Tankbuster 1744 Posted May 23, 2010 a) Not whine incessently about something you know nothing about. hehehe Share this post Link to post Share on other sites
Drew 10 Posted May 23, 2010 "Bitchin Betty" WARNING I'M A CUNT, YOU'RE GOING TO CRASH; PULL UP! lol cool aircraft :D Share this post Link to post Share on other sites
DRoberts69 10 Posted May 23, 2010 Yeah really like it, its got so many more features and details than any other chopper i've used. I dont know whether its on the chopper side or just the game but ive been playin in the editor with you choppers trying to insertions. And they do work for the most part the only problem being is that when i give the ai pilots the waypoint order "transport unload" it pushes me out of the chopper when its still to high so much so that my legs break lol. i tried switching in and out different choppers to see whether it was that and the blackhawk was just landing and letting me out with no trouble. But still really like the chopper its my favourate in the game cheers for making it. :) Share this post Link to post Share on other sites
Delta 51 10 Posted May 24, 2010 Love the addon, great work so far. I had an idea, obviously i don't do addon building but thought you might be able to shed light on its possibility. With ACE you know how you can attach sadbags to vehicles? Would it be possible to have something similar where if you enter the back of the merlin and use the sit down key to get locked onto it. Or alternatively you can sit down on an individual chair and hop out back into the cargo area? Would love to see more use of getting in and out of it manually. Share this post Link to post Share on other sites
rksl-rock 1300 Posted May 24, 2010 ... I dont know whether its on the chopper side or just the game but ive been playin in the editor with you choppers trying to insertions. And they do work for the most part the only problem being is that when i give the ai pilots the waypoint order "transport unload" it pushes me out of the chopper when its still to high so much so that my legs break lol. ... Send me the mission you are using to test it and i'll take a look. Love the addon, great work so far.I had an idea, obviously i don't do addon building but thought you might be able to shed light on its possibility. With ACE you know how you can attach sadbags to vehicles? Would it be possible to have something similar where if you enter the back of the merlin and use the sit down key to get locked onto it. Or alternatively you can sit down on an individual chair and hop out back into the cargo area? Would love to see more use of getting in and out of it manually. The way cargo slots are handled is quite limited in ArmA's engine. And to use attachto would mean lots of issues with scripting and indiviual triggers which would be a huge pain. And would probably render the helicopter unusable by Ai so I'm going to say, "its not worth it." Share this post Link to post Share on other sites
python.au 17 Posted May 24, 2010 Just gave this baby a whirl..... Really loving it, easy to fly and handles very well, I have to applause you on a job very well done. I can't wait to see the Full release with all textures and features ( You are such a tease :P) Share this post Link to post Share on other sites
da12thMonkey 1943 Posted May 24, 2010 I think the Merlin flies wonderfully Rock. I've always found your stuff more comfortable to fly than BIS chopper; and I say this as someone who's a bloody terrible pilot. I'm one of those people who'll never volunteer to fly other people around in MP because I know how bad I am. Looking forward to the armed versions of the Merlin: I just read about the new Lynx AH.9As arriving in Afghanistan, being fitted with M3Ms .50 Cals (like the RN's) and it's got me in the mood for some proper heli-borne fire-power. Share this post Link to post Share on other sites
Fox '09 14 Posted May 25, 2010 hmm can't find it in the editor. What is it under? Share this post Link to post Share on other sites
rksl-rock 1300 Posted May 25, 2010 hmm can't find it in the editor. What is it under? BLUFOR > UK Armed Forces > Royal Air Force > Merlin HC.3(U) v.719B ---------- Post added at 02:59 ---------- Previous post was at 02:57 ---------- ...Looking forward to the armed versions of the Merlin: I just read about the new Lynx AH.9As arriving in Afghanistan, being fitted with M3Ms .50 Cals (like the RN's) and it's got me in the mood for some proper heli-borne fire-power. Yeah Ive just been given some pics of the new AH9's in Afghanistan but they arent armed with M3Ms? Have you got any pics I'd like to see which mounts they used? Share this post Link to post Share on other sites
warden308 0 Posted May 25, 2010 Theres a reference to M3Ms in this link http://www.flightglobal.com/articles/2010/05/25/342345/pictures-british-armys-lynx-ah9a-enters-use-in-afghanistan.html But I couldn't find any pictures. Share this post Link to post Share on other sites
rksl-rock 1300 Posted May 25, 2010 (edited) Theres a reference to M3Ms in this link http://www.flightglobal.com/articles/2010/05/25/342345/pictures-british-armys-lynx-ah9a-enters-use-in-afghanistan.htmlBut I couldn't find any pictures. Those are some of the ones i've already seen. They all have the standard GPMG Mounts, not the M3M. I've asked two mates Mark and Ian, both are part of the Lynx community and both of them seem to think its a mistake. Unless something has changed both said only the RN Lynx HAS3 and HMA8 have M3Ms. Mark is going to ask for further info today so if he finds out more i'll let you know. And the upgraded AH9s will get whatever the current loadout, GPMG or M3M, is. Maybe both... Back on topic: the upgraded/Bug fixed 0.723BETA Merlin should go out tonight. Edited May 25, 2010 by RKSL-Rock Share this post Link to post Share on other sites
da12thMonkey 1943 Posted May 25, 2010 (edited) Only pic of the 9A with the M3M visible so far is this (rear aircraft): http://1.bp.blogspot.com/_ac-M0_bqRHU/S_rNnnbi6AI/AAAAAAAAAsI/plez2YFUSnA/s1600/DSC_0785-16.jpg but it's not exactly a good one for showing the mount. Front aircraft has the general still. Was taken from here: http://helmandblog.blogspot.com/2010/05/new-army-lynx-helicopters-boost-air.html Dunno if Becks is sat in a Lynx here or not: http://4.bp.blogspot.com/_ac-M0_bqRHU/S_gOsaZIX5I/AAAAAAAAAp8/LBW6PR7M_74/s1600/beckham2.jpg Door looks fairly close to the cockpit, and it has grey paint on the fuselage, so it's possible that it's an AAC Lynx as the rest of the rotary wing fleet we have in theatre typically comes in all-over green. I'm not aware of us having any Grey RN aircraft there apart from the Sea King ASaC.7s Edited May 25, 2010 by da12thMonkey Share this post Link to post Share on other sites
rksl-rock 1300 Posted May 25, 2010 Only pic of the 9A with the M3M visible so far is this (rear aircraft):http://1.bp.blogspot.com/_ac-M0_bqRHU/S_rNnnbi6AI/AAAAAAAAAsI/plez2YFUSnA/s1600/DSC_0785-16.jpg but it's not exactly a good one for showing the mount. Front aircraft has the general still. Was taken from here: http://helmandblog.blogspot.com/2010/05/new-army-lynx-helicopters-boost-air.html Dunno if Becks is sat in a Lynx here or not: http://4.bp.blogspot.com/_ac-M0_bqRHU/S_gOsaZIX5I/AAAAAAAAAp8/LBW6PR7M_74/s1600/beckham2.jpg Door looks fairly close to the cockpit, and it has grey paint on the fuselage, so it's possible that it's an AAC Lynx as the rest of the rotary wing fleet we have in theatre typically comes in all-over green. I'm not aware of us having any Grey RN aircraft there apart from the Sea King ASaC.7s Well that seals it. M3Ms on the AH9 then. It's likely to be the same mounts as the naval Lynx. Lucky i have the mount modeled for the HMA8. RE: Beckham pic. Its definatley a Lynx. I recognise the cabin pillar and overhead. How sad am I :D It will be interesting to see what Mark comes back with tonight. Thanks for that. Share this post Link to post Share on other sites
warden308 0 Posted May 25, 2010 The Merlin is stunning! Both to look at and to fly. Are you planning a Fleet Air Arm Merlin? And if so how far off is it? Share this post Link to post Share on other sites
manzilla 1 Posted May 25, 2010 The Merlin is stunning! Both to look at and to fly. Are you planning a Fleet Air Arm Merlin? And if so how far off is it? His website explains it: http://www.rkslstudios.info/index.php/a2-projects/a2-uk-projects/westland-merlin-hc3 http://www.rkslstudios.info/index.php/a2-projects/a2-uk-projects/westland-merlin-hm1 When? Most likely when it's done but here's a WIP breakdown: http://www.rkslstudios.info/index.php/a2-projects/a2-uk-projects Share this post Link to post Share on other sites
Fox '09 14 Posted May 25, 2010 BLUFOR > UK Armed Forces > Royal Air Force > Merlin HC.3(U) v.719B strange, cause I can't find it.. hmmm :confused: Share this post Link to post Share on other sites
rksl-rock 1300 Posted May 25, 2010 .... when i give the ai pilots the waypoint order "transport unload" it pushes me out of the chopper when its still to high so much so that my legs break lol... David, I got your email. Thanks. Unfortunately I dont use ACE so i couldnt test use them but Ive lowered the getout points by 0.5m and the Ai dont take damage using the vanilla ArmA 1.05. The latest version should be ok now. Are you planning a Fleet Air Arm Merlin? And if so how far off is it? Yes I am, and some time off. I need to finish the HC3 first, since obviously im going to use it as the base to convert from. I could use the 2nd generation (VBS2 spec) model shown on the website. But it wouldnt look as good as the current Gen4 HC3 nor would it have as many features. So there will stil be some work to do before i can release the HM1. strange, cause I can't find it.. hmmm :confused: Well everyone else seem to have so I can only suggest its not in an active mod folder? Share this post Link to post Share on other sites
rksl-rock 1300 Posted May 25, 2010 (edited) UPDATED BUILD v0.723External BETA - 25-05-10 OK, Its a little bit later than promised. Life rarely goes to plan and im no exception. So as promised here it is. PLEASE Remember this is a BETA and is still a Work in Progress. The cockpit especially still has a long way to go but the basic functionality is there. Make sure you read the README file as it explains some of the features and alarms. Active Key Features are: Auto/Manual Landing gear toggle Cockpit Audio Warnings - aka Bitchin' Betty (can be switched off) Fully Instrumented cockpit and warnings Integrated Self Destruct script. to make vehicle respawning easier in Domination etc Laser Designator in the Optical Turret. Planned or not yet implemented Features: Auto/Manual Doors toggle Switchable Copilot Position* - Allows the copilot to take control of the aircraft and vice versa. 3 Versions Unarmed (U) - holds 34 cargo Gun (G) - 3x GPMG - One either side and one on the Ramp with 30 cargo slots* Cargo © - 2x GPMG - One either side with space in the back for cargo.* [*]Fire Extinguishers - dependant on an undeveloped damage monitor script system* ---------------------------------------------------------------------- UPDATES: - 30+ individual fixes from textures to animations - Fixed Script Error - Fixed/Improved Shadow Lods - 6 New Res Lods - changed getin/getout heights ---------------------------------------------------------------------- REQUIRED ADDONS While it is possible to use the addon without any of the core files it is strongly recommended that you use the lastest RKSL support files. RKSL Flare System v2.02 or higher RKSL Core v2.02 or higher Please report all bugs via the RKSL bugtracker: http://www.rkslstudios.info/index.php/documentation/bug-tracker PLEASE NOTE BY DOWNLOADING THIS ADDON YOU AGREE TO: a) Not whine incessently about something you know nothing about. b) abide by the terms of the RKSL Standard EULA. DOWNLOADS MIRROR 1 - Version 0.723EB RKSL Studios - 30.5Mb RAR Edited May 25, 2010 by RKSL-Rock Share this post Link to post Share on other sites
Fox '09 14 Posted May 25, 2010 great! I found out what I did wrong.. I put RSKL instead of RKSL.. :( Share this post Link to post Share on other sites
Daniel 0 Posted May 25, 2010 Works perfectly now, thanks for the update. Share this post Link to post Share on other sites
DRoberts69 10 Posted May 29, 2010 Going back a week or two rock i said i got that error message saying i was missing the radarsys.pbo. I put your theory to the test that i should not be running addons from my documents and program files at the same time so i took everything out of that folder apart from the saved game data which is suppose to be there. But i still got the error message. What is strange though is that it is only saying the pumas, lynxs, and the arma 2 pbo need it but the merlin apparently doesnt, even when i have the addons working from both places. Does the merlin use this file or not because its strange that only a few of the addons would say its missing :/. Share this post Link to post Share on other sites
rksl-rock 1300 Posted May 29, 2010 Going back a week or two rock i said i got that error message saying i was missing the radarsys.pbo. I put your theory to the test that i should not be running addons from my documents and program files at the same time so i took everything out of that folder apart from the saved game data which is suppose to be there. But i still got the error message. What is strange though is that it is only saying the pumas, lynxs, and the arma 2 pbo need it but the merlin apparently doesnt, even when i have the addons working from both places. Does the merlin use this file or not because its strange that only a few of the addons would say its missing :/. The latest build NEEDS the 2.02 Core and Radar_sys(aka Flares) files. If you got them from ArmAholic then get them again. Unfortunately Foxhound hadnt updated the files since they were both at v2.01. He's fixed them now. Share this post Link to post Share on other sites
themaster303 22 Posted June 9, 2010 hi rock since the mv-22 has the possibility to "taxi" to the runway , do you think you can also implement it in your helis, so you can fix the speed for rolling at 30-40 kph. to lift of you have to go in normal heli-flight mode... possible or not ? Share this post Link to post Share on other sites
rksl-rock 1300 Posted June 9, 2010 (edited) hi rocksince the mv-22 has the possibility to "taxi" to the runway , do you think you can also implement it in your helis, so you can fix the speed for rolling at 30-40 kph. to lift of you have to go in normal heli-flight mode... possible or not ? It is possible to do it the same way as the V-22. But you would lose a lot of what makes it a practical helicopter. You see the V-22 is set up as a VTOL plane. Exactly the same way as the F-35 is. Which means you lose alot of the versatility of the flight model at low speeds and means you could not have turreted weapons. So sorry but no. its not something i'd seriously consider doing. Edited June 9, 2010 by RKSL-Rock Share this post Link to post Share on other sites