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Everything posted by Boose82
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Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
Boose82 replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
I have shared it around -
[WIP] Terrain "X-Cam-Taunus"
Boose82 replied to silola's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
When can we expect this I ask? -
Im after a fog script that spawns the beautiful arma fog in to low lying areas in the morning and at dusk. Can anyone point me in the right direction please
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Hello Im looking for someone to make a few s models for me. These would be things like Rifle barrel Rifle stock Trigger assembly Hand guard Bullet cases Gunpowder barrel I have a p3d file which includes these parts in a pile which could be used alas i don't have a clue when it comes to this. I am Currently trying to make a weapon crafting addon for me exile server and really would like to have separate models for each of these things plus a few more. Please PM me so we can discuss. Kudos & love given - reward negotiable . Full credit given in mod details.
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Edit I have the models for this completed ( I got my old ones to work) I am in need of a spray can model, does any one have anything?
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[HELP] Addon Builder - Image.paa
Boose82 replied to soronelite's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Did you try setting the AddonPrefix in AddonBuilder to the same as the PBO is called - this fixed my problem -
First addon -help please
Boose82 replied to Boose82's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
So im Stuck still I thought io would show everything i have got Config.cpp #define public 2 class CfgPatches { class Craft_weapons { units[] = {}; weapons[] = {}; magazines[] = {}; ammo[] = {}; requiredVersion = 0.1; requiredAddons[] = { "exile_client", "a3_data_f", "a3_weapons_f", "a3_structures_f" }; }; }; class CfgMagazines { class CA_Magazine; class Exile_Item_BWP: CA_Magazine { author="Boose"; count=1; scope=2; displayName="Weapon Components"; descriptionShort = "Some random weapon components"; displaynameshort="Boose_WP"; mass=10; model = "\wpnprt\wpn_prt.p3d"; Picture = "\wpnprt\Data\wpn_prt\WeaponParts.paa"; quality = 3; }; }; class BIS_AddonInfo { author="BooseTV"; timepacked="1469482329"; }; wpn_prt_scp.rvmat ambient[]={1,1,1,1}; diffuse[]={1,1,1,1}; forcedDiffuse[]={0,0,0,0}; emmisive[]={0,0,0,1}; specular[]={1,1,1,1}; specularPower=500; PixelShaderID="Super"; VertexShaderID="Super"; class Stage1 { texture="\wpnprt\Data\wpn_prt\WeaponParts_nohq.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage2 { texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)"; uvSource="tex"; class uvTransform { aside[]={4,0,0}; up[]={0,4,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage3 { texture="#(argb,8,8,3)color(0,0,0,0,MC)"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage4 { texture="\wpnprt\Data\wpn_prt\WeaponParts_as.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage5 { texture="\wpnprt\Data\wpn_prt\WeaponParts_smdi.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage6 { texture="#(ai,64,64,1)fresnel(4.01,2.86)"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage7 { texture="..\a3\data_f\env_land_co.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; wpn_prt.rvmat ambient[]={1,1,1,1}; diffuse[]={1,1,1,1}; forcedDiffuse[]={0,0,0,0}; emmisive[]={0,0,0,1}; specular[]={1,1,1,1}; specularPower=33.599998; PixelShaderID="Super"; VertexShaderID="Super"; class Stage1 { texture="\wpnprt\Data\wpn_prt\WeaponParts_nohq.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage2 { texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)"; uvSource="tex"; class uvTransform { aside[]={4,0,0}; up[]={0,4,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage3 { texture="#(argb,8,8,3)color(0,0,0,0,MC)"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage4 { texture="\wpnprt\Data\wpn_prt\WeaponParts_as.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage5 { texture="\wpnprt\Data\wpn_prt\WeaponParts_smdi.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage6 { texture="#(ai,64,64,1)fresnel(4.01,2.86)"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage7 { texture="..\a3\data_f\env_land_co.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; Files / File Structure I end up with it not finding the p3d or the paa. At my whits end -
Hello I'm trying to to make a addon for my server. It will add a couple of objects that I will get to spawn as loot. I have the p3d files and textures and rvmat. But the items aren't showing up in editor. I was wondering if some would be able to look through what I have so far as I hashed everything else together.
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[HELP] Addon Builder - Image.paa
Boose82 replied to soronelite's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
This is the exact same problem I am having -
First addon -help please
Boose82 replied to Boose82's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
So it has got to be the config and how to call and the rvmats file calls -
Addon builder error - 1073741819
Boose82 replied to sergey_vally's topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
I too have this problem -
First addon -help please
Boose82 replied to Boose82's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Yea im using the addon builder to pack iit each time and it says successful. But if I try to binarize it i get Build Failed. Result code= -1073741819 Binarize task failed -
First addon -help please
Boose82 replied to Boose82's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
PBO Manager I have to go back to work - do you think the size of my p3d file has anything to do with it Right back to work emailed you a link -
First addon -help please
Boose82 replied to Boose82's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
It didnt !! Im just trying everything. It gives me the erro it cant load the p3d file. Does this mean theres something wrong with that file? -
First addon -help please
Boose82 replied to Boose82's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Im trying this now model = "\arma3\@boose\addons\boose\models\weaponparts.p3d"; Picture = "\arma3\@boose\addons\boose\images\weaponparts.paa"; -
Such a shame. Guess its arma 3 sync for people then !
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Is there a way to make AI use this? note Might be a silly question sorry
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Is this on steam?
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First addon -help please
Boose82 replied to Boose82's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Hopefully im nearly there, but i need this bit :( -
First addon -help please
Boose82 replied to Boose82's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
So II have got to this stage, its not seeing my p3d or paa - that has to be #include "BIS_AddonInfo.hpp" #define public 2 class CfgPatches { class Craft_weapons { units[] = {}; weapons[] = {}; magazines[] = {}; ammo[] = {}; requiredVersion = 0.1; requiredAddons[] = { "exile_client", "a3_data_f", "a3_weapons_f", "a3_structures_f" }; }; }; class CfgMagazines { class CA_Magazine; class Exile_Item_BWP: CA_Magazine { author="Boose"; count=1; scope=2; displayName="Weapon Components"; descriptionShort = "Some random weapon components"; displaynameshort="Boose_WP"; mass=10; model = "\boose\models\weaponparts.p3d"; Picture = "\boose\images\weaponparts.paa"; quality = 3; }; class Exile_Item_File1: CA_Magazine { count = 1; scope=2; author="Boose"; displayName="Blueprint: Scope"; picture = "\addons\boose\images\file1.paa"; model="\A3\structures_f\items\documents\File1_F"; descriptionShort = "Blueprint for crafting a scope"; mass = 5; quality = 3; }; class Exile_Item_File2: CA_Magazine { count = 1; scope=2; author="Boose"; displayName="Blueprint: Silencer"; picture = "\boose\images\file2.paa"; model="\A3\structures_f\items\documents\File2_F"; descriptionShort = "Blueprint for crafting a silencer"; mass = 5; quality = 3; }; class Exile_Item_File3: CA_Magazine { count = 1; scope=2; author="Boose"; displayName="Blueprint: Goggles"; picture = "\boose\images\file3.paa"; model="\A3\structures_f\items\documents\FilePhotos_F"; descriptionShort = "Blueprint for crafting a goggle"; mass = 5; quality = 3; }; class Exile_Item_File4: CA_Magazine { count = 1; scope=2; author="Boose"; displayName="Blueprint: Explosives"; picture = "\boose\images\file4.paa"; model="\A3\structures_f\items\documents\Map_F"; descriptionShort = "Blueprint for crafting explosives"; mass = 5; quality = 3; }; }; here is whats occurring -
First addon -help please
Boose82 replied to Boose82's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
.... model = "models\Boose_Weapon_Parts.p3d"; Picture = "images\WeaponParts.paa"; Should this be as above ir should it include pbo name model = "boose\models\Boose_Weapon_Parts.p3d"; Picture = "boose\images\WeaponParts.paa"; -
First addon -help please
Boose82 replied to Boose82's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Thanks for the responses so far, im getting there. But Exilemod will spawn default arma items, weapons etc. So I should be to use arma... wait one sec.. -
First addon -help please
Boose82 replied to Boose82's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I am spawning into the server using the default server code, the mod will be in the start up parameters. I just have to enter the class name in to a loot config which spawns as loot (weapons, items, clothing, ammo) -
First addon -help please
Boose82 replied to Boose82's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Yes on a exile server im building. -
First addon -help please
Boose82 replied to Boose82's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I don't get anything on the ground - im not sure if it should be set as a magazine or a Item - or how to do that :(