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Devil Dogs SF

Devil Dogs SF Single Player Missions

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All missions are tested on Veteran with Zeus AI mod and SLX mod.

OPERATION ARROWHEAD MISSIONS

awm.jpg

Last night at 2330 Hours a US Army UH-60 Black Hawk was shot down over Taliban territory in the mountains of Central Wardak province, Afghanistan. HQ refuses to send in UAVs in fear of losing them to the Taliban, so they have decided to send in a Delta Force team codenamed Savior to find the chopper and recue the crew consisting of pilot Evan Williams and a Ranger squad. They must be rescued from the Taliban ASAP.

Features

Single Player stealth CSAR

Randomly spawning Chopper and hostage

Enemies patrolling inside houses

Rooftop enemies

IED's

Random Patrols

Briefing and briefing weapon selection

Large AO (Nearly the entire Northwest area of Takistan)

Intro

Screenshots:

Credits:

BIS

McNools: Tier One Operators

Tophe: Random House Patrol Script

Known Issues:

- None known

Changelogs

Changelog [v1.1]

-Added end trigger which I forgot for v1.0

-Added thermal scope to marksman so he's not blind in the dark

Changelog [v1.2]

- Fixed Thermal Thermal scope not working correctly

Changelog [v1.3]

- Used 'sideradio' instead of the messy all caps 'sidechat'

Changelog [v1.4]

- Added new objective

- Thermal scope is for sure working now

- A few more enemies added at various locations

Changelog [v1.5]

- Added Task Hints

Changelog [v1.6]

- Added intro

- Added some more enemies to the Northern areas

- Added extra dialogue for immersion

Changelog [v1.7]

- Made so mission fails only if both the Rangers and the Pilot are KIA

- Fixed some text

- HQ will now tell what the detonator looks like

- Minor edits of intro

Changelog [v1.8]

- Added Co-op [5 player] version

- Added more enemies around UN Outpost and random MG teams to various locations

- Made the UN Outpost feel more alive; Buffed up UN defences

Downloads [v1.8]:

Required addons:

COMBINED OPERATION MISSIONS

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After the Coalition forces attacked Takistan, eliminating their threat to the region by crippling the Takistani Army and taking down their dictator, Colonel Aziz, the region was thought to become stable in a short ammount of time.

Unfortunately sitting back and letting the problem work itself out did nothing and not soon after the Aziz's death many Takistani Army/Militia forces fled into the isolation of the mountains following the remaining Takistani Army officers in hopes of once again rising to power. The locals have also began to turn hostile to both the up-rising of the Taki Army/Militia, attacking Coalition military patrols and even setting up IED's to halt our efforts.

Fortunately Intelligence knows of the location of one such 'hot spot' and Special Forces have been dispatched to the area

Features:

Single Player

IED's

Dynamic Battles and objective

Random Patrols

Town Generator

Snipers in buildings

Enemies on rooftops

Ambient Civilians

Briefing and briefing weapon selection

Intro

Screenshots:

Credits:

BIS for endless hours of fun

Schnapsdrosel: Desert USMC Units

EMERY: IED objects

JW Custom: USP script

Tophe: Random House Patrol Script

Everyone who helped me over time in the editing section

Known Issues

- None known

Changelogs

Changelog [v1.1]

-Dialogue disabled to prevent crashing upon greeting (Thanks Zipper5)

-Added some more snipers

-Added more rooftop enemies

Changelog [v1.2]

- Added better opening text like in A Warm Welcome

- Fixed some enemy patrols

- Added briefing weapon selection

Changelog [v1.3]

- Used 'sideradio' instead of the messy all caps 'sidechat'

- Readded the dialogue fix which I accidentally removed from last version

- Made some patrols more random

Changelog [v1.4]

- Added Task Hints

Changelog [v1.5]

- Added AAN intro

- Added new objective and militia camp

- Added random house patrol script by Tophe

Changelog [v1.6]

- Added Co-op [6 player] version

- tasks added and previous ones reworked

- Much more free when it comes to objectives

- More enemies to reduce mindless walking

- Added hand built and occupied US Army COP 'Takil'

- Reworked map markers

- Added much more dialogue

- Fixed typo's in old text

- Replaced IED's which were causing a graphical glitch

- Added new features to Intro

- Many smaller edits also added

Changelog [v1.7]

- Removed Ambient Civilian module for performance

- Removed several enemy lookouts and patrols for performance and realism

- Made more enemies random for replayability

Downloads [v1.7]:

Mediafire

-Not Over Yet [v1.7]

Armaholic mirror

-Not Over Yet [v1.7] (@)

Required addons:

_____________________

oip.jpg

The ChDKZ have spread across Europe bit by bit since the start of the conflict between the CDF and the ChDKZ in Chernarus. There has not yet been a terrorist attack from the group outside of Chernarus and Russia until now...Several hours ago a Power Plant in central Poland was attacked by the insurgents who killed countless civilians and armed guard personel.

Polish police units are unable to deal with the situation so the Army was called in to take control of the area and eliminate the murderous ChDKZ threat from the area before they spread and take over like in Chernarus...

Features:

Single Player

Uses Vilas' Polish units and Topas' Retextured Vehicles

Play as Infantry squad, not a Special Forces team

based off of Arma 2 campaign

Briefing (Of course)

Intro

Screenshots:

Credits:

BIS for Arma 2 and OA

Goeth for his amazing Podagorsk map

Vilas for his great Polish Units

Topas for his Polish vehicle retextures

Tophe: Random House Patrol Script

Known Issues

- None known yet, please report if found

Changelogs

Changelog [v1.1]

- Added Co-op [8 player] version

- Added the First Aid modules not added in v1.0

- Added more ChDKZ enemies and dug in positions. They are much more formidable now

- Removed useless things effecting FPS

- Increased fog and weather has been made heavier for FPS gain

Changelog [v1.1a]

- Removed Extra Units addon which was accidentally added to mission

Downloads [v1.1]:

Required addons: (NOTE: While SLX Mod isn't required [As with all my missions] it is recommended for this mission, mainly for immersion and for effects which is pretty important for this mission and may not appear to be as immersive with vannilla effects, it is up to you whether you wish to download SLX as, like I said, it is not required)

sob.jpg

Iraq, 2003: Coalition forces strike Baghdad, the Iraqi Republican Guard and their Jihad insurgent allies dig in and prepare for the assault. USMC Force Recon teams and infantry convoys attack from the West, Sierra 1, a Scout Sniper team, join the assault and are tasked with eliminating two Republican Guard officers and a Jihad insurgent warlord to throw any organization of the defenders into disarray...

Features

- Single Player and Co-op [4 players] versions

- Heavy combat ambience

- Briefing and briefing weapon selection

- Realistic (Unless it was hurting gameplay)

- Random Patrols

- Random rooftop enemies

Screenshots:

Credits:

BIS: Arma 2 of course

GK Team: Generation Kill mod

ebanks & Emery: Baghdad map

Andrei/LoBo: Saddam Era Iraqi's

Tophe: Random House Patrol Script

Known Issues:

- Small chance of chopper eliminating a target

Downloads [v1.0]:

Mediafire

- Sights of Baghdad

Armaholic mirror:

- Sights of Baghdad SP & Co-04 (@)

Required addons:

Edited by Devil Dogs SF

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this looks good got half way and went to switch to markman in my team.

no good having a marksman who cant see in the dark? just black.

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Great mission mate, love the pacing... I'm about half way through and no bugs at all, good job on the presentation too. thanks a bunch.

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Thanks for the words, and PRambo, I'll fix the marksman and give him something more appropriate for the mission.

Armaholic mirror added for 'A Warm Welcome'.

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Which mission? If 'Not Over Yet' did you go to the pickup spot marked on your map after you take down the Takistan Officer?

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Hi Devildog, just having a bash with your mission, run into a problem with the Silenced MK17 TWS, which I selected at the loadup screen.

It's causing the environment not to appear in it's usual grey tones, having all black/white instead. I tried it in the editor and other missions, and they were fine, I think it's something to do with your 'ppEffect' settings in the init.sqf but I could be wrong.

E

arma2oa2010-07-1923-18-48-40.jpg

arma2oa2010-07-1923-15-20-94.jpg

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Thanks that would be great. got half way so far but running out of ammo lol.

update rescued 2 rangers and pilot got to evac and nothing happens to end mission.

This was a great mission lasted quite a while too well done. hope you will update

Edited by PRambo

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Just finished it late last night, really enjoyed it, and probably better without thermal scope.

Ran dry of ammo, as did some of my team, but was nice to grab an FN FAL to complete.

The whole stealth thing worked really well, enemy didn't get to fire a shot until late in the mission.

As with PRambo, when arriving at the extraction, the mission didn't end.

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Updated both missions, sorry it took so long I had training today. Update download and changelog added to first post.

Enjoy.

PS: Hopefully the Thermal scope will be fixed in next update.

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Sorry for triple post but another update for A Warm Welcome fixing the thermal scope which was originally just showing a pure black or white background.

A Warm Welcome v1.2

Also Armaholic mirror added for Not Over Yet.

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giving other bash. me heli crashed when all me guys got of this time but scope works better on markman so far:)

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Update (Also on first post):

A Warm Welcome v1.3

Changelog [v1.3]

- Used 'sideradio' instead of the messy all caps 'sidechat'

Not Over Yet v1.3

Changelog [v1.3]

- Used 'sideradio' instead of the messy all caps 'sidechat'

- Readded the dialogue fix which I accidentally removed from last version

- Made some patrols more random

Next versions should have TaskHint's, but for me implementing is a real pain in the ass, but either way I thought I'd release these since it gets rid of the all caps sidechat text.

Also have two missions I'm working on, one being a stealth mission where the player needs to get back to the US controlled area going through the woods in the dark night, dodging patrols and attempting to stay off the roads. The other is a joint US/Russian (Will probably never happen in real life, but it works in game xD) operation to take out a Takistani controlled area to allow Task Force Knight to push north.

Edited by Devil Dogs SF

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when you update do you have to restart the mission as half way through 1.2 lol

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I wouldn't think so, at least not for A Warm Welcome, but you will hav e to restart Not Over Yet.

Armaholic mirror updated

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no didnt have to its spot on now like playing this mission how did you get the rangers tied up or how they are when you find them need to find out more on this mission making. you guys are good at this well done

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