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denzo

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Everything posted by denzo

  1. Hello, I'm currently trying to write a script that creates a trigger via the radio Alpha channel and that can be activated by the player. The trigger statemesnts should set another unit (hunter1) into a combatmode Red and also have a line of sideChat from the player. Here is what I have so far _trig1 = createTrigger ["EmptyDetector", [0,0,0]]; _trig1 setTriggerArea [0, 0, 0, false]; _trig1 setTriggerActivation ["ALPHA", "present", false]; _trig1 setTriggerText "Sniper Cover - Geronimo"; _trig1 setTriggerStatements [ "this", "hunter1 setcombatmode "RED"", "player sidechat "OPEN UP!" ]; }; I keep getting an error message saying I'm missing a "]" but I cant for the life of me figure it out. Any help would be greatly appreciated. Thanks in advance, Denzo
  2. denzo

    BUZZ KILLER [GM]

    Take on the role of an SAS Team Leader during the Cold War. Troopers from 'D' Squadron 22 SAS have been tasked with eliminating an Anti-Aircraft threat and destroying the enemy Command Vehicle in town of Seggerde, East Germany. The odds are against you. Good luck! Find the mission here: https://steamcommunity.com/sharedfiles/filedetails/?id=2114687794 CREDITS: A Big thanks to: - The Global Mobilization DLC Team - CBA Devs - Echelon for EasyFIA - TepacheLoco for Spearpoint: UK Armed Forces 1965-85 - Devs at CUP - Thank you Jeza for the play-through videos - Music clips sampled are by Kai Engel - Thank you to everyone who has helped me learn throughout the years - Big thanks to BI
  3. THE RAIN Take on the role as a Platoon Leader with the 1st Australian Task Force. Your mission is to complete a LRRP deep in the Vietnamese jungle, but things are never that simple in the 'Nam... Find the mission here: https://steamcommunity.com/sharedfiles/filedetails/?id=2107193170 CREDITS: - Big thanks to the UNSUNG MOD Team. - Thank you to the CBA Devs. - Music clips sampled are by Trent Reznor and Atticus Ross. - Thank you to everyone who has helped me learn throughout the years. - Finally. Big thanks to BI.
  4. Essentially I'd like the Sniper unit to acquire targets in a certain area and cover the player whilst they complete objectives. Ive tried KnowsAbout and Reveal but the sniper only engages the QRF helicopter that appears after the player has been discovered.
  5. @pierremgi thank you very much mate, removing that line of code has worked and now the trigger shows on the radio option. To give my sniper a little better target acquisition and range, do you have any suggestions? I've heard and tried to use the Reveal command but not having much luck so far. Thanks again and kind regards, Denzo
  6. This is my code from the script called chat1.sqf hunter1 doWatch player; hunter1 GetDir player; hunter1 setBehaviour "Careless"; hunter1 DisableAI "MOVE"; [ ["Local Hunter","Hey! Hey you! You're not one of them are you?",0], ["Gastovski","I'm no-one. I'm not here...",5], ["Local Hunter","Haha! Likewise my friend. Maybe we can help each other? My brother and Uncle were killed by those monsters. I can cover you with my rifle.",15], ["Gastovski","Okay, I'll signal you when to open fire. Got it?",10] ] spawn BIS_fnc_EXP_camp_playSubtitles; //Displays 4 subtitles, with 5 seconds in between them sleep 10; [ ["Local Hunter","Oh, don't worry about me my friend...Old 'Angelina' here has never let me down. I'll move into postion now. You just radio me when you need cover. Good luck.",20] ] spawn BIS_fnc_EXP_camp_playSubtitles; //Displays 4 subtitles, with 5 seconds in between them sleep 25; cutText ["","BLACK OUT",3]; sleep 5; hunter1 setcaptive False; hunter1 SetPos [10938.7,1963.45,0.0211945]; hunter1 setunitpos "DOWN"; hunter1 setDir 230.847; cutText ["","BLACK IN",3]; "dynamicBlur" ppEffectEnable true; "FilmGrain" ppEffectEnable true; "dynamicBlur" ppEffectAdjust [10]; "dynamicBlur" ppEffectCommit 0; "dynamicBlur" ppEffectAdjust [0.0]; "dynamicBlur" ppEffectCommit 2; [hunter1, player] call BIS_fnc_spotter; "mat1" setMarkerAlpha 1; _trig1 = createTrigger ["EmptyDetector", [0,0,0]]; _trig1 setTriggerActivation ["ALPHA", "present", false]; _trig1 setTriggerText "Sniper Cover - Geronimo"; _trig1 setTriggerStatements [ "this", "hunter1 setcombatmode 'RED' ; player sidechat 'OPEN UP!' ","" ]; Thanks again for your help!
  7. @pierremgi and @gc8 thank you both for your response. I dont get the error anymore but unfortunately the radio command doesn't show (0-0-1) to the player and nothing happens. Any input would be greatly appreciated. Regards, Denzo
  8. denzo

    NO, BIS, NO.

    So, back in the early 2000's an amazing ground-breaking 'game' was released. This 'Game' took over my life. I'm now 30 years old and still writing, scripting, designing scenarios and missions. BI, whats going on man? We don't need Aliens or extraterrestrial life. You appear to be missing the point and ignoring your community. Read and take in from your fans that have been with you for decades now. Even GM felt rushed, lacking in content and a bit of a steal really. It was a great effort by the GM Dev's and I'm sure if they had more time it would have been better, but Bi please...why not support people that are dedicated and passionate about ArmA progression and the future? ( RHS for example?). I was 13 years old when I bought OFP:CWC and the EXPANSION packs back then which were epic. (Modern DLC can away and suck one, great way to kill your fanbase). I learned many things from this 'Game'. I learned what scripting was. I learned different programming languages. I learned about history. I learned about warfare. And that was all Operation Flashpoint: Cold War Crisis. (.sqs) Your 'GAME' is popular and great because we can conjure any scenario or mission or even full on War at our will. Because there is REALISM. We need modern Tech, post Tech, Electronic Warfare. We do NOT need some Alien crap that will push away your hardcore fans and attract very little interest from new 'customers'. Apart from some freak bitches that love BR Games. And everything else that seems to be popular. Dudes, REALLY?! Don't know if you noticed, but your vanilla Arma 3 units and design? Ain't really working out for us. Mods like RHS/UNSUNG/And many other Add-ons, etc, are wiping the floor with your multi-million euro studio developments. Zombies? Aliens? Really? Please, BI, do some deep research from your true 'fans' that have being playing and buying your products for years (me included). Your product is popular because we can recreate events and tailor make our own scenarios. The beauty is that you create the theme, effects and rules, and we adapt, like we always have, and we create our own content. End of the day BI, We are your game. We are your community, we are your paychecks . WE ARE WHAT YOU NOW NEED TO PLEASE. How else are you going to sell your product? Will DLC and such keep ya alive? Probably. Money talks. Just don't screw over your fans that have been with you for decades and expect them to buy some half-arsed ET content? We aren't stupid. Watch your USER MISSIONS & CREATED CONTENT forums/youtube/steam etc. Give us something we actually want. And we will support you until the end of time. Communication between us all is underrated. Peace. Concerned OFP/ ArmA Player. Denzoshosan
  9. THE EXTRICATION Take on the role as a MAC/V - S.O.G Recon Teamleader - Your mission is to rescue a downed pilot deep within the Cambodian jungle. Feedback is greatly appreciated. Inspired by a legendary OFP mission by Toadlife called Operation LoJack. This was a fantastic mission where you had to track and locate a kidnapped Officer on Kolgujev. Unfortunately, my .sqf knowledge is pretty poor so I was unable to implement the Tracking script. If anyone would like to attempt it or has the know-how to put it in the mission please let me know! Find the mission here: https://steamcommunity.com/sharedfiles/filedetails/?id=1753529688 CREDITS: - Big thanks to the UNSUNG MOD Team. - Thank you to the CBA Devs. - Thank you to Bludclot for the amazing Prei Khmaoch Luong | ព្រៃខ្មោចលង. - Music clips sampled are by Trent Reznor and Attic Ross. - Thank you to everyone who has helped me learn throughout the years. - Finally. Big thanks to BI.
  10. denzo

    NO, BIS, NO.

    I found this very profound. Well said mate.
  11. denzo

    NO, BIS, NO.

    What have I started? Brothers, I wanted only to share my opinion and personal frustration with fellow players. Regardless what reason you play ArmA for, MiliSim, Life, Epoch, Ravage or just to drive tanks in to rabbits. Fact is, we all still find our niche within this one very game, which is very expansive and progressive in terms of content and community. I'm pretty proud of that. And even though there are many differing opinions here, its nice to see we are all just as dedicated. Peace.
  12. denzo

    NO, BIS, NO.

    And aye, wsxcgy you've been about for time man. I''m sure I remember you from way back, OFPEC and stuff. Valued and respected member of the OFP/ArmA community. There's no disrespect or harm here. Only debate and probable folly. Peace. Concerned OFP/ ArmA Player. Denzoshosan
  13. denzo

    NO, BIS, NO.

    I think maybe this topic has lead astray. I'm not commenting on the work effort, merit of BI or smashing their new DLC because its not what I wanted. (I only found out yesterday! And if I can afford it, I'll probably buy it!) I am expressing my view that BI has a VERY unique opportunity here. And instead of fiction, I feel that showing past and current events and learning from them would be more beneficial. Peace. Concerned OFP/ ArmA Player. Denzoshosan
  14. denzo

    NO, BIS, NO.

    Wsxcgy, I'm not arguing the fact that the new DLC will bring new exciting content, neither am I boycotting or asking anyone to not purchase this DLC. (I love this game and developer, so that would be very counter-productive for me, you and everyone else.) Nor am I discrediting the work effort or merit of BI employees. As I've said, I have been playing/supporting/buying Bohemia products since i was 13 years old. I'm 30 now mate. I still play Arma3 habitually and have spent a lot of money upgrading my PC to keep up throughout the years. I feel, in my opinion, as a fan/dedicated player and contributor to the Company. There is a real opportunity here to teach, and for people about to learn from past and present, maybe prevent history from repeating and the current horrors that still exist in our world, instead of shooting little grey people that come from outer-space. Peace. Concerned OFP/ ArmA Player. Denzoshosan
  15. denzo

    NO, BIS, NO.

    My friend of few words here has a great point. (@Grahame) BI, you must start taking brave steps to address taboo war theatres like Chechnya, Syria, Korea, Vietnam, CAR, WW1, WW2 etc. I learned so much from past OFP Campaigns and Mods. You as a company BI , have a unique opportunity in your hands. You can teach others of the horrors of the past and prevent it from reoccurring. Do not molly-coddle us with aliens and futuristic content. Address us with reality, current issues and you'll find your support will be overwhelming. Peace. Concerned OFP/ ArmA Player. Denzoshosan
  16. Vietnam '69 Take up the role as a Platoon Leader sent on a dangerous and suicidal mission to assault and secure an enemy stronghold hidden deep within the dense Vietnamese jungle. Find the mission here: https://steamcommunity.com/sharedfiles/filedetails/?id=1748457883 CREDITS: - Big thanks to the UNSUNG MOD Team. - Thank you to the CBA Devs. - Music clips sampled are by Jimi Hendrix. Trent Reznor and Atticus Ross. - Thank you to everyone who has helped me learn throughout the years. - Big thanks to BI. Feedback is greatly appreciated.
  17. HECATOMB Take up the role as a MAC-V/ S.O.G Recon Team Leader deep within the Cambodian jungle during the early 70's. You will be hunted soon as you step off the chopper. Keep moving. Eyes open. Complete the objectives. Stay alive. Extract. The enemy will hunt you down soon as you're on the ground so get moving quickly or set up ambushes to counter and eliminate them. Find the mission here: https://steamcommunity.com/sharedfiles/filedetails/?id=1736862444 ABOUT ME: This is my first published mission on Steam. I've been creating missions and scenarios since the good old OFP days. Feedback is greatly appreciated. CREDITS: - Big thanks to the UNSUNG MOD Team. - Thank you to the CBA Devs. - Thank you to Bludclot for the amazing Prei Khmaoch Luong | ព្រៃខ្មោចលង. - Music clips sampled are by Trent Reznor and Atticus Ross. - Thank you to everyone who has helped me learn throughout the years. - Finally. Big thanks to BI.
  18. Sadly that didn't do the trick... So it fades out okay, swaps the gear okay but wont fade back in... Greenfist I didn't even know about that command! Will give it a bash ---------- Post added at 21:55 ---------- Previous post was at 21:45 ---------- Thank you both Greenfist and JShock. I got it working thanks to the -showscripterrors. Brilliant lads :) Will send you a wee message once I've finished making the mission, let you both try it out!
  19. Hey all, Ive got this script Im trying to use to change the players operational load-out. The idea was to use an addaction command to remove everything, refill inventory with new gear then remove the addaction. I wanted to fade to a black screen for a few seconds while the script does its thing, then to fade back in. This is what I have so far: comment "Remove existing items"; titlecut ["","black out",2] ~2 removeAllWeapons a1; removeAllItems a1; removeAllAssignedItems a1; removeUniform a1; removeVest a1; removeBackpack a1; removeHeadgear a1; removeGoggles a1; comment "Add containers"; a1 forceAddUniform "U_B_GhillieSuit"; for "_i" from 1 to 2 do {a1 addItemToUniform "FirstAidKit";}; a1 addItemToUniform "acc_flashlight"; a1 addItemToUniform "SmokeShell"; a1 addItemToUniform "7Rnd_408_Mag"; a1 addItemToUniform "HandGrenade"; a1 addVest "V_Chestrig_khk"; for "_i" from 1 to 2 do {a1 addItemToVest "FirstAidKit";}; for "_i" from 1 to 5 do {a1 addItemToVest "7Rnd_408_Mag";}; for "_i" from 1 to 3 do {a1 addItemToVest "15Rnd_mas_9x21_Mag";}; for "_i" from 1 to 2 do {a1 addItemToVest "HandGrenade";}; a1 addItemToVest "ClaymoreDirectionalMine_Remote_Mag"; a1 addBackpack "B_AssaultPack_khk"; for "_i" from 1 to 2 do {a1 addItemToBackpack "FirstAidKit";}; for "_i" from 1 to 4 do {a1 addItemToBackpack "7Rnd_408_Mag";}; for "_i" from 1 to 3 do {a1 addItemToBackpack "15Rnd_mas_9x21_Mag";}; for "_i" from 1 to 4 do {a1 addItemToBackpack "HandGrenade";}; a1 addItemToBackpack "ClaymoreDirectionalMine_Remote_Mag"; a1 addGoggles "G_mas_wpn_bala_t"; comment "Add weapons"; a1 addWeapon "srifle_LRR_F"; a1 addPrimaryWeaponItem "optic_Nightstalker"; a1 addWeapon "hgun_mas_grach_F_sd"; a1 addHandgunItem "muzzle_mas_snds_LM"; a1 addWeapon "Rangefinder"; comment "Add items"; a1 linkItem "ItemMap"; a1 linkItem "ItemCompass"; a1 linkItem "ItemWatch"; a1 linkItem "ItemRadio"; a1 linkItem "ItemGPS"; a1 linkItem "NVGoggles_mas_h"; comment "Set identity"; a1 setFace "WhiteHead_14"; a1 setSpeaker "Male02ENG"; a1 removeaction "change" ~2 titlecut ["","black in",2] So, the script works fine without the titlecuts but I cant seem to make it work with them. Any ideas? Any help is greatly appreciated as Ive been out the game for a while and not terribly familiar with .sqf Thank you in advance, Denz
  20. Ya, I just saw it! Will try and let you guys know.
  21. I learned .SQS back in the Flashpoint days :P Okay, I have updated the script: Titletext ["","black out",0]; sleep 2; comment "Remove existing items"; removeAllWeapons a1; removeAllItems a1; removeAllAssignedItems a1; removeUniform a1; removeVest a1; removeBackpack a1; removeHeadgear a1; removeGoggles a1; comment "Add containers"; a1 forceAddUniform "U_B_GhillieSuit"; for "_i" from 1 to 2 do {a1 addItemToUniform "FirstAidKit";}; a1 addItemToUniform "acc_flashlight"; a1 addItemToUniform "SmokeShell"; a1 addItemToUniform "7Rnd_408_Mag"; a1 addItemToUniform "HandGrenade"; a1 addVest "V_Chestrig_khk"; for "_i" from 1 to 2 do {a1 addItemToVest "FirstAidKit";}; for "_i" from 1 to 5 do {a1 addItemToVest "7Rnd_408_Mag";}; for "_i" from 1 to 3 do {a1 addItemToVest "15Rnd_mas_9x21_Mag";}; for "_i" from 1 to 2 do {a1 addItemToVest "HandGrenade";}; a1 addItemToVest "ClaymoreDirectionalMine_Remote_Mag"; a1 addBackpack "B_AssaultPack_khk"; for "_i" from 1 to 2 do {a1 addItemToBackpack "FirstAidKit";}; for "_i" from 1 to 4 do {a1 addItemToBackpack "7Rnd_408_Mag";}; for "_i" from 1 to 3 do {a1 addItemToBackpack "15Rnd_mas_9x21_Mag";}; for "_i" from 1 to 4 do {a1 addItemToBackpack "HandGrenade";}; a1 addItemToBackpack "ClaymoreDirectionalMine_Remote_Mag"; a1 addGoggles "G_mas_wpn_bala_t"; comment "Add weapons"; a1 addWeapon "srifle_LRR_F"; a1 addPrimaryWeaponItem "optic_Nightstalker"; a1 addWeapon "hgun_mas_grach_F_sd"; a1 addHandgunItem "muzzle_mas_snds_LM"; a1 addWeapon "Rangefinder"; comment "Add items"; a1 linkItem "ItemMap"; a1 linkItem "ItemCompass"; a1 linkItem "ItemWatch"; a1 linkItem "ItemRadio"; a1 linkItem "ItemGPS"; a1 linkItem "NVGoggles_mas_h"; comment "Set identity"; a1 setFace "WhiteHead_14"; a1 setSpeaker "Male02ENG"; a1 removeaction 0; sleep 2; TitleText ["","black in"0]; ...Still cant figure out what is stopping it
  22. Thank you for the quick replies! The script is saved as a .SQF file. The ~2 is me and my old habbits... Ive replaced it with Sleep 0.5 Ok, so after adding ; to the end of my titlecut it did work but it now wont fade back in!
  23. denzo

    The Newcomers' Introduction Thread

    Hello all - After a good few years away from the forums and ArmA in general (stupid real-life took over!) I am glad to see that the community is still going strong and that some very talented people are still making content for this amazing game/MilSim. I used to make missions, do a bit of scripting for OFP/ArmA 1 + 2 but Ive since lost my touch but looking to get back into and rekindle my love for the Arma series. Anyway, rant over!
  24. Things have change since I last joined the forums back in 2002 ;) Thank you for clearing that up for me ProTournesol. Nice to be back in the community again :)
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