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KoalaDSK

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Everything posted by KoalaDSK

  1. KoalaDSK

    arma3 1.56 loadout vehicles crews

    Hello, what do you mean with "custom vehicle"? Do you use additional non-official content? If yes, please contact the creator of that content. Maybe a fix will be available soo. As far as I can tell, that issue does not happen with the vanilla content of ARMA3. Best regards
  2. KoalaDSK

    Ability to clear vehicle arsenal

    Hey guys, there is already a ticket (feedback tracker) with that suggestion. But for now the FT is under maintenance and I can't provide the link to that request. Best regards
  3. I already created a ticket about these missing options. If you like, you can support that ticket with a note and vote: http://feedback.arma3.com/view.php?id=27622
  4. KoalaDSK

    Audio Tweaking (dev branch)

    I was able to reproduce the issue and created a ticket about it: http://feedback.arma3.com/view.php?id=27786 Thanks for the information.
  5. You are the master of secrets ;) The AH-99 Blackfoot and UH-80 Black Hawk will start to roll after you released the wheel brakes if you place them under the both last hangars north of the airfield (019054 and 020054). Please create a ticket about that issue (unless there already is a ticket).
  6. That is a known bug. The development team is aware of it and it will be fixed soon I guess: http://feedback.arma3.com/view.php?id=27768
  7. According to Moricky, some day we might have these Arsenals in the Eden 3D editor (he is speaking of the Virtual Arsenal, which is slightly different from the Eden Arsenal): https://twitter.com/KarelMoricky/status/660130985590280192
  8. Let's just call it the "Eden Arsenal". It is not the full working "Virtual Arsenal" because you can't edit the voice, insignia and face of a NPC directly. If you want to change at least the face and voice, you have to use the attributes. I you like, please support the corresponding ticket: http://feedback.arma3.com/view.php?id=27622
  9. Hello, I can confirm that visual bug in the development branch too. But it is only visible in the Eden Arsenal (but not in the Virtual Arsenal).
  10. KoalaDSK

    Audio Tweaking (dev branch)

    I really love the new sounds. These sounds are making gun fights much more intense and it is now better to locate the enemy. But what I don't like is the sense of distance. I played on a dev coop server "[DEV] KADIN-Dedicated Server-Humans vs AI on HC-@KDN" agains AI soldiers and noticed following issues: Maybe it is just me but after shots were fired in my direction I expected the enemy in a much greater distance (200m<) from my position. Most of the time the enemy was just 25 till 50 meters away. From my point of view the fading distance is much too close and weapons are loosing their loudness to fast. Another issue with the explosion sounds: It doesn't matter how far a grenade explodes, but you will always hear the debris falling like the explosion was very close. A very close explosion sounds great but a distance explosion sounds bad in combination with the debris sounds. The debris should only be hearable if the explosion is very close to your position.
  11. KoalaDSK

    Feedback tracker administration

    Please feel free to use following forum: https://forums.bistudio.com/forum/199-arma-3-eden-editor/
  12. KoalaDSK

    APEX - Tanoa Questions

    Patience my friend. There will be enough time for every mod creator to prepare their edits for the stable release (f.e. King of the Hill, Battle Royal etc.) of the APEX content.
  13. KoalaDSK

    Audio Tweaking (dev branch)

    @teabagginpeople Why not using both? At least the main branch for the multiplayer parts and the development branch for testing purposes (and multiplayer parts). The good thing is that you don't have to load a huge amount of data everytime you want to switch ;)
  14. @dna_uk Same here. The option is not available anymore.
  15. KoalaDSK

    Mouse Steering - a plea for sanity..

    I support your request MrVibrating. The actual mouse steering is not intuitive. It is there but it is far from perfect like we had in Operation Flashpoint back in the days. I am missing the cursor/indicator. You were able to place that cursor on the left (or right or somewhere else) side of the screen and the driver turned the car until the cursor was in the center of the screen. That was superb for driving. It is like in real life, if you move your eyes (and your head) to the target you want to drive to, then you turn your wheel in the same direction and your car is turning to the direction you want to head. If the target is in the center of your drivign direction, your steering wheel and eyes/head are centered too. I hope you understand what I want to tell ;)
  16. KoalaDSK

    Firing from vehicles unfinished?

    What I personally hate is the extreme limitation in all of the vehicles if you got in a FFV-position. Why can't I turn my charakter 360 degrees on the cargo area of the Offroad/Truck? Am I glued on those things? The limitation is bad and feels unnatural in most of the vehicles. There should be another solution. You should be able to even friendly fire your team mates in the same vehicle if you don't take care of your shooting direction (like in the rest of the game). Please take a look at following tickets: http://feedback.arma3.com/view.php?id=21011 Firing from vehicles is too limited in all of the vehicles. http://feedback.arma3.com/view.php?id=26172 Firing from Vehicles - new "stand up and fire" is too limited in the Offroad http://feedback.arma3.com/view.php?id=26173 Firing from Vehicles - "stand up and fire" bug in the Offroad http://feedback.arma3.com/view.php?id=26174 Firing from Vehicles - "stand up and fire" limitation bug
  17. I am glad, darksidesixofficial opened up a forum thread. The technology is great, especially for the strange water behaviour at the shoreline in ARMA 3 at the moment. A week ago I created a ticket (feature request) in the feedback tracker about Nvidia WaveWorks: http://feedback.arma3.com/view.php?id=26035
  18. KoalaDSK

    Volumetric clouds changing shape?

    Hi guys, yesterday I got in contact with Roderick Kennedy (roderick@simul.co.uk). He is a developer of TrueSky. I asked him, if the shape changing clouds are a general issue of TrueSky. He replied with: "Thanks very much for your message. In the latest version of trueSKY, this issue is fixed, due to our new rendering approach. Best, Roderick" It seems, it was a general problem of TrueSky, that could be fixed. Dear developers of ARMA 3, is this a big deal to upgrade to the latest version of TrueSky? I really hope, you answer. http://feedback.arma3.com/view.php?id=13467
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