interactive Blackhawk pack - Patch 0.6 released - Join our discord
BroBeans. replied to yax's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Currently working on more in-depth comms interaction. Primarily focusing on ACRE at the moment. You can join the discussion on our discord 🙂 -
H-60 Interactive Blackhawk pack - Patch 0.6 released - Join our discord
BroBeans. replied to yax's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hope you don't mind, shared on our discord 🙂 -
Al Ayadiya, Al Kut & other Iraqi terrain stuff
BroBeans. replied to opteryx's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Ooof, This is huge news! -
US Embassy Building and compound - WIP
BroBeans. replied to a topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Always exciting to see more terrain objects, as scarce as they are 😉 Outstanding quality and welcome back! Maybe this could sneak into @icebreakr's new project? -
[IceBreakr/IBIS] Lamubia
BroBeans. replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Do you stream any of your development at all? Would be interested to see part of your processes and how you tackle populating the area. I've wanted to get into terrain development for a while but the idea of placing so many objects is daunting -
[IceBreakr/IBIS] Lamubia
BroBeans. replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Very excited to see how this develops, Look forward to it as always! -
[IceBreakr/IBIS] Fapovo Island
BroBeans. replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I’ll definitely be checking out the new update, love your work, keep it up! -
H-60 Interactive Blackhawk pack - Patch 0.6 released - Join our discord
BroBeans. replied to yax's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Was this an isolated incident? If it occurred again can you please post a bug report on our git (linked above in Yax’s post) -
[Abandoned] [Release] Download Data (from End Game)
BroBeans. replied to HazJ's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey mate, I'm trying to set up a scenario using this script on multiple items/objects and I'm hitting a wall. I've tried a few different methods, including just duplicating all the scripts as a last resort of action. Obviously it didn't work due to the rsc layers already being defined etc. Any help would be appreciated. 🙂- 61 replies
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- end game
- download data
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RHS Escalation (AFRF and USAF)
BroBeans. replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for the updates boys, Top notch works as always One thing, Not sure if this is new or if I've just never noticed it before, Have you changed the folder containing the bikey from "keys" to "key"? Or has it always been like that 🤔 Only just noticed it today after one of my update scripts didn't manage to pull the bikey- 16577 replies
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- Weapons
- Accessories
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