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longers2010

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About longers2010

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  1. longers2010

    ARMA 2 PvP. Is it still out there?

    the forthcoming project reality mod will save the day in terms of Arma 2 PVP. it will bring lots of players from PRBF2 as well as appealing to current arma players. might finally start seeing some full servers, and there won't be any issues with mods etc as it's going to run standalone from what i've read. it's exactly what arma has always needed, PVP which forces tactics and teamwork.
  2. i pray to god they have improved the woeful muzzle flashes in arma 2, everytime you fire a gun at night you are greeted with a muzzle flash that looks like it should be in a 15 year old game rather than one made in 2009 !!!
  3. longers2010

    just got arma 2, tell me some cool stuff to do !!!

    gave this a go but in an hour of walking about cheranus i only came across the following 1 friendly chopper 1 friendly squad 1 friendly BDRM didn't see any enemies whatsoever, maybe i just got unlucky and missed them ? ---------- Post added at 10:12 AM ---------- Previous post was at 10:11 AM ---------- do you have to group the A-10 with yourself for it to be able to drop bombs on your laser marks ?
  4. the forthcoming project reality mod will sort out the PVP in arma 2, it will bring with it many new players from the current BF2 version of PR (which is still very popular). its launching in june/july last i heard so not long to wait !!!
  5. longers2010

    just got arma 2, tell me some cool stuff to do !!!

    cheers for the responses, will those ambient modules work on maps such as Afghan Village or any of the other CAA1 maps ? how about non CAA1 maps ? or are they strictly for Cheranus ?
  6. Just got the game and installed latest version of ACE 2 along with a load of maps. I am always hearing about what a varied experience Arma 2 offers so i am looking for suggestions for some cool and preferably simple stuff to do in the editor, don't mind what... just stuff which is cool and will help sell them game to me (although i've already bought it lol) cause at the moment i have a few doubts about the game and im hoping you guys can put those doubts to rest by giving me suggestions as to all the cool shit i can do in the editor. at the moment the main thing im doing is just putting a squad in the editor and then syncing sec op module to the leader so it constantly gives me new missions... im basically just looking for stuff along these lines rather than creating entire missions which is ultimately going to be way over my head.
  7. longers2010

    Mando Missile ArmA for ArmA 2

    ah ok i didn't see that but what i actually meant was is it possible to get rid of the monocle thing all together, defunkts thing just centres it doesn't it ? i want to get rid of it altogether (if that is possible) so it's just got the same style hud as say the AH-1Z (ie the same as the AH64 only minus the monocole). i appreciate the monocle is more realistic but i find it hard to see through it due to my not so great monitor !
  8. longers2010

    Mando Missile ArmA for ArmA 2

    ok thanks for again for the info i know how to access the remote modes of the tv camera but how do i access remote mode of the various huds or is it just one of the various modes we have been talking about and i haven't seen it yet as it's not available on the A-10 ? oh and going back to one of my first questions, is it possible to for me to somehow disable or remove the bi-focal from the AH64 D hud ? last question i promise ;)
  9. longers2010

    Mando Missile ArmA for ArmA 2

    ok, i know how to use them using the tv system... i'll guess i'll stick with that. Is there no way to have someone lase a target for you and have the LGB's lock on though ? or do lased targets automatically appear in the MMA tv system (thus making it easier to find the target ?) or is lasing targets for GBU's simply not an option ? Cheers for the quick responses btw, it's appreciated :)
  10. longers2010

    How do i get LGBS to go on target ?

    yeah i can lase targets myself no problems, and the AI lases the targets ok as well... but the gbu 12's are still not locking on and im starting to think it's because of what i mentioned in my previous post, ie there is a specific mando command you have to give as an FAC operator for the GBU's to work. im sure in vanilla arma what you said would work fine, seems it's maybe mando related :cool:
  11. longers2010

    How do i get LGBS to go on target ?

    ok thinking about it maybe this could be the problem, i remember when i was lasing targets for an AI chopper there was the option "transmit MMA target" or something like that, im assuming because i am using the AI to lase targets they can't do this step ? If this is the issue (and i've no idea if it is tbh) then is there anyway of getting around this other than using a human player to lase the target ?
  12. longers2010

    Mando Missile ArmA for ArmA 2

    Hi thanks for the quick response, i did indeed check the online readme but it was for the most part way over my head... im pretty new to this game to say the least !!! anyway i seem to have the sidewinders sorted, had to switch the mode to "AGM65" instead of "AGM65 (ground)" and then it seems to lock on ok. now im just trying to work out how to get the GBU 12 to lock on, i have an ai FAC operator who is grouped with me and transmitting a lase designation (which appears with red outline, although not on the actual mando hud) but when i fire off the GBU's (in any mode) they don't seem to lock on. Not sure what i am doing wrong ? what mode should i be using for the GBU 12s ? should i have the laser designation actually appearing on the HUD itself ? a noob like myself would really appreciate any help, it's a great mod i just need to get my head around a few things and the online readme just confuses me (not the readme's fault, just my general lack of knowledge and terminology)
  13. longers2010

    How do i get LGBS to go on target ?

    i've just got an ai FAC guy who is grouped with me who is lazing the target, a little red outline appears around the target but no matter what mando hud i select tab doesn't seem to lock on like it does for the sidewinders etc. the mando hud modes for the A-10 are as follows "Navigation" "Air - AIM9" "AGM65" (what im using for locking on with the sidewinders) "AGM65 (Ground)" What one should i be using for the GBU 12's ?
  14. Im in the A-10, got some GBU-12D/B Paveway missiles and i have an FAC operator on the ground who has lased a target... when i click fire the bombs just freefall and don't lock on to the target, why is this ? Im using latest version of mando missile mod, not sure if this makes a difference or not ?
  15. longers2010

    Mando Missile ArmA for ArmA 2

    Hi, im new to this mod and arma in general so please bare with me. I just installed this mod and im trying to use the mavericks on the A-10 but it seems the only way i can use them is by switching to the "AGM65 Camera" which seems confusing as how is 1 person meant to fly and then at the same time locate, line up and destroy a target using this camera ? i don't really know anything about the military so maybe they actually do this in real life ? i was just hoping to be able to fire off mavericks from the standard cockpit view. I've switch my hud mode to "AGM65 (Ground)" but the lock on doesn't seem to work properly when i press tab, it doesn't lock onto the target in the same way some missiles do on various other aircrafts such as the AH-1Z. Is this a known glitch or am i doing something wrong ? any help would REALLY be appreciated :cool: i also have similar problems with a few other aircraft such as the sidewinders on the F-35B, i can't select them by pressing the F key (same as with the mavericks on the A-10) but with these i can't even find a hud or camera mode for them which will let me fire them, it's like they are impossible to use !! oh and im using the latest version of ACE as well, just incase that might be relevant to the issue ? ---------- Post added at 11:30 AM ---------- Previous post was at 11:11 AM ---------- oh and one more question while im here. is it possible to turn off the "bi-focal" overlay for the AH64 ? i want to have all the mando missile hud stuff, just not the bi-focal... peace
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