Wicca 10 Posted June 3, 2010 (edited) Arma 2 Event Information We at the ISAF Admin group would like to invite you all to a pr inspired event, in the arma 2 engine, with 100 slot server we think we can promise a eventfull event! :D With cooperation from Armacalypse we hope we can bring the arma 2 world as close as we can get with stock arma 2, to the PR realm. Event Map: - Quesh Kibrul Which is a island desert map, 3 main islands some minor villages scattered across it, one major city. Each side starts on one carrier each, factions are Russia versus US. Mumble We will use Mumble for the event. This is 1.2.2 Mumble. It has a Plugin for Arma 2, and we will use it also instead of VON, for Command channel and team contacts etc. Mumble 1.2.2 Download Link MUMBLE IP AND PORT IP: 10th-community.com Port: 64738 ARMA 2 PVP SERVER INFO ArmAcalypse PvP IP: 64.120.46.50 Port: 2302 DOWNLOAD PACK: We have something called AAS v. 1.1 addon pack to regular Arma 2. This gives us more maps and enables us to have a more varied gameplay experience. For this event though, only one map to put the size of the file down. You must download this to participate. EVENT FILE DOWNLOAD! Installation: 1) Unpack 2) Move the extracted folder (“@quesh-kibrulâ€) into your main ArmA 2 directory (where the ArmA2.exe is) 3a) If you already have a shortcut to your ArmA2.exe, right-click it, go to properties, and add exactly this to the end of the target field (outside the quotation marks): -mod=@quesh_kibrul 3b) If you don’t have a shortcut to your ArmA2.exe, create one, and go to 3a 4) Start the game with the shortcut. Join us at Saturday 5th of June 1800 PRT/GMT/. See you on the battlefield! // Wicca out Edited June 4, 2010 by Wicca Share this post Link to post Share on other sites
raedor 8 Posted June 3, 2010 Removed spam and moved thread to a more appropriate place. Share this post Link to post Share on other sites
sabre4809 0 Posted June 3, 2010 What is PRT time, GMT -04:00? 22:00 GMT Share this post Link to post Share on other sites
qwertz 10 Posted June 3, 2010 (edited) Based upon Google, PRT ("Project Reality Time") equals GMT. So, it is in fact 6pm GMT. Or 2pm QPT (Quertz's Personal Time), which is equivalent to 2pm EST :D . :cheers: qwertz Edited June 5, 2010 by qwertz Share this post Link to post Share on other sites
sabre4809 0 Posted June 3, 2010 (edited) I got this, PRT Puerto Rico and US Virgin Islands Time GMT-4:00 Edited June 3, 2010 by SAbre4809 Share this post Link to post Share on other sites
qwertz 10 Posted June 3, 2010 Yeah, I am just guessing here based upon this: I guess everyone else sorted out what time zone he is in and what Project Reality Time (PRT = GMT +/- 0) will suit him best. http://tournament.realitymod.com/showthread.php?p=138716 Share this post Link to post Share on other sites
Tankbuster 1747 Posted June 3, 2010 The UK isn't on GMT at the moment, something to remember. Share this post Link to post Share on other sites
RogueBlade 0 Posted June 4, 2010 Possibly trolling: I was there during the testing of this map! *grins* Share this post Link to post Share on other sites
Wicca 10 Posted June 4, 2010 Has any of you tried mumble with Arma 2? Share this post Link to post Share on other sites
Tankbuster 1747 Posted June 4, 2010 Mumble is our preferred comms program. Share this post Link to post Share on other sites
Joe120 0 Posted June 4, 2010 Looks good, so its at 6pm UK time right? also what type of gameplay and gamemode is it going to be? Share this post Link to post Share on other sites
Wicca 10 Posted June 4, 2010 The gameplay, is going to be whatever you want it to be, in any game like arma 2, its the players themselfs who decide what the game is going to be like, and if they will enjoy it. But ive tried making this as close as possible with my experience with PR, to PR. So hopefully alot of coordinated teamwork with squads. Gamemode is AAS. To be able to communicate efficently in the battlefield, you need mumble, and you need to set it up properly too. Here is a link to set it up: http://armacalypse.com/forum/viewthread.php?tid=63#pid255 Share this post Link to post Share on other sites
RogueBlade 0 Posted June 5, 2010 Based upon Google, PRT ("Project Reality Time") equals GMT.So, it is in fact 6pm GMT. Or 1pm QPT (Quertz's Personal Time), which is equivalent to 1pm EST :D . :cheers: qwertz Um, is it not at 2pm EST? (GMT -4) 1800 subtract 4 hours is 1400 ? Share this post Link to post Share on other sites
qwertz 10 Posted June 5, 2010 Um, is it not at 2pm EST? (GMT -4)1800 subtract 4 hours is 1400 ? Yep you are correct - 2pm EST Share this post Link to post Share on other sites
Tom_Anger 0 Posted June 5, 2010 Sorry - I got to this late. I ported the info to our main site front page. Hopefully it will help bring a few folks to the game table!!! Share this post Link to post Share on other sites
sabre4809 0 Posted June 5, 2010 (edited) Um, is it not at 2pm EST? (GMT -4)1800 subtract 4 hours is 1400 ? Nope it is 1pm EST, 2pm EDT :p . Edited June 5, 2010 by SAbre4809 Share this post Link to post Share on other sites
Tom_Anger 0 Posted June 5, 2010 (edited) My group has folks from various timezones and I think MARS :-) so we use this to help us figure out times http://localtimes.info/ I added an Armacalypse clock on our article, lol. There are various types of timezone tools out there. Just sharing a tip - morning all!!! Edited June 5, 2010 by Tom_Anger Share this post Link to post Share on other sites
Wicca 10 Posted June 5, 2010 Im looking forward to this! Getting dropped by hueys from the carrier, assaulting enemy positions by foot with mechanized support:D Share this post Link to post Share on other sites
Tom_Anger 0 Posted June 5, 2010 (edited) Wicca - all I'll say is bring lots of body bags :D Edited June 5, 2010 by Tom_Anger Share this post Link to post Share on other sites
kdjac 19 Posted June 5, 2010 Will be there with some others. http://www.armaholic.com/page.php?id=10501 this is needed to play 855mb Share this post Link to post Share on other sites
RogueBlade 0 Posted June 5, 2010 So it's 1pm, no ones there, so I'm guessing it's at 2pm my time...I'm awful at this time zone stuff Share this post Link to post Share on other sites
celery 8 Posted June 5, 2010 Well, it would have been cool if the helicopter respawn worked. The intended 10 minute respawn time for the transport choppers is too long because no matter how well you play, someone else plays well too and someone is going to die and helicopter pilots are no exception. Be as it may that the mission tries to enforce teamwork and coordination, the weakest link will take the whole team down with him if nobody can get out of the base. Share this post Link to post Share on other sites
RogueBlade 0 Posted June 5, 2010 Yea that was cool but unfortunate with the chopper thing. Few things could be changed/fixed: Add an engineer class so those damaged choppers can be repaired! (or is that only an ACE thing?) That may fix the need for reducing the re-spawn times of the choppers/ I don't recall any choppers every re-spawning so I don't think the script was even working at all. Don't allow opfor entering blufor choppers to reset the respawn timer and vice versa Maybe reduce the diameter of the capture zones? I know it was intended for 50 vs 50 but I felt with the 25 or so people we had the zones were too large. Other than that it felt great. Organization came a lot more naturally having the carrier spawn with no access to the land apart from the choppers. Map size, and travel distances felt good too. Oh and the squad assignment would be nice/useful when managing that many people. Would make a nice balance between fun and teamwork I'm pretty inexperienced so most of my points may be moot but I thought I'd throw them out there. Share this post Link to post Share on other sites
Tom_Anger 0 Posted June 6, 2010 We had fun in the event. Lets do this every weekend accepting the fact that some may be 6 vs 6 and others who catch on where we get 64+. Here are a couple of screenies from yesterday's session. http://urbanresistance.org/images/arma2/group11.jpg http://urbanresistance.org/images/arma2/group12.jpg http://urbanresistance.org/images/arma2/group13.jpg It may require a few decent admins to rotate responsibilities and make sure the mission is ready to go on time. I loved the fact that both sides started on carriers and pilots had a true responsibility to transport people. Kudos. Share this post Link to post Share on other sites
Wicca 10 Posted June 7, 2010 thanks for the good feedback. The chopper spawn bug is being worked at, but if you guys want this running every weekend, ill ask Qwertz about that. Ive been able to tweak the mission file, so we can have squads or fireteams or whatever we call them. Now i think we should open to having both TS3 and Mumble, cause i know the plugin works, i just need to code it abit more i guess. Here for hoping we can run this next weekend:D Share this post Link to post Share on other sites