IrishDeviant 10 Posted March 29, 2010 (edited) Recently, Myke has asked me to begin making a ton of missiles and bombs for Arma II. I'm assuming these will be added to the GLT Missile Box. First up, the AGM-88 HARM. (see pics below) Next, is a lineup of Russian ordinance. KAB-500L/KR, KAB-1500L, FAB-500T, FAB-250, and the FAB-100. (US ordinance to follow) Keep checking back for progress updates. Target for all ordinance is to keep it under 2k. AGM-88 LoD triangle count: 1 - 2116 2 - 1036 3 - 480 4 - 232 5 - 142 AGM-88 Photos: (flickr.com set here) KAB Laser Guided Bomb Linup: (front to back) KAB-250L, KAB-500L, KAB-1500L Special Thanks to Myke for bringing my models into Arma. Edited April 11, 2010 by IrishDeviant Share this post Link to post Share on other sites
Rayers12 19 Posted March 30, 2010 Those are some nice looking missiles, I dig the clarity of the textures. Share this post Link to post Share on other sites
[frl]myke 14 Posted March 30, 2010 I'm happy and proud that IrishDeviant offered his help for the Missilebox. His works will raise the quality level to a max possible. Extremely good work, mate. Share this post Link to post Share on other sites
[aps]gnat 28 Posted March 30, 2010 Ooooohhh ...... pprrreeetttyyy! Nice job mate Share this post Link to post Share on other sites
slatts 1978 Posted March 30, 2010 wow they're well cool! nice work Share this post Link to post Share on other sites
wolfbite 8 Posted March 30, 2010 Booom!! Awesome! looks gret nice textures... Share this post Link to post Share on other sites
Two Dogs 12 Posted March 30, 2010 So, How do I put these on the BIS Harrier, or A10? Share this post Link to post Share on other sites
[frl]myke 14 Posted March 30, 2010 ;1599531']So' date=' How do I put these on the BIS Harrier, or A10?[/quote'] You'll know it when it is released. Share this post Link to post Share on other sites
Pauldarrington 9 Posted March 30, 2010 Excellent they look great. Share this post Link to post Share on other sites
python.au 17 Posted March 30, 2010 Looking top notch, keep up the amazing work. Share this post Link to post Share on other sites
Nonkel Mich 10 Posted April 1, 2010 We need napalm. Tons of it Share this post Link to post Share on other sites
IrishDeviant 10 Posted April 2, 2010 (edited) ;) Update in first post: KAB-1500 WiP render Texture should be done today. Edited April 2, 2010 by IrishDeviant Share this post Link to post Share on other sites
rstratton 0 Posted April 3, 2010 ever gonna finish that f22? Share this post Link to post Share on other sites
IrishDeviant 10 Posted April 3, 2010 ever gonna finish that f22? I've got too many other things going on. I just don't have time for it. I might have time in a couple months. Update: Almost done with the KAB-1500. Pics in first post Let me know what you guys think Share this post Link to post Share on other sites
[frl]myke 14 Posted April 3, 2010 :459::partytime::notworthy: *closing my open mouth* Mate, i doubt there is a word to tell you how impressed i am. Share this post Link to post Share on other sites
Alex72 1 Posted April 3, 2010 I'm happy and proud that IrishDeviant offered his help for the Missilebox. His works will raise the quality level to a max possible. Extremely good work, mate. Sounds awesome! Great collaboration for sure. :) Now get back to work Myke. :D Share this post Link to post Share on other sites
IrishDeviant 10 Posted April 3, 2010 Sounds awesome! Great collaboration for sure. :) Now get back to work Myke. :D LMAO. Well, I've finished the KAB-1500 and tossed it off to Myke. So, when he gets it in game I'll post some screenshots. Share this post Link to post Share on other sites
[frl]myke 14 Posted April 3, 2010 IrishDeviant does the art part, i do the code part. Here another result: the KAB-1500L as proxy and inflight variant: Share this post Link to post Share on other sites
b00ce 160 Posted April 3, 2010 Woa, that first pic looks like a photo. :eek: Share this post Link to post Share on other sites
Darkhorse 1-6 16 Posted April 3, 2010 Holy Sheeeit! Beautiful! Share this post Link to post Share on other sites
nodunit 397 Posted April 5, 2010 Wow...just wow, this is nothing short of amazing, what size textures you are you using for each weapon? Share this post Link to post Share on other sites
[frl]myke 14 Posted April 5, 2010 Texture size is 2048x2048 for all textures (i know it since i bring it into ArmA 2, so sorry for stepping in before original author responds ;) ) Share this post Link to post Share on other sites
nodunit 397 Posted April 5, 2010 Texture size is 2048x2048 for all textures (i know it since i bring it into ArmA 2, so sorry for stepping in before original author responds ;) ) Being as you are part of the team that is quite fine, I don't mind a faster response :) are the textures separate? Share this post Link to post Share on other sites
[frl]myke 14 Posted April 5, 2010 Nope, it is one single texture as this is always better for ingame performance. But of course there are also nomral map, specular map and detail map textures aswell, but still it does count as a single texture. Share this post Link to post Share on other sites