Dwarden 1125 Posted June 24, 2010 (edited) Patch details : http://community.bistudio.com/wiki/Arma_2:_Patch_v1.07 Full version history : http://community.bistudio.com/wiki/Arma_2:_Version_History 'Huge' List of Mirrors for download: http://community.bistudio.com/wiki/Arma_2:_Patch_v1.07#Download_Mirrors ARMA2.com download page 1.00 to 1.07: http://www.arma2.com/index.php?Itemid=20&option=com_rokdownloads&view=folder〈=en Edited November 12, 2010 by Dwarden Share this post Link to post Share on other sites
-=seany=- 5 Posted June 25, 2010 (edited) Didn't see that coming, for one I thought it would be 1.06 http://forums.bistudio.com/showthread.php?t=100895 I was enjoying beta testing! :) I guess it was inevitable with the immanent release of AO There is a readme at the above link but I cant view it yet. Ps : looking forward to it, thanks BIS! :cheers: Edited June 27, 2010 by Dwarden removed all the mirrors, as all are on BIKI mirror list, see first post Share this post Link to post Share on other sites
Big Dawg KS 6 Posted June 25, 2010 Didnt see that comming Those Spanels work in mysterious ways... Share this post Link to post Share on other sites
roberthammer 582 Posted June 25, 2010 WTF! OMG very nice BIS , i like it :) Share this post Link to post Share on other sites
SWAT_BigBear 0 Posted June 25, 2010 I would like to thank everyone for their support over the past few months with testing and improving this update And in return, we would also like to thank you, and your team, for this amazing/never ending game! :ok: Share this post Link to post Share on other sites
Big Dawg KS 6 Posted June 25, 2010 Would someone be so kind as to post readme/changelog if (when) it's available? Share this post Link to post Share on other sites
seelix 10 Posted June 25, 2010 (edited) nice ! was waiting so long. but a quick question: do i need patch 1.05 after a fresh install of arma2,or is it good enough to install the game and use the 1.07 straight after ? Edited June 25, 2010 by seelix Share this post Link to post Share on other sites
whisper 0 Posted June 25, 2010 No Linux dedi .... :( Share this post Link to post Share on other sites
swtx 42 Posted June 25, 2010 Very Nice !! Can't Wait ! :D:cool: Share this post Link to post Share on other sites
Fred DM 0 Posted June 25, 2010 changelog is online now: http://community.bistudio.com/wiki?title=Arma_2:_Patch_v1.07 i never bothered with the beta patches, so this will bring a lot of improvements to me. :) Share this post Link to post Share on other sites
Zipper5 74 Posted June 25, 2010 Awesome! Guess messing around with this will have to tide me over until the 29th. :D Share this post Link to post Share on other sites
roberthammer 582 Posted June 25, 2010 I hope this patch includes the "fix" the old kickback recoil back to game Share this post Link to post Share on other sites
SWAT_BigBear 0 Posted June 25, 2010 No Linux dedi .... :( yet, seems it will follow early next week. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted June 25, 2010 changelog is online now: http://community.bistudio.com/wiki?title=Arma_2:_Patch_v1.07i never bothered with the beta patches, so this will bring a lot of improvements to me. :) Plz post it here. Wiki is blocked. :( Share this post Link to post Share on other sites
Fred DM 0 Posted June 25, 2010 (edited) from: http://community.bistudio.com/wiki?title=Arma_2:_Patch_v1.07 Version 1.07 Highlights Numerous stability and peformance improvements Various multiplayer fixes and improvements Improved support for CPUs with 4 and more cores Larger file cache on systems with more RAM Sound improvements AI improvements Changelog [71721] Game is now Large Address Aware, should improve stability and allow using more RAM with 64b OS. [71543] File cache size increased a lot on systems with 4 GB RAM or more. [71484] Fixed: C130 was crashing on takeoff. [71373] Fixed crash http://dev-heaven.net/issues/11097 [71143] Improved: -cpuCount=4 is now default on computers with more than four logical CPUs to prevent hyperthreading causing performance problems. If you want to use more CPUs, use -cpuCount=N to override this. [71117] Optimized: Geometry loading in now optimized for multiple cores. Extra threading now enabled by default on computers with more that 2 CPUs. New possible -exThreads values: 5 (thread geometry loading only) and 7 (thread all) [70817] Fixed: Crash while rendering some custom worlds, e.g Schmalfelden [70793] Fixed: Character animation jerky after a unit disembarked a vehicle (http://dev-heaven.net/issues/3116) [70790] Fixed: Fps stayed low after spawning and deleted many units. See http://dev-heaven.net/issues/5147 [70663] New: Weather config values "size" and "height" for better control over the cloud layer. Default values: size = 1.0; height = max(bright,0.6) [70661] Improved: File handle management when more then 448 pbos are present is now more efficient. [70651] Improved: Increased limits to prevent "Too many virtual memory blocks requested" error. [70650] Fixed: Crash possible when loading map with older binarized format (pre 20, e.g. Schmalfelden). [70646] Fixed: Some objects were shortly "flashing" while changing LODs. [70582] Improved: Increased dynamic cloud layer visibility. [70493] Fixed: Shadow artifacts visible on some windows while moving. [70484] Fixed: Car horn not played in MP [70439] Fixed: Transient z-fight-like shadows artifacts while zooming. [70372] Fixed: AI vision was too good on moonless nights. [70198] Fixed: Steam Overlay used during loading screen no longer disabled the keyboard. [70192] New: Parameter exThreads=N to control extra threading. Following values of N are currently supported: 0 = no extra threads, 1 = file operations, 3 = texture loading [69714] "enablesimulation" fixed on dedicated server [69683] VoN volume slider [68990] Improved: Reduced stutter when looking around, esp. with visibility 5 km or more. [68694] Reduced parallax map artifacts on sloped terrain. [68157] HDRPrecision 16 or 32 respected when users selects it and card supports it. [68030] MP: Changed bandwidth estimation defaults as almost all players use broadband connection. [67312] Fixed: AI is now able to take off with Camel airplane addon. [67033] Improved AI airplane landing from very high altitude. [66997] Optimized: Grass not rendered when flying high and fast, should reduce stutter. [65703] New: Units report when reloading in combat situations. [65703] New: Units report when throwing grenades in combat situations. [65679] Fixed: AI Units called "covering" repeatedly while reloading. [65656] "Cover me", "Covering" was often told repeateadly after busy radio channel periods. [65605] Optimized: Fixed problems caused on some Vista systems by running too many threads at the same time. [64561] New: Scripting function hideObject. [64056] Fixed: Shining glasses on head preview in "edit player" menu. [63164] Changed: Removed relics from dynamic building destruction development, including scripting function deleteCollection. [63126] Improved: AI airplane now aiming at the ground targets using rudder as well. [63126] Fixed: Some AI airplanes oscillated sideways when flying slow. [62888] Fixed: Improved helicopter aiming with unguided rockets. [62868] Fixed: AT/RPG soldiers often missed targets. [62700] Fixed: Spatial weapon sounds [62687] Fixed: 3D resolution now maintained correctly when Alt-Tabbing. [62627] Improved: "Invalid crew" config error no longer exits to desktop. [62533] Fixed: The voice over net speech was often delayed more than required. [62532] Fixed: The voice over net speech was often delayed more than required. [62492] Fixed: Window size/position was not stored after a change. Missions Fixes and improvements in most of the campaign, SP and MP missions Data Improved: armor on MLRS, Ikarus and armored HMMWV. Fixed: speed indicator on M1030 motocycle. Fixed: geometry on "Objects - Illuminant Tower". Fixed: get-in points in GRAD. Fixed: graphics artifact on T72 wreck and pickup wreck. Fixed: shadows on ammo-boxes. Improved: iron signs on Makarov, M9 and M9 SD Improved: penetrability on wrecks of vehicles. Fixed: zeroing of silenced G36. Edited June 25, 2010 by Placebo Share this post Link to post Share on other sites
maddogx 13 Posted June 25, 2010 I hope this patch includes the "fix" the old kickback recoil back to game Suma said it was implemented in 71752. Changelog for the patch only goes up to 71721 and therefore doesn't include it, but we'll see what happens when the patch is released. Great timing right at the onset of the weekend for this patch. Here's looking forward to it. :) Share this post Link to post Share on other sites
mr.g-c 6 Posted June 25, 2010 I hope they will fix the beta-patch introduced performance issue with trees before packing and releasing this patch. See http://forums.bistudio.com/showthread.php?t=100871 Would be bad otherwise to introduce a performance breakdown in a retail patch. Share this post Link to post Share on other sites
roberthammer 582 Posted June 25, 2010 Suma said it was implemented in 71752. Changelog for the patch only goes up to 71721 and therefore doesn't include it, but we'll see what happens when the patch is released.Great timing right at the onset of the weekend for this patch. Here's looking forward to it. :) :( that will be very very bad if not :( Share this post Link to post Share on other sites
-=seany=- 5 Posted June 25, 2010 I was hoping there would maybe be some extra changes that where not in the Beta, but it doesn't look like it. Or maybe even a new vehicle to play with (yeah I know, we are greedy buggers :P) Only things I hadn't seen before are these: Improved: armor on MLRS, Ikarus and armored HMMWV. Fixed: speed indicator on M1030 motocycle. Fixed: geometry on "Objects - Illuminant Tower". Fixed: get-in points in GRAD. Fixed: graphics artifact on T72 wreck and pickup wreck. Fixed: shadows on ammo-boxes. Improved: iron signs on Makarov, M9 and M9 SD Improved: penetrability on wrecks of vehicles. Fixed: zeroing of silenced G36. Damn beta testing, akin to opening your presents before Christmas :D Share this post Link to post Share on other sites
Big Dawg KS 6 Posted June 25, 2010 Any news as to whether or not this patch will go live through Steam? It's quite a significant update if you consider Steam is still technically at 1.04. Share this post Link to post Share on other sites
whisper 0 Posted June 25, 2010 I hope they will fix the beta-patch introduced performance issue with trees before packing and releasing this patch. See http://forums.bistudio.com/showthread.php?t=100871Would be bad otherwise to introduce a performance breakdown in a retail patch. It has been raised today.... they won't fix it in a patch that is obviously already compiled Share this post Link to post Share on other sites
PuFu 4600 Posted June 25, 2010 http://www.arma2.com/supply/all-downloads/file/235-arma2patch_105_to_107.html?lang=en Share this post Link to post Share on other sites
seelix 10 Posted June 25, 2010 new stuff can be found in OA.;) most important thing is,will this fix the ctd-still-active-in-taskmanager-thingy. :j: Share this post Link to post Share on other sites
roberthammer 582 Posted June 25, 2010 Downloading hehe Share this post Link to post Share on other sites
seelix 10 Posted June 25, 2010 will there be a 1.07 standalone patch ? or only a 1.05 --> 1.07 update ? Share this post Link to post Share on other sites