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i3luevein

Sigma Vehicle Pack

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Found some bugs:

1. Very small turning radius for all cars.

2. When the bullets hit the cars - effect of hitting the ground.

3. The glasses do not break.

4. Tires can not penetrate.

5. Absolutely everything shines and shimmers - including the seats and wheels.

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awesome release, i missed using these beasts :)

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It's great to have them back in the Armaverse. I like the new look. :) Are you going to create a 1967 Chevrolet Impala as well?

However I noticed some errors in the RPT:

Conflicting addon schoolbus in 'cl_sigma\jailbus\', previous definition in 'cl_sigma\schoolbus\'
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/CarHorn/
Updating base class ->Ural_Base_withTurret, by ca\wheeled\config.bin/CfgVehicles/Ural_Base/
Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Exe version: 1.05.71726
Strange convex component cl_sigma\isolda\salty.p3d in component11:geometry
Strange convex component cl_sigma\isolda\salty.p3d in component12:geometry
Strange convex component cl_sigma\isolda\salty.p3d in component17:geometry
Strange convex component cl_sigma\isolda\salty.p3d in component18:geometry
Strange convex component cl_sigma\isolda\salty.p3d in component23:geometry
Strange convex component cl_sigma\isolda\salty.p3d in component24:geometry
Strange convex component cl_sigma\isolda\salty.p3d in component93:geometry
Strange convex component cl_sigma\isolda\salty.p3d in component94:geometry
Strange convex component cl_sigma\isolda\salty.p3d in component98:geometry
Strange convex component cl_sigma\isolda\salty.p3d in component99:geometry
Strange convex component cl_sigma\isolda\salty.p3d in component11:geometryFire
Strange convex component cl_sigma\isolda\salty.p3d in component12:geometryFire
Strange convex component cl_sigma\isolda\salty.p3d in component17:geometryFire
Strange convex component cl_sigma\isolda\salty.p3d in component18:geometryFire
Strange convex component cl_sigma\isolda\salty.p3d in component23:geometryFire
Strange convex component cl_sigma\isolda\salty.p3d in component24:geometryFire
Strange convex component cl_sigma\isolda\salty.p3d in component93:geometryFire
Strange convex component cl_sigma\isolda\salty.p3d in component94:geometryFire
Strange convex component cl_sigma\isolda\salty.p3d in component98:geometryFire
Strange convex component cl_sigma\isolda\salty.p3d in component99:geometryFire
Error: bin\config.bin/CfgVehicles/isolda/Turrets/MainTurret/: Turret body mainTurret not found while initializing the model cl_sigma\isolda\salty.p3d
Error: bin\config.bin/CfgVehicles/isolda/Turrets/MainTurret/: Turret gun mainGun not found while initializing the model cl_sigma\isolda\salty.p3d

I tried to land on the Isolda and it worked. However there are some parts near the bridge where I fell through the deck.

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It's great to have them back in the Armaverse. I like the new look. :) Are you going to create a 1967 Chevrolet Impala as well?

However I noticed some errors in the RPT:

Conflicting addon schoolbus in 'cl_sigma\jailbus\', previous definition in 'cl_sigma\schoolbus\'
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/CarHorn/
Updating base class ->Ural_Base_withTurret, by ca\wheeled\config.bin/CfgVehicles/Ural_Base/
Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Exe version: 1.05.71726
Strange convex component cl_sigma\isolda\salty.p3d in component11:geometry
Strange convex component cl_sigma\isolda\salty.p3d in component12:geometry
Strange convex component cl_sigma\isolda\salty.p3d in component17:geometry
Strange convex component cl_sigma\isolda\salty.p3d in component18:geometry
Strange convex component cl_sigma\isolda\salty.p3d in component23:geometry
Strange convex component cl_sigma\isolda\salty.p3d in component24:geometry
Strange convex component cl_sigma\isolda\salty.p3d in component93:geometry
Strange convex component cl_sigma\isolda\salty.p3d in component94:geometry
Strange convex component cl_sigma\isolda\salty.p3d in component98:geometry
Strange convex component cl_sigma\isolda\salty.p3d in component99:geometry
Strange convex component cl_sigma\isolda\salty.p3d in component11:geometryFire
Strange convex component cl_sigma\isolda\salty.p3d in component12:geometryFire
Strange convex component cl_sigma\isolda\salty.p3d in component17:geometryFire
Strange convex component cl_sigma\isolda\salty.p3d in component18:geometryFire
Strange convex component cl_sigma\isolda\salty.p3d in component23:geometryFire
Strange convex component cl_sigma\isolda\salty.p3d in component24:geometryFire
Strange convex component cl_sigma\isolda\salty.p3d in component93:geometryFire
Strange convex component cl_sigma\isolda\salty.p3d in component94:geometryFire
Strange convex component cl_sigma\isolda\salty.p3d in component98:geometryFire
Strange convex component cl_sigma\isolda\salty.p3d in component99:geometryFire
Error: bin\config.bin/CfgVehicles/isolda/Turrets/MainTurret/: Turret body mainTurret not found while initializing the model cl_sigma\isolda\salty.p3d
Error: bin\config.bin/CfgVehicles/isolda/Turrets/MainTurret/: Turret gun mainGun not found while initializing the model cl_sigma\isolda\salty.p3d

I tried to land on the Isolda and it worked. However there are some parts near the bridge where I fell through the deck.

ops that ship was not ment to be in this pack it will be removed in 2.2

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do you plan to finish it?

edit:

it's pretty functional, I would like it just for some scenery. You know, like driving around the islands etc

Edited by Fox '09

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I still can´t finde the Dodge Chargers, even not the General Lee...:confused:

There aren't any chargers in this pack bro, sorry.

I dont think they got ported over or what not. We'll make sure the description will get fixed and such.

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There aren't any chargers in this pack bro, sorry.

I dont think they got ported over or what not. We'll make sure the description will get fixed and such.

It shows them in the preview picture though, which is why I (and I'm sure others) were expecting it. It's a shame, I always loved those cars.

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ops that ship was not ment to be in this pack it will be removed in 2.2

Not? :( I always thought it would be perfect to have a huge civilian ship :(

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It shows them in the preview picture though, which is why I (and I'm sure others) were expecting it. It's a shame, I always loved those cars.

if you look at the picture the orange car on the left (im guessing your associating that as the charger ) is actually a barrcuda variant and not actually supposed to be a charger

Cuda--

http://www.seriouswheels.com/pics-1970-1979/1970-Plymouth-Hemi-Cuda-Orange-Front-Angle-sy.jpg

General Lee--

http://robson.m3rlin.org/cars/wp-content/uploads/2007/12/1969-dodge-charger-r-t-general-lee-orange-w-confederate-flag-a-copy.jpg

both look similar so its hard to tell especially from the picture but its indeed a barracuda

my best guess is that they didnt port over to arma 2 very well, seeing how i never beta-tested them.

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Hmm... Guess I didn't look close enough, my apologies. One thing. Never, EVER try and teach me the difference between a cuda and a charger. I'm a Texan. I grew up watching the Dukes of Hazzard, & I've been trying to find one in a junkyard for years.

I know the difference. :rolleyes::nener:

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if you look at the picture the orange car on the left (im guessing your associating that as the charger ) is actually a barrcuda variant and not actually supposed to be a charger

Cuda--

http://www.seriouswheels.com/pics-1970-1979/1970-Plymouth-Hemi-Cuda-Orange-Front-Angle-sy.jpg

General Lee--

http://robson.m3rlin.org/cars/wp-content/uploads/2007/12/1969-dodge-charger-r-t-general-lee-orange-w-confederate-flag-a-copy.jpg

both look similar so its hard to tell especially from the picture but its indeed a barracuda

my best guess is that they didnt port over to arma 2 very well, seeing how i never beta-tested them.

Hmm... yeah it looks realy similar but in ArmA1 the Charger was included...

But in anyway, geat job!

With the General Lee it would be perfect for me!

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... including Charger 2008-2009 ;)

hehe!

Nice work bring them to A2. Wasn't sure till i looked closer...

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ArmedAssault.info Mirror and News:

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Found some bugs:

1. Very small turning radius for all cars.

2. When the bullets hit the cars - effect of hitting the ground.

3. The glasses do not break.

4. Tires can not penetrate.

5. Absolutely everything shines and shimmers - including the seats and wheels.

1 - This is an area which has lots of controversy, it's a 50/50 split with people that prefer it to those that don't.

2 - I will look into the fire geom next time I tweak it

3 - The damage texture for the glass from memory was an arma 1 texture, this is also an area I will cover when I open them up next.

4 - If you mean like the vanilla ARMA 2 cars then your correct, I am yet to learn this method.

5 - I can see this problem also, I know what it is, there is an extra stage the the interior RVMATS and I will fix this when I do the others also.

Thanks for feedback

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