JdB 151 Posted July 9, 2010 (edited) Edit 12345 Edited October 13, 2010 by JdB Share this post Link to post Share on other sites
Kristian 47 Posted July 9, 2010 Owwwwwwww snap.. :( I wish you guys best of luck in troubleshootin'! *hint* *hint* Maybe North africa now that we have OA and all those new houses and environmental objects, AND LEE ENFIELD! *hint* *hint* :D Share this post Link to post Share on other sites
UncleKeith 10 Posted July 9, 2010 ...so ...long ...i've ...waited ...better ...be ...awesome ...probably ...will:ill: Share this post Link to post Share on other sites
JdB 151 Posted July 9, 2010 ...so ...long ...i've ...waited ...better ...be ...awesome ...probably ...will:ill: One year is not long to wait for something that we are working on for free, and which you will be downloading for free. As for the suggestions for other projects, we've already stated what project we will be doing next, so there is no point in suggesting/hinting/researching something else for us to do ;) Share this post Link to post Share on other sites
UncleKeith 10 Posted July 10, 2010 One year is not long to wait for something that we are working on for free, and which you will be downloading for free.As for the suggestions for other projects, we've already stated what project we will be doing next, so there is no point in suggesting/hinting/researching something else for us to do ;) ...sorry bro. Share this post Link to post Share on other sites
DaveP 66 Posted July 10, 2010 Hey, are you guys planning to get up to OA standards with lasers and thermal and stuff? :rolleyes: Keep up the awesome Share this post Link to post Share on other sites
mcnools 62 Posted July 10, 2010 Hey, are you guys planning to get up to OA standards with lasers and thermal and stuff? Haha, your'e a funny guy! ;) And yeah, keep up the awesome, I really hope you manage to get it working with the latest updates eventually, :) Share this post Link to post Share on other sites
Undeceived 392 Posted July 10, 2010 Hey, are you guys planning to get up to OA standards with lasers and thermal and stuff?:rolleyes: Keep up the awesome Just in case you were NOT joking: :)Inv44 is a WWII mod. :) Share this post Link to post Share on other sites
topas 1 Posted July 10, 2010 Just in case you were NOT joking: :)Inv44 is a WWII mod. :) Maybe -if not joking -he thought about a Wunderwaffe of some kind :D Share this post Link to post Share on other sites
Undeceived 392 Posted July 10, 2010 Maybe -if not joking -he thought about a Wunderwaffe of some kind :D Haha :D :D Share this post Link to post Share on other sites
JdB 151 Posted July 30, 2010 (edited) Edit 12345 Edited October 13, 2010 by JdB Share this post Link to post Share on other sites
kremator 1065 Posted July 30, 2010 Hey, are you guys planning to get up to OA standards with lasers and thermal and stuff?:rolleyes: Keep up the awesome OMG I hope you are joking otherwise you'll not be able to show your face again! Share this post Link to post Share on other sites
stephsen 79 Posted July 30, 2010 oh men this bloody patchFPDR ...but good news Jdb,will the first release a normandie map incluted ? Share this post Link to post Share on other sites
JdB 151 Posted July 30, 2010 oh men this bloody patchFPDR ...but good news Jdb,will the first release a normandie map incluted ? It's a (reworked) port, so it will contain roughly the same things as the ArmA1 release, including the map, updated units etc. Without the ArmA1 mini-campaign though, however with Multiplayer missions that do roughly the same things, but with more efficient use of resources (the first mission of the ArmA1 mini-campaign was a performance nightmare for a lot of people). Share this post Link to post Share on other sites
stephsen 79 Posted August 8, 2010 (edited) hey guys Mikebart has released his new island with his new objects and vegitation it looks realy nice and smooth...it reminds me a little bit on the CEAN-mod screens and the normandie map from ofp1 Look at this http://www.youtube.com/watch?v=twmJgI4ln2g with the permission from Mikebart can the INV44 team great maps design. Stephsen:) Edited August 8, 2010 by stephsen Share this post Link to post Share on other sites
Undeceived 392 Posted August 8, 2010 Did you guys get the mod to start with the 1.07 patch in the meanwhile? :j: Share this post Link to post Share on other sites
SFG 1 Posted August 8, 2010 Not yet, still working on a solution. Share this post Link to post Share on other sites
Leopardi 0 Posted August 8, 2010 OMG I hope you are joking otherwise you'll not be able to show your face again! Well nightvision would be realistic Share this post Link to post Share on other sites
JdB 151 Posted August 8, 2010 Did you guys get the mod to start with the 1.07 patch in the meanwhile? :j: Our coder Canukausiuka doesn't have time to look into it, the rest of our members know hardly anything about coding. We have no idea when we'll get it working again. Right now, we're trying to find out when the problem popped up (made more difficult because it's not just a problem on our end, but a problem on our end conflicting with an ArmA2 patch). Share this post Link to post Share on other sites
Undeceived 392 Posted August 9, 2010 Oh dear... Good luck guys! Really looking forward to the mod!! Share this post Link to post Share on other sites
JdB 151 Posted August 13, 2010 The latest beta-patch for ArmA2 seems to have solved the issue (it was related to the vehicles), the mod is working again. It was working in Combined Operations the whole time, which makes it weird. Now we can only hope that BIS won't change it back in the next version of the patch :butbut: Share this post Link to post Share on other sites
Soldat-Hans 0 Posted August 13, 2010 so release in next time? :confused: Or Release, together with Duke Nukem forever? ;) Share this post Link to post Share on other sites
JdB 151 Posted August 14, 2010 We never make any exact statements about the completion-level of a project, as that leads to people thinking "oh, so it's coming out soon", followed by disappoint. For example we can say that there is 10% left to do, but that can take 2 weeks or 9 months. As always, it's "done when it's done". The only release date we will ever give is found in many places, including the opening post of this topic: "The release date is "When it's done". Any questions regarding the release date will be ignored." From [another thread]: Seems time is coming. We make team-builds from basically the very first work (mostly only coding and scripting using BIS units) to the version that is released. That we have a team-build says nothing, since we always have a team-build and interim updates to it that later merge into the new team-build. Share this post Link to post Share on other sites
Bielow 10 Posted August 14, 2010 Dude.... are You helped them ? You know something about config ? :mad: It's better to keep fingers for port D-Day to arma than speak without meaning. Share this post Link to post Share on other sites
Undeceived 392 Posted August 14, 2010 The latest beta-patch for ArmA2 seems to have solved the issue (it was related to the vehicles), the mod is working again. It was working in Combined Operations the whole time, which makes it weird. Now we can only hope that BIS won't change it back in the next version of the patch :butbut: GREAT news, JdB! This sounds good! Good luck! Share this post Link to post Share on other sites