tpM 478 Posted June 24, 2010 Not much, its just the 'maximum 16 sounds at the same time' limit. Share this post Link to post Share on other sites
AnimalMother92 10 Posted June 24, 2010 Isn't that limit increasing in OA? From the Q&A: * new option allowing players to set maximum simultaneously played samples and increased default value (from 16 to 32) http://community.bistudio.com/wiki/Ask_Bohemia_about_A2OA_-_Answers#Sound_samples_.2F_sound_params Would help I think. Share this post Link to post Share on other sites
bigpickle 0 Posted June 24, 2010 This is gonna be friggin awesome! Thanks tpM and to the guys you are workin on this with also. Share this post Link to post Share on other sites
DancZer 65 Posted June 24, 2010 This is gonna be friggin awesome! Thanks tpM and to the guys you are workin on this with also. Ty! :) After OA release we will make echoes map for OA islands too. :) Share this post Link to post Share on other sites
bigpickle 0 Posted June 25, 2010 great stuff :) This probably has been covered by tpM with his list of whats in release but will explosions have the reverb/echo also on this first release? Share this post Link to post Share on other sites
bigpickle 0 Posted June 26, 2010 well thats cool enough :) could we see a quick vid of the nades? or is that pushin it to far :) Share this post Link to post Share on other sites
Iroquois Pliskin 0 Posted June 26, 2010 Brilliant mod, the AK sound is hollow and medium-low freq. inside houses and cuts off sharply like it should; hangar sounds are spot on as well - echo is stunning. Any chance this could be incorporated in ACE2? If the other party agrees, ofc. :p Share this post Link to post Share on other sites
usarmy19dsniper 0 Posted June 26, 2010 tpM is the ACE 2 sound guy... Share this post Link to post Share on other sites
Inkompetent 0 Posted June 26, 2010 tpM is the ACE 2 sound guy... Still doesn't mean he singlehandedly can decide if it should be in ACE2 or not ;) Share this post Link to post Share on other sites
tpM 478 Posted June 26, 2010 Yea... will talk about it with the bosses :D Share this post Link to post Share on other sites
bigpickle 0 Posted June 26, 2010 please keep the mod's stand alone option too, as lots of people dont use ace. Share this post Link to post Share on other sites
Erratic 10 Posted June 26, 2010 This looks amazing! Share this post Link to post Share on other sites
ari gold 10 Posted June 26, 2010 This is simply awesome Share this post Link to post Share on other sites
HarryZhe 10 Posted June 27, 2010 Beautiful. Really. This is the kind of things all FPS need Share this post Link to post Share on other sites
giorgygr 61 Posted June 27, 2010 :clap: I thought it was not possible to have variations in "how sound 'heard" depending how small/wide is the environment (in ArmA series..). I 'm just stunned with the immersion feeling.. ^^ Share this post Link to post Share on other sites
Choki 10 Posted June 27, 2010 TPM You are making the best Sound mod! Its So Perfect! In a FPS its one of the Most Important things Share this post Link to post Share on other sites
tpM 478 Posted June 28, 2010 Thanks. In a FPS its one of the Most Important things Yeah, I hope one day BIS realizes that :) Share this post Link to post Share on other sites
KTN 10 Posted June 28, 2010 I can't wait for this to come out! It sounds awsome! Share this post Link to post Share on other sites
metsapeikkoo 10 Posted June 28, 2010 Why on earth this wasn't in vanilla game? Or did BIS think that this couldn't be done in arma2? Share this post Link to post Share on other sites
belgerot 33 Posted June 28, 2010 This is one I am really looking forward to, excellent work so far! Share this post Link to post Share on other sites
bigpickle 0 Posted June 28, 2010 ow ow! todays the day :) Share this post Link to post Share on other sites
teilx 4 Posted June 28, 2010 todays the day:confused: Share this post Link to post Share on other sites
jumpinghubert 49 Posted June 28, 2010 @TeilX Thx...We decided to release it on 28th, 1 day before Operation Arrowhead. Then we'll move on to OA and polish it, enjoying the benefits of its sound engine improvements. :) Share this post Link to post Share on other sites