arthur666 10 Posted July 8, 2010 71952 is better, but I still believe the best option would be having the aimpoint move randomly around the original point, rather than just up. This be more realistic than the current "up-up-up" beta model, but still more challenging than the original "returns to the exact same spot" recoil model. Either that, or make it optional, server-side controlled. Share this post Link to post Share on other sites
7 0 Posted July 8, 2010 Ditch the new recoil and just add slower settle on big caliber weapons! :681: Share this post Link to post Share on other sites
MavericK96 0 Posted July 9, 2010 Yeah, I'm starting to think that it should return to center if you fire off one shot and then wait for a short while. If you fire rapidly, it should start to rise. The problem with the way it is now is that firing one shot moves the cursor way off target (if you are shooting at targets far away, for example, the effect is really severe). I feel like I am constantly dragging my mouse down just for controlled single-shot fire. Share this post Link to post Share on other sites
twisted 128 Posted July 9, 2010 OK. After feedback the muzzle climb with recoil is reduced in OA 71931.We will be looking for ways how to further reduce the effect for prone / bipod supported stances. tried the new recoil and well it's a huge tone down from previous. perhaps add some much needed weapon sway (aimprecision) based on stance as no weapon stays still unless mechanically supported at rest. @Rhamen. point made was about the effect of distance not the mouse fart recoil of the .22. At 100m (not far for other rifles but for the .22 it starts to be) even such a low kick, requires some correction after each shot to achieve any kind of reasonable grouping at that range. the scope makes this even more noticeable. @that guy. a while back there was a few guys like generalbarron and other smart fellows who experiemented with recoil and aimprecision. both had an affect on the AI and the player with excessive values screwing up AI chances of hitting anything. not sure if it's the same in arma2 but not sure why it wouldn't be. Share this post Link to post Share on other sites
Iroquois Pliskin 0 Posted July 9, 2010 The new one, but tone it down a bit Armed Assault 1 had a proper recoil, until a patch changed it. (AFAIR) M16 w/ ACOG instantly became the Railgun - sights returned back to spot right before the shot, you could place 3 out of 3 rounds in a 1.7m human 400m out in less than 2 seconds. Share this post Link to post Share on other sites
Zipper5 74 Posted July 9, 2010 Armed Assault 1 had a proper recoil, until a patch changed it. (AFAIR) M16 w/ ACOG instantly became the Railgun - sights returned back to spot right before the shot, you could place 3 out of 3 rounds in a 1.7m human 400m out in less than 2 seconds. Q1184 made an excellent recoil adjustment addon for ArmA after the v1.07 beta changed the recoils to those ridiculously accurate ones. Wish he made one for Arma 2... Share this post Link to post Share on other sites
afp 1 Posted July 9, 2010 (edited) Tried the last patch, still more sway is needed while standing and the muzzle climbing can be tuned down even more... Please check this video in full screen HD to see how it can be more realistic: 5pXTB0iUBfY PS For the recoil, first it should kick back fast, like 40 miliseconds, then rezero slowly 130 miliseconds or something. Edited July 9, 2010 by afp Share this post Link to post Share on other sites
twisted 128 Posted July 9, 2010 Q1184 made an excellent recoil adjustment addon for ArmA after the v1.07 beta changed the recoils to those ridiculously accurate ones. Wish he made one for Arma 2... +1. although isn't he part of ace2 team as far as i remember. then his awesome recoils will be there for oa? Share this post Link to post Share on other sites
Zipper5 74 Posted July 9, 2010 Well, it's a bit much to use ACE2 just for the recoils. :p I might look into making one myself, but from what I read earlier, some aspects are hardcoded... Share this post Link to post Share on other sites
teilx 4 Posted July 9, 2010 -every weapon must have a different recoil & different weapon sway. that would be cool Share this post Link to post Share on other sites
roberthammer 582 Posted July 9, 2010 -every weapon must have a different recoil & different weapon sway. that would be cool Every gun have own recoil and sway since ArmA1 - now these betas returned kick back only Share this post Link to post Share on other sites
AntalopeAUT 10 Posted July 9, 2010 Dear sirs... For my taste ( and I never shot a real gun, only lightweight air-sports guns) the recoil could be heftier, although the "non-returning" from triggering-point to "kick-back point" confuses slightly because any gunner will try to compensate for the kick of his gun ? Still this is some ! real hot shit ! and I love to see it getting more refined day by day from the Devs and The Modders... Much love and kind regards ! Keep up that damn fine working ! Share this post Link to post Share on other sites
suma 8 Posted July 9, 2010 Thread closed to prevent confusion now the new beta has changed the recoil. Feel free to start a new poll if you still see it as helpful. Share this post Link to post Share on other sites