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Sardaukar17

ARMA 2 PvP. Is it still out there?

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Says you, what's on the horizon is entirely relevant, and PR was apparently relevant to the discussion when it suited you to slag their supposedly poor attitude. Suggest you leave your agendas at the door and let interested parties discuss any and all P-v-P options released or otherwise.

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Says you, what's on the horizon is entirely relevant, and PR was apparently relevant to the discussion when it suited you to slag their supposedly poor attitude. Suggest you leave your agendas at the door and let interested parties discuss any and all P-v-P options released or otherwise.

And your ultra fanboi-ism? What agenda do I have other than enjoying the game I purchased?

I made a valid and accurate observation but did not imply that it applies to everyone. I did read that whole thread and crying and then insulting the community because someone pointed out that making a reality mod and adding features that were decidedly unrealistic was contradictory.

I'm still waiting to see what they release and hope that it is an enjoyable game mode but don't have any hopes of it reviving pvp as several PR based mission packs and game modes have already been released in the community and were never used. In the end, it will still depend on the players just as it does in the original PR, just as it does here, now.

So, we are back to the original question, and the answer is yes but it isn't nearly as abundant as coop.

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I did read that whole thread and crying and then insulting the community because someone pointed out that making a reality mod and adding features that were decidedly unrealistic was contradictory.

This is your opinion, not the ultimate truth about it, because with simply don't know, and moreover this bitching about PR has nothing to do in this thread. It really looks like your running your personal agenda here

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This is your opinion, not the ultimate truth about it, because with simply don't know, and moreover this bitching about PR has nothing to do in this thread. It really looks like your running your personal agenda here

Anyone is capable of searching and reading it for themselves. Also I tried to move away from the subject but I have a right to defend myself and my opinions. Leave PR alone and talk about something else.

I was hoping the BIS Forums would be a lot more mature than this ... maybe the are - either way some have treated me like an outcast from the start - which I do not need, I run 3 other forums - and none act like this.

This will save me having to visit here, and sift through countless spam, and countless posts - telling us what we have to do, by many a community member in here - who seem to know so much more than us.

I haven't seen any other mod team assume that they could ignore the forum rules or so poorly respond to criticism (even comments that weren't overtly negative). Hell, most of the posts were asking questions about the mod and asking if or why they might do one thing or another.

Nevermind that their arrival was heralded by a bunch of new forum members spamming about the mod.... but I digress.

The whole point to what I'm getting at is that it will not change the players.

This is what people talk about

http://www.youtube.com/watch?v=RioJ0PIOCc8

This is what people see

This is what people talk about

This is what people see

Edited by anfiach

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Though I will say I agree with anifach's position with the PR members who acted this way on these forums, I don't think we need to continue the discussion of PR when the PR team doesn't seem to want it on here. Do it on their forums instead so we can save ourselves from flamewars. :)

The subject of PvP in Arma 2 is an interesting one. Competitive PvP is still quite active, but it's in enclosed communities and leagues. The PvP you see in public, if you see it at all, is almost always devoid of teamwork and is just everyone looking out for themselves. Now I'm not against people playing this way if I enjoy it, and I'm not against people who hate this. I think, however, that map diversity needs to happen. I appreciate the work with AAS but that is simply adding only one more game mode to the mix, which now probably consists of about 4 for most servers. There are many, many more than that, but they simply aren't being placed onto servers. Server admins need to be offering more modes, and need to be admin'ing their servers better.

Edited by Zipper5

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Empty servers, well administered, and with various game modes on it, will remain empty. Whatever admin is on it.

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I haven't seen any other mod team assume that they could ignore the forum rules or so poorly respond to criticism (even comments that weren't overtly negative). Hell, most of the posts were asking questions about the mod and asking if or why they might do one thing or another.

As an example of purportedly "poor behavior" what you've quoted (out of context) is absolutely pathetic and given the hostility they encountered here an extremely measured response on their part. It was not for no reason and not for anything the PR team posted that the first topic was closed. It was not for no reason that Suma himself appeared and advised them to ignore the 'barking dogs'. As for ignoring forum rules, what? Creating a new topic when they clearly didn't know this wasn't permitted? ACE team do it all the time by arrangement, all it needed was for somebody to politely clue them in.

But dogs will bark and keep barking 'cause they're dogs.

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As an example of purportedly "poor behavior" what you've quoted (out of context) is absolutely pathetic and given the hostility they encountered here an extremely measured response on their part. It was not for no reason and not for anything the PR team posted that the first topic was closed. It was not for no reason that Suma himself appeared and advised them to ignore the 'barking dogs'. As for ignoring forum rules, what? Creating a new topic when they clearly didn't know this wasn't permitted? ACE team do it all the time by arrangement, all it needed was for somebody to politely clue them in.

But dogs will bark and keep barking 'cause they're dogs.

Dogs barks but the caravan goes on(or something like that), wasn't that said in a beta patch thread :confused:

Did a search and yes that was from that thread.

Edited by JW Custom

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As an example of purportedly "poor behavior" what you've quoted (out of context) is absolutely pathetic and given the hostility they encountered here an extremely measured response on their part. It was not for no reason and not for anything the PR team posted that the first topic was closed. It was not for no reason that Suma himself appeared and advised them to ignore the 'barking dogs'. As for ignoring forum rules, what? Creating a new topic when they clearly didn't know this wasn't permitted? ACE team do it all the time by arrangement, all it needed was for somebody to politely clue them in.

But dogs will bark and keep barking 'cause they're dogs.

Not at all out of context, as I said, people can search and read it for themselves, and you get the forum rules in your face when you register.

I'm done talking about PR. Care to comment on the closing points of my last statement?

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I could not resist posting on this thread. As a firm believer that ArmA2 multiplayer is dying in general, and pvp is hit the worst, its not a matter of mods and choices. We have 1000's of mods and choices. Whats missing is the ability to organize servers so that those mods and choices dont get in the way of players. Its a tragedy a game as good and complex as ArmA2 is not getting any multiplayer attention. Human interactivity is what makes war. People dont have the time for clans and tournaments. People dont have the time to download a mod everytime they join a server. People dont have the time to organize a group of people using non-game tools just to fill a server. People dont have time to even search for these mods. You can say that farting around in the editor is what makes the game, but I strongly disagree that the game is a simple sandbox. Its more than that, its a war simulator. And in order to have a realistic, vibrant, and thriving war simulator, you need a strong multiplayer community. The multiplayer interface lacks any accommodation to help people save time, and help the average person experience the game in such a way.

The game is screaming built in multiplayer tools for organizing multiplayer missions with ease, but sadly the blind people will never figure out that the solution to a dead multiplayer community is right in their face.

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People dont have the time for clans and tournaments.
A good post except this part, a member of a community will have everything setout for them. Meaning for most its the ease of showing up when available and playing till they have had enough.

Community members with the right tools, no doubt enjoy the game more than some one who is either new or still inside the editor.

Yes the step to Mulitplayer can be a dark wilderness.

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A good post except this part, a member of a community will have everything setout for them. Meaning for most its the ease of showing up when available and playing till they have had enough.

Community members with the right tools, no doubt enjoy the game more than some one who is either new or still inside the editor.

Yes the step to Mulitplayer can be a dark wilderness.

I think he meant that not everyone has the time to commit to a squad. It is a commitment. Also a member of a community is expected to be a part of the community, not a tagalong that just shows up and plays when they feel like it.

Players already in organized groups aren't the ones finding it difficult to play with others, they are all in private servers.

It was mentioned in the MP forums that the plethora of mods available tends to fragment the community as well. This is true.

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I agree with a lot of what has been said by tacticalnuggets and others here. However, I am not yet willing to give up, and rather try to work with and optimize what we have rather than waiting for "day X when BI will have fixed these problems" (which I sincerely hope will eventually come). This game is to great to let die (and a game without a vivid Multiplayer part is a dead game for me).

Here's what we try at ArmAcalypse, as an example:

1) Choose one of the more user friendly PvP modes. In our case, this was AAS (www.advanceandsecure.com). The guys from the AAS dev team have a good understanding about user friendliness, and now with the installer, every computer/ArmA novice can install it with ease - click the installer, wait for it to finish, click the AAS shortcut on your desktop - play the game. Updates come in 1-3 month cycles, so no need to chase downloads on a daily basis. The concept is that all AAS servers use the same package, so you can hop from AAS server to AAS server without worrying about any additional required downloads, while enabling some of the best user made addons and islands. A simple, good concept.

Of course you can find 100 reasons why you like other game modes more than AAS, but this applies for any game mode. Also you can argue "why does the AAS pack deliver addon X and not my beloved addon Y".

Whats more important for me is that it is accessible from a usability standpoint so that normal players without a degree in computer science can play it, while it delivers a great tactical PvP experience using all the unique strengths of ArmA. The point is compromise. You have to settle on a specific set which is never complete, and standardize it, otherwise we are back to square one and every server scares away users with their own set of addon requirements and no one gets the momentum/critical mass (or does not use addons at all, which is boring and a shame given the quality of user created content in the ArmA universe).

2) Create communites w/o strict (time) commitment. As tacticalnuggets and anfiach have rightly pointed out, most people have jobs and family and other hobbies so committing to show up at certain times is a show stopper for many people. Now you can of course argue and say that they are not worth catering for, but falling into that group myself, I was always looking for something more casual and eventually launched ArmAcalypse purely out of frustration and necessity. I would call this a "hybrid public" concept because while everyone can join the server, you need to have the AAS addon pack installed, teamwork and Teamspeak is actively encouraged/used, and most of the people playing are regulars, with only a small amount of "walk-in customers".

It's still an uphill struggle and we are small compared to the large communities out there, and we have to make some compromises that full-commitment communities don't, but we now have a (growing) group of people who are regulars and show up as and when they want.

I am not saying here that this is a perfect solution (it is not). The perfect solution would be that BI would develop an (auto)-download functionality for addons from within the game(this would solve 90% of the most important online multiplayer issues). But if more PvP game modes / communities could step up and offer a more user friendly/accessible/open experience right now, with the limited means available, we probably would have a more vivid (PvP) multiplayer scene, and ArmA as a whole would benefit from that. Most (new) people who try out ArmA love the game, but are then turned away again by the hassles required to go through if they want to play online.

Edited by qwertz

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the forthcoming project reality mod will save the day in terms of Arma 2 PVP. it will bring lots of players from PRBF2 as well as appealing to current arma players.

might finally start seeing some full servers, and there won't be any issues with mods etc as it's going to run standalone from what i've read.

it's exactly what arma has always needed, PVP which forces tactics and teamwork.

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the forthcoming project reality mod will save the day in terms of Arma 2 PVP. it will bring lots of players from PRBF2 as well as appealing to current arma players.

might finally start seeing some full servers, and there won't be any issues with mods etc as it's going to run standalone from what i've read.

it's exactly what arma has always needed, PVP which forces tactics and teamwork.

Lots of BF2 players coming to ArmA 2? Is it only me who see's that as quite odd :p

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Lots of BF2 players coming to ArmA 2? Is it only me who see's that as quite odd :p

Not too surprising..

- Battlefield players getting older. sick of the same old twitch game with bunnyhopping dolphin diving, hit-box problems...

- BF series going console...Bad Company, Bad company 2

Lots of people agree it doesn't have the Battlefield "feel" to it.

- Promised fixes that take years to appear and only cause more problems, fix nothing or the cheaters find a way

to exploit the fixes. Battlefield 2142 players have been waiting 3 years for their promised final patch.

Mainly I think it' just the age thing. The old Battlefield crowd is just

looking for something with a little more meat to it and tired of the who

can bunnyhop, dive/shoot the best wins game.

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No one mentioned ARMA2 PR (Project Reality). PR will not be small PvP games probably but still PvP with realism in mind where 2 (or more?) teams battling it out. They had a thread here but stopped and all new info is now on their website and there are some juicy screenshots of their work so far wich is UK vs Taliban/Insurgents, new vehicles & weapons, new island (Afghanistan) and i think new ways of playing it like new features and functions.

I didn't because of this :

W0lle

Please refrain from creating any further PR threads here, this goes for anyone.

http://forums.bistudio.com/showthread.php?t=96700&page=23&highlight=project+reality

:o

But have been following this "mod that can not be named" over on their forums.

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Im happy to say we got a mini interview with UK_Force about *The PvP mod that cant be named*, we tried to build the questions around what we have seen posted in this forums and others. Lets hope it gives a little more information about *the mod that cant be named* for ArmA. Click my signature and please have a look and add some comments

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