le_culto 0 Posted May 22, 2010 Impressive ! Should be nice to try on the most elevated area of the map. Share this post Link to post Share on other sites
mr.g-c 6 Posted May 22, 2010 Really impressive, so did i understood you right that the "AN/PRC-148" is the radio every single person gets? I thought you get as a ordinary squad-member such a rather short range "motorola" radio, like the models in Arma2 represent :D So a big "119" type radio will be a huge advantage in range/etc. and the "radio-guy" in the squad/platoon will be a person of "advantage" so to speak... Share this post Link to post Share on other sites
Serclaes 0 Posted May 22, 2010 It is a small radio: http://en.wikipedia.org/wiki/AN/PRC-148 But no. Seeing there are 31000 for the US Army, i doubt everyone gets it. Share this post Link to post Share on other sites
kklownboy 43 Posted May 22, 2010 It is a small radio: http://en.wikipedia.org/wiki/AN/PRC-148But no. Seeing there are 31000 for the US Army, i doubt everyone gets it. how many "combat" US ARMY troops do you think are in combat? 31000 is alot of "Combat" troops, and to me would constitute almost everybody(combat troops in combat) has one in Afghanistan .( US ARMY ) Share this post Link to post Share on other sites
Serclaes 0 Posted May 22, 2010 Where did i write "Combat"? Share this post Link to post Share on other sites
noubernou 77 Posted May 22, 2010 Assumptions make... anyways. :) Yea, I imagine not everyone in the US army gets it, but if you are on patrol I assume its pretty often a standard piece of gear. Share this post Link to post Share on other sites
jaynus 10 Posted May 22, 2010 Hey I had a thought, jaynus can easily hook the current channel selected in memory. As in the client selected channel (direct, side, vehicle, global), and perhaps that would be a part of the a2ts interface too? It really helps to have a unified and coherent user interface, it's one of the major shortcomings of ofp/arma. Would you rather jaynus hooked it, or would you like me to make a BIS feature request for it? I think it would be a useful scripting command to have, getCurrentChatChannel or some such.. Yes I could hook these and/or rename them for the addon. The problem we have with this, is we don't want to hotkey too much functionality, so I doubt we'll go this route. I'll still look into it as a feature for arma2lib, but for a2ts3, I don't think so. What we run into is then we have a scenario where people can run and change their radio frequencies. In real life, I don't think many people have things memorized so well as to be running, shooting, AND reaching an arm behind their back and switching frequencies, AND keying their mic all at the same time. The work around for this is that to actually interface with the radio, it stops you. We will, however, allow for an interface that gives information on your current radios (mode,power,freq) so you can see what all your radios are at a glance. Share this post Link to post Share on other sites
Scrub 0 Posted May 22, 2010 Absolutely impressed with you guys. Way to lift Arma to a new level! Comms will be so damn interesting/demanding, can't be taken for granted any longer. Eagerly awaiting your handiwork. Share this post Link to post Share on other sites
noubernou 77 Posted May 22, 2010 Absolutely impressed with you guys. Way to lift Arma to a new level! Comms will be so damn interesting/demanding, can't be taken for granted any longer. Eagerly awaiting your handiwork. Thanks, today is our break day though. Hanging out with Jaynus at his wifes birthday party today. :) Break needed though. We been pretty much working on this non-stop, unless we are sleeping or doing work/school... Probably like 70 hours each! :butbut: Share this post Link to post Share on other sites
Darkhorse 1-6 16 Posted May 22, 2010 I have one question. Who told you guys you can have lives outside of A2T? It's not allowed! :p Hope you guys get some free time & stop by the 506th server again some time. :D Share this post Link to post Share on other sites
Smurf 12 Posted May 22, 2010 Indeed, impressive work. Those maps are made in real-time, ingame? I mean, they're updated in which frenquecy? I´m still with my jaw dropped... Share this post Link to post Share on other sites
noubernou 77 Posted May 22, 2010 Indeed, impressive work.Those maps are made in real-time, ingame? I mean, they're updated in which frenquecy? I´m still with my jaw dropped... Quality is based on the transmitter to receiver. That point to point calculation is made in real time as both parties move around. These maps are generated from the same algorithm, just its a transmitter to a 50x50 meter sample made every 50 meters across the whole map (90,000 samples in all). The maps give a general idea of where quality is good and bad based off of a the transmitters location and where you were to be receiving (on an AN/PRC-119). We wanted to do the math for every 50 meters to every 50 meters but that is something like 8.1 million samples and the run time was like 548 days... :D Each of these signal maps takes about an hour to two hours to generate the data for. :) I bet I could distribute the load to people playing the game haha, but meh, not worth it. Share this post Link to post Share on other sites
noubernou 77 Posted May 22, 2010 I have one question. Who told you guys you can have lives outside of A2T? It's not allowed!:p Hope you guys get some free time & stop by the 506th server again some time. :D Ya, will do. My friend Tiir and I really like your server (when it plays Dom) on Duala. :) Hope to see you guys using our version of A2TS3 in the future! :D Share this post Link to post Share on other sites
m1n1d0u 29 Posted May 22, 2010 release your a2ts3 version and you see lot of server play with that =) Share this post Link to post Share on other sites
gonk 0 Posted May 22, 2010 Yes I could hook these and/or rename them for the addon. The problem we have with this, is we don't want to hotkey too much functionality, so I doubt we'll go this route. . I guess once this addon is up and running you could look at this feature request. If ARMA2 had better adjustment for setting-up the VOX (voice operated transmission) like TS3 does. People could just leave direct chat always running. Then you only need to press a button to use the radio and not to talk to the guy next to you.. Will this addon run without ACE, I have only used it on ACE servers. Just a question as a lot of servers still do not like the ACE addon due to bugs/crashing/extra CPU Load. Thanks for the effort guys... Can hardly for the update. Now stop socialising and get back to work... TIC. Share this post Link to post Share on other sites
oktane 0 Posted May 22, 2010 Yes I could hook these and/or rename them for the addon. The problem we have with this, is we don't want to hotkey too much functionality, so I doubt we'll go this route. I'll still look into it as a feature for arma2lib, but for a2ts3, I don't think so. What we run into is then we have a scenario where people can run and change their radio frequencies. In real life, I don't think many people have things memorized so well as to be running, shooting, AND reaching an arm behind their back and switching frequencies, AND keying their mic all at the same time. The work around for this is that to actually interface with the radio, it stops you. We will, however, allow for an interface that gives information on your current radios (mode,power,freq) so you can see what all your radios are at a glance. I didn't expect using the chat chan to do everything. :) But like the old one had yelling/short/long, they may be related to be direct/group/side. Or perhaps just one channel that is designated the 'radio' (like side?), and another which is 'yell'(direct). I didn't want to make it so the radio was easy to use, as much as I wanted the gui to be coherent. The real benefit would be that players would always be on the correct chat channel for text messages and markers. Because those are the folks they are talking to on the radio, I imagine 99% of the time that those are the people the markers/chat is relevant to. That's all it relates to really, chat/markers and having the keys people already know. (and less 'Custom' keys) So it's not super important, just an idea. Perhaps if you do offer that feature in armalib, I will make a simple addon that resets the channel to side after each use. However, I'm very doubtful people aren't going to dl/use it unless they already have arma2TS/armalib. (think about it, to use simple chat addon user needs armalib, can't use beta, etc) This is why I suggested it be implemented in arma2TS. And besides that, the marker/chat issue is moot in coop, other than the possible usability improvements that reusing the old interface may/may not provide. I hate feature creep.. yet here I am. :( Share this post Link to post Share on other sites
Berliner19 0 Posted May 23, 2010 Any News for the release today? Share this post Link to post Share on other sites
xeno 234 Posted May 23, 2010 Any News for the release today? Give them some time... They have worked about 90 hours last week on the new version and simply need some sleep :) Xeno Share this post Link to post Share on other sites
Berliner19 0 Posted May 23, 2010 Give them some time...They have worked about 90 hours last week on the new version and simply need some sleep :) Xeno NOOOOOOOOO i cant wait^^. Share this post Link to post Share on other sites
noubernou 77 Posted May 23, 2010 Berliner... Today was are hopeful release date. It might happen in some form or another. :) But also it would be ahead of schedule! :p http://dev-heaven.net/projects/a2ts3/roadmap Also remember when we talk about today and tomorrow and other things its from a US West Coast time. :p Its 10AM here and I just woke up! :) Now to go and review data from a batch of signal maps I ran last night (if ArmA2 didn't crash and burn in the middle of them!). Share this post Link to post Share on other sites
m1n1d0u 29 Posted May 23, 2010 oh yeah we see that , you live in tacoma =) Share this post Link to post Share on other sites
jaynus 10 Posted May 24, 2010 Two new videos from last night, since wea re putting the polishing touches on and bug fixing now :) #1 - New Signal Quality Test This includes squawk, new distortion numbers, moving lips, and tons of internal changes :) b1OE6bss2zs #2 - Droppable Radio Demo It was late, so the video could be way cooler...but this just shows, you can drop, pickup and trade radio's and all knob and frequency setting are saved and attached to that radio, so if anyone else picks it up, its the same settings..that means real RTO's! YYdiRdTsNlo Share this post Link to post Share on other sites
m1n1d0u 29 Posted May 24, 2010 can we hope to have a release today ? i love the two video Share this post Link to post Share on other sites
themaster303 22 Posted May 24, 2010 thats unfair ;) dont tease us such great things. it hurts to the bone we cant use it :D must say really great stuff you are doing. cant wait, but take your time to polish. great work !! Share this post Link to post Share on other sites
Meek 10 Posted May 24, 2010 Looking forward to using it! I will probably need a tutorial about using all those buttons and knobs though... Share this post Link to post Share on other sites