DenisRUS 10 Posted March 14, 2010 I'm pressing TAB but can't get the FCS to work in the M1A1.Is there something else I need to do? have you put your name in clientside_config? Share this post Link to post Share on other sites
si1433 10 Posted March 14, 2010 Does anyone know why the ruck box doesnt appear in the game after being placed in the editor? Share this post Link to post Share on other sites
LandShark126 10 Posted March 14, 2010 (edited) Having an annoying problem - I downloaded all the files of the ACE mod from the wiki mod today and did it the "old fashioned way" by adding in the mod parameters, but when I joined a fully updated server it is saying I'm using an outdated version (the ending is 316 opposed to 319) anyone know how I can update, or how to solve? Thanks in advance. EDIT: I have updated my userconfig. Edited March 14, 2010 by LandShark126 Share this post Link to post Share on other sites
LkFp 10 Posted March 14, 2010 have you put your name in clientside_config? Is that necessary? I was under impression, that filling proper indentity is required only for glasses/masks. Share this post Link to post Share on other sites
VKing 12 Posted March 14, 2010 Is that necessary? I was under impression, that filling proper indentity is required only for glasses/masks. That's right. You do need to have the ace_keys file updated to use the FCS though. Share this post Link to post Share on other sites
LkFp 10 Posted March 14, 2010 ... I downloaded all the files of the ACE mod from the wiki mod today ... And that's the problem. 319 revision was released on friday through SixUpdater "obsoleting" 1.0 stable (rev 316). Use SixUpdater or AddOnSync to stay up2date.. Share this post Link to post Share on other sites
LandShark126 10 Posted March 14, 2010 Ahh, thanks alot. I was just being dense as usual. Thanks again! Share this post Link to post Share on other sites
wiggum2 31 Posted March 14, 2010 Hi, i have asked this some time ago but dont get a answer... If i dont give the player a radio chat option (trigger->Radio Alpha for example) at the beginning of the mission the player (USMC FR) has no radio ! So i cant give him such a radio chat option later in the game. The radio shows up in the inventory but i can use it ! Is there any way to get this work like without ACE ? Share this post Link to post Share on other sites
das attorney 858 Posted March 14, 2010 I thought I'd report this one as I can't find any other reference to it either here or in Google. Whenever I start in the editor using ACE, I get this message: 'check_pbos/' is not a class ('key' accessed) It doesn't seem to have any detrimental effect so I didn't really want to start a new bug report. Just wondering whether anyone else has experienced this? Running latest ACE, CBA etc. I've tried with and without other mods, to the same message. Share this post Link to post Share on other sites
Alex72 1 Posted March 14, 2010 (edited) ^^ Never seen it. Any other addons running? EDIT: Noticed i couldnt use FCS either. I can get it up but not LASE. Numbers keep flashing 0000. Think i got all latest. More testing tomorrow and see if im the bone head or not. Edited March 14, 2010 by Alex72 Share this post Link to post Share on other sites
LkFp 10 Posted March 14, 2010 ... 'check_pbos/' is not a class ('key' accessed) ... The only place I saw 'check_pbos' was in 'ACE_serverconfig.hpp'. Try to check your userconfig/ACE/ACE_serverconfig.hpp and/or compare with ACE's default in @ACE/store/userconfig.tar Share this post Link to post Share on other sites
LJF 0 Posted March 15, 2010 (edited) Sorry to ask again but anyone know if there is a way to get the spent shells to stay on the ground after I've configured my config and it still doesn't work? Edit: Some weapons like the pistols and shotguns work, but the M16 and AK's don't. Alex I've had the same thing, happens quite a bit, not a clue as to why though. Edited March 15, 2010 by LJF Share this post Link to post Share on other sites
spence52490 10 Posted March 15, 2010 Is there a way to use the vanilla weapon skins with ACEX? I like the ACE weapons but I hate the CCO aimpoint and wish to use the regular one. Is there a way to do this? Share this post Link to post Share on other sites
cyberoverlord 10 Posted March 15, 2010 I installed the stable ace2 and when I go into play and load up any of the cobras none of them are armed with hellfire missles, but the apache does have hellfires, and all other helicopters have missiles. What is the problem? Share this post Link to post Share on other sites
maturin 12 Posted March 15, 2010 Is there a way to use the vanilla weapon skins with ACEX? I like the ACE weapons but I hate the CCO aimpoint and wish to use the regular one. Is there a way to do this? For some reason, M16 and M4 CCOs placed in a user-created mission without ACE have the normal optic, the one where you can see a damn. Share this post Link to post Share on other sites
kroky 1 Posted March 15, 2010 @Xeno I would like to say thank you for adding the ability to AI units to heal other units with ace_wounds. The module is really getting better. I made some tests with it and there are some thing which could be improved: - AI always uses bandage, morphine and epinephrine (even if the unit is concious.) - AI says ok, when ordered to heal another unit even if it doesn't have any medical stuff. (I suggest it then should say negative) - AI can't pick up bandages, morphine, epinephrine from box or ground. It only can pick up stuff that goes in the upper (magazines and grenade) slots. I will create another ticket for it, on dev-heaven of course. Thank you for improving ace_wounds. This is definitely a key feature of ACE. Share this post Link to post Share on other sites
katipo66 94 Posted March 15, 2010 Are AI affected by stamina? or should they be? Share this post Link to post Share on other sites
Alex72 1 Posted March 15, 2010 Are AI affected by stamina? or should they be? I think the answer is no and no. Share this post Link to post Share on other sites
HyperU2 11 Posted March 15, 2010 I think the answer is no and they should be. Share this post Link to post Share on other sites
Drumheller 19 Posted March 15, 2010 AI is already difficult enough to control without adding stamina issues into the mix. Can any of the ace team guys please tell me or direct me to somewhere that will tell me how to tighten up the dispersion on a gun to 0? My arma unit does monthly rifle qualifications and we need zero dispersion on our rifles to qualify. Is there a script that we can add to weapons or anything else that will eliminate the dispersion for our rifle range map? ---------- Post added at 01:59 PM ---------- Previous post was at 01:58 PM ---------- @XenoI would like to say thank you for adding the ability to AI units to heal other units with ace_wounds. The module is really getting better. I made some tests with it and there are some thing which could be improved: - AI always uses bandage, morphine and epinephrine (even if the unit is concious.) - AI says ok, when ordered to heal another unit even if it doesn't have any medical stuff. (I suggest it then should say negative) - AI can't pick up bandages, morphine, epinephrine from box or ground. It only can pick up stuff that goes in the upper (magazines and grenade) slots. I will create another ticket for it, on dev-heaven of course. Thank you for improving ace_wounds. This is definitely a key feature of ACE. If I fill an AI medic's backpack up with medical supplies, will he use the medical supplies from his pack or will I constantly have to go in his gear and unpack them for him? Share this post Link to post Share on other sites
m1n1d0u 29 Posted March 15, 2010 the dev team site is down ? i have a redMine 500 error ! Share this post Link to post Share on other sites
LandShark126 10 Posted March 15, 2010 The website is down for me also... it's just mine says page cannot be displayed. Anyone know the reason? Share this post Link to post Share on other sites
LkFp 10 Posted March 15, 2010 Everything is working fine here.. Share this post Link to post Share on other sites
LandShark126 10 Posted March 15, 2010 Thats weird... I've gotten onto the site before, so why wouldn't it be working this time? Just to confirm it is http://localhost:16333/ ? Share this post Link to post Share on other sites
LkFp 10 Posted March 15, 2010 No no.. http://localhost:16333/ is address to SiXUpdater gui when you run SixUpdater. Updater web-site is http://updater.dev-heaven.net/ and dev site is http://dev-heaven.net/projects/ace-mod2/ if I`m not talking about something else.. :) Share this post Link to post Share on other sites