armatech 8 Posted June 24, 2010 here you go hope it fixs the issues you found Change log 2.1: 1. Fixed old class civilian2 2. Corrected config formatting 3. Fixed cuda fire geo http://www.cityliferpg.com/addons/cl_sigmaV2.1.rar Share this post Link to post Share on other sites
i3luevein 10 Posted June 24, 2010 Thanks ArMaTeC - I have updated the main post :) Share this post Link to post Share on other sites
Nightrain 10 Posted June 24, 2010 (edited) Thanks for the update! :D Release frontpaged on the Armoholic Homepage Sigma Vehicle Pack v2.1 Edited June 24, 2010 by Nightrain Share this post Link to post Share on other sites
Stark 0 Posted June 24, 2010 Found some bugs: 1. Very small turning radius for all cars. 2. When the bullets hit the cars - effect of hitting the ground. 3. The glasses do not break. 4. Tires can not penetrate. 5. Absolutely everything shines and shimmers - including the seats and wheels. Share this post Link to post Share on other sites
oldbear 390 Posted June 24, 2010 Mirror updated on Armed Assault.info Link to mirror : Sigma Vehicle Pack (v 2.1) : http://www.armedassault.info/index.php?game=1&cat=addons&id=1455 Share this post Link to post Share on other sites
wika_woo 182 Posted June 24, 2010 awesome release, i missed using these beasts :) Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted June 24, 2010 It's great to have them back in the Armaverse. I like the new look. :) Are you going to create a 1967 Chevrolet Impala as well? However I noticed some errors in the RPT: Conflicting addon schoolbus in 'cl_sigma\jailbus\', previous definition in 'cl_sigma\schoolbus\' Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/CarHorn/ Updating base class ->Ural_Base_withTurret, by ca\wheeled\config.bin/CfgVehicles/Ural_Base/ Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/ Exe version: 1.05.71726 Strange convex component cl_sigma\isolda\salty.p3d in component11:geometry Strange convex component cl_sigma\isolda\salty.p3d in component12:geometry Strange convex component cl_sigma\isolda\salty.p3d in component17:geometry Strange convex component cl_sigma\isolda\salty.p3d in component18:geometry Strange convex component cl_sigma\isolda\salty.p3d in component23:geometry Strange convex component cl_sigma\isolda\salty.p3d in component24:geometry Strange convex component cl_sigma\isolda\salty.p3d in component93:geometry Strange convex component cl_sigma\isolda\salty.p3d in component94:geometry Strange convex component cl_sigma\isolda\salty.p3d in component98:geometry Strange convex component cl_sigma\isolda\salty.p3d in component99:geometry Strange convex component cl_sigma\isolda\salty.p3d in component11:geometryFire Strange convex component cl_sigma\isolda\salty.p3d in component12:geometryFire Strange convex component cl_sigma\isolda\salty.p3d in component17:geometryFire Strange convex component cl_sigma\isolda\salty.p3d in component18:geometryFire Strange convex component cl_sigma\isolda\salty.p3d in component23:geometryFire Strange convex component cl_sigma\isolda\salty.p3d in component24:geometryFire Strange convex component cl_sigma\isolda\salty.p3d in component93:geometryFire Strange convex component cl_sigma\isolda\salty.p3d in component94:geometryFire Strange convex component cl_sigma\isolda\salty.p3d in component98:geometryFire Strange convex component cl_sigma\isolda\salty.p3d in component99:geometryFire Error: bin\config.bin/CfgVehicles/isolda/Turrets/MainTurret/: Turret body mainTurret not found while initializing the model cl_sigma\isolda\salty.p3d Error: bin\config.bin/CfgVehicles/isolda/Turrets/MainTurret/: Turret gun mainGun not found while initializing the model cl_sigma\isolda\salty.p3d I tried to land on the Isolda and it worked. However there are some parts near the bridge where I fell through the deck. Share this post Link to post Share on other sites
Joker-WASP 10 Posted June 24, 2010 I still can´t finde the Dodge Chargers, even not the General Lee...:confused: Share this post Link to post Share on other sites
armatech 8 Posted June 25, 2010 It's great to have them back in the Armaverse. I like the new look. :) Are you going to create a 1967 Chevrolet Impala as well?However I noticed some errors in the RPT: Conflicting addon schoolbus in 'cl_sigma\jailbus\', previous definition in 'cl_sigma\schoolbus\' Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/CarHorn/ Updating base class ->Ural_Base_withTurret, by ca\wheeled\config.bin/CfgVehicles/Ural_Base/ Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/ Exe version: 1.05.71726 Strange convex component cl_sigma\isolda\salty.p3d in component11:geometry Strange convex component cl_sigma\isolda\salty.p3d in component12:geometry Strange convex component cl_sigma\isolda\salty.p3d in component17:geometry Strange convex component cl_sigma\isolda\salty.p3d in component18:geometry Strange convex component cl_sigma\isolda\salty.p3d in component23:geometry Strange convex component cl_sigma\isolda\salty.p3d in component24:geometry Strange convex component cl_sigma\isolda\salty.p3d in component93:geometry Strange convex component cl_sigma\isolda\salty.p3d in component94:geometry Strange convex component cl_sigma\isolda\salty.p3d in component98:geometry Strange convex component cl_sigma\isolda\salty.p3d in component99:geometry Strange convex component cl_sigma\isolda\salty.p3d in component11:geometryFire Strange convex component cl_sigma\isolda\salty.p3d in component12:geometryFire Strange convex component cl_sigma\isolda\salty.p3d in component17:geometryFire Strange convex component cl_sigma\isolda\salty.p3d in component18:geometryFire Strange convex component cl_sigma\isolda\salty.p3d in component23:geometryFire Strange convex component cl_sigma\isolda\salty.p3d in component24:geometryFire Strange convex component cl_sigma\isolda\salty.p3d in component93:geometryFire Strange convex component cl_sigma\isolda\salty.p3d in component94:geometryFire Strange convex component cl_sigma\isolda\salty.p3d in component98:geometryFire Strange convex component cl_sigma\isolda\salty.p3d in component99:geometryFire Error: bin\config.bin/CfgVehicles/isolda/Turrets/MainTurret/: Turret body mainTurret not found while initializing the model cl_sigma\isolda\salty.p3d Error: bin\config.bin/CfgVehicles/isolda/Turrets/MainTurret/: Turret gun mainGun not found while initializing the model cl_sigma\isolda\salty.p3d I tried to land on the Isolda and it worked. However there are some parts near the bridge where I fell through the deck. ops that ship was not ment to be in this pack it will be removed in 2.2 Share this post Link to post Share on other sites
CameronMcDonald 146 Posted June 25, 2010 Cheers. :) Share this post Link to post Share on other sites
Fox '09 14 Posted June 25, 2010 (edited) do you plan to finish it? edit: it's pretty functional, I would like it just for some scenery. You know, like driving around the islands etc Edited June 25, 2010 by Fox '09 Share this post Link to post Share on other sites
armatech 8 Posted June 25, 2010 Change 2.2: 1. Corrected jail bus addon patch name 2. Removed the bugged ship http://www.cityliferpg.com/addons/cl_sigmaV2.2.rar Share this post Link to post Share on other sites
Blackfox34 14 Posted June 25, 2010 I still can´t finde the Dodge Chargers, even not the General Lee...:confused: There aren't any chargers in this pack bro, sorry. I dont think they got ported over or what not. We'll make sure the description will get fixed and such. Share this post Link to post Share on other sites
Darkhorse 1-6 16 Posted June 25, 2010 There aren't any chargers in this pack bro, sorry. I dont think they got ported over or what not. We'll make sure the description will get fixed and such. It shows them in the preview picture though, which is why I (and I'm sure others) were expecting it. It's a shame, I always loved those cars. Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted June 25, 2010 ops that ship was not ment to be in this pack it will be removed in 2.2 Not? :( I always thought it would be perfect to have a huge civilian ship :( Share this post Link to post Share on other sites
Blackfox34 14 Posted June 25, 2010 It shows them in the preview picture though, which is why I (and I'm sure others) were expecting it. It's a shame, I always loved those cars. if you look at the picture the orange car on the left (im guessing your associating that as the charger ) is actually a barrcuda variant and not actually supposed to be a charger Cuda-- http://www.seriouswheels.com/pics-1970-1979/1970-Plymouth-Hemi-Cuda-Orange-Front-Angle-sy.jpg General Lee-- http://robson.m3rlin.org/cars/wp-content/uploads/2007/12/1969-dodge-charger-r-t-general-lee-orange-w-confederate-flag-a-copy.jpg both look similar so its hard to tell especially from the picture but its indeed a barracuda my best guess is that they didnt port over to arma 2 very well, seeing how i never beta-tested them. Share this post Link to post Share on other sites
Nightrain 10 Posted June 25, 2010 Thanks for the update! :D Release frontpaged on the Armoholic Homepage Sigma Vehicle Pack v2.2 Share this post Link to post Share on other sites
Darkhorse 1-6 16 Posted June 25, 2010 Hmm... Guess I didn't look close enough, my apologies. One thing. Never, EVER try and teach me the difference between a cuda and a charger. I'm a Texan. I grew up watching the Dukes of Hazzard, & I've been trying to find one in a junkyard for years. I know the difference. :rolleyes::nener: Share this post Link to post Share on other sites
Joker-WASP 10 Posted June 26, 2010 if you look at the picture the orange car on the left (im guessing your associating that as the charger ) is actually a barrcuda variant and not actually supposed to be a chargerCuda-- http://www.seriouswheels.com/pics-1970-1979/1970-Plymouth-Hemi-Cuda-Orange-Front-Angle-sy.jpg General Lee-- http://robson.m3rlin.org/cars/wp-content/uploads/2007/12/1969-dodge-charger-r-t-general-lee-orange-w-confederate-flag-a-copy.jpg both look similar so its hard to tell especially from the picture but its indeed a barracuda my best guess is that they didnt port over to arma 2 very well, seeing how i never beta-tested them. Hmm... yeah it looks realy similar but in ArmA1 the Charger was included... But in anyway, geat job! With the General Lee it would be perfect for me! Share this post Link to post Share on other sites
icebreakr 3159 Posted June 26, 2010 ... including Charger 2008-2009 ;) Share this post Link to post Share on other sites
commander1985 10 Posted June 26, 2010 Simply Awesome.... Downloading now :) Share this post Link to post Share on other sites
grub 10 Posted June 27, 2010 ... including Charger 2008-2009 ;) hehe! Nice work bring them to A2. Wasn't sure till i looked closer... Share this post Link to post Share on other sites
oldbear 390 Posted June 27, 2010 ArmedAssault.info Mirror and News: We have also added this release to your personal author profile If a release or contact information is missing, feel free to drop a PM, it will then be added. And here is the BBCode if you want to add our Mirror to your release post : [url=http://www.armedassault.info/index.php?cat=addons&game=1&id=1455][img=http://www.armedassault.info/mirrorgen2/9235140.gif][/url] If you prefer a text only BBCode please copy and paste the code below : [b]ArmedAssault.info Mirror :[/b] [url=http://www.armedassault.info/index.php?cat=addons&game=1&id=1455]DOWNLOAD - Sigma Vehicle Pack (v.2.2) - [173 MB] from ArmedAssault.info[/url][/spoiler] Share this post Link to post Share on other sites
commander1985 10 Posted June 27, 2010 Will you add a server .bikey later to the pack? Missed it in the Download :( Share this post Link to post Share on other sites
i3luevein 10 Posted June 28, 2010 Found some bugs:1. Very small turning radius for all cars. 2. When the bullets hit the cars - effect of hitting the ground. 3. The glasses do not break. 4. Tires can not penetrate. 5. Absolutely everything shines and shimmers - including the seats and wheels. 1 - This is an area which has lots of controversy, it's a 50/50 split with people that prefer it to those that don't. 2 - I will look into the fire geom next time I tweak it 3 - The damage texture for the glass from memory was an arma 1 texture, this is also an area I will cover when I open them up next. 4 - If you mean like the vanilla ARMA 2 cars then your correct, I am yet to learn this method. 5 - I can see this problem also, I know what it is, there is an extra stage the the interior RVMATS and I will fix this when I do the others also. Thanks for feedback Share this post Link to post Share on other sites