Schancky 10 Posted March 9, 2010 cheers. will give it a go tomorrow. Looking forward to it! :) Share this post Link to post Share on other sites
arb 11 Posted March 9, 2010 and as a sidenote...if you add a ditch into a steep enough hill, you could make it look like it dug in right in the middle of where the hill and flater sufaces meet! i saw a pic of this, but have not beable to find it. so if i do ill post it.EDIT: ok this is not the pic im talking about(i dont think its even in afghan), but it kinda has the same idea! exect the other side being flater..and possibly near a road or good point for an ambush! http://i.dailymail.co.uk/i/pix/2009/07/31/article-1203501-05E98A35000005DC-565_468x309.jpg got what you mean, I think. Share this post Link to post Share on other sites
soldier2390 0 Posted March 9, 2010 (edited) lol yeah sorry its hard to explain, or even find a decent refference pic!btw like the second texture Schancky posted! maby this pic is better..but imagen one side taller(but as part of the terrian..and minus all that boom boom in side it lol) as it make it better for fighting, cause some times the enemy could blend into the back drop(as with out thier whole head and torso Silhouette will stick out!)..which makes for easy picking off... http://cache3.asset-cache.net/xc/694288.jpg?v=1&c=IWSAsset&k=2&d=77BFBA49EF878921F7C3FC3F69D929FD4AFD7DEEB774FCAD3209056744303CC9F8863F98C9F4E162 Edited March 9, 2010 by soldier2390 Share this post Link to post Share on other sites
ebanks129 10 Posted March 10, 2010 arb, those are looking great even with clutter mixed into them:icon_eek: Share this post Link to post Share on other sites
AnimalMother92 10 Posted March 10, 2010 map is looking bloody brilliant I dare say ;) Share this post Link to post Share on other sites
krazikilla 5 Posted March 10, 2010 (edited) ye,looks already pretty good :) still its a bit too tight, if one is crouching and aiming, anotherone hardly can pass behind him. make it 1m more wide and the shape is great! the texture is not really the best for now, but i think you are goin to improve it! bit darker for example. Edited March 10, 2010 by KrAziKilla Share this post Link to post Share on other sites
arb 11 Posted March 10, 2010 quick update, been working on the roads/ tracks. taking shape...:p Share this post Link to post Share on other sites
warden308 0 Posted March 10, 2010 Looking awesome Arb. Can't wait to get playing on it. Share this post Link to post Share on other sites
Schancky 10 Posted March 10, 2010 Looks great man!! Share this post Link to post Share on other sites
caprera 0 Posted March 10, 2010 getting better & better Share this post Link to post Share on other sites
topas 1 Posted March 10, 2010 Browsed through cgtextures.com, my guess would be you'd probably find something suitable in the Soil/Sand with pebbles or Roads/Dirt Roads categories. It's also good to have a look at the Scrap/Stone debris category. Good hunting! And thanks for cool updates Share this post Link to post Share on other sites
arb 11 Posted March 11, 2010 Browsed through cgtextures.com, my guess would be you'd probably find something suitable in the Soil/Sand with pebbles or Roads/Dirt Roads categories.It's also good to have a look at the Scrap/Stone debris category. Good hunting! And thanks for cool updates Thanks, some excellent textures there. Share this post Link to post Share on other sites
Hans Ludwig 0 Posted March 11, 2010 Finally a smaller island. Wow, I can't believe I'm saying that after loving the whole idea behind the original OFP. Share this post Link to post Share on other sites
arb 11 Posted March 11, 2010 been working on getting the irrigation ditch as a road so that its easier to put on the map. think it will be ok, just hoping AI don't try to drive down it :) Share this post Link to post Share on other sites
darkfenix100 0 Posted March 11, 2010 hey arb you are a master :D how it coming on i had to wipe my comp today so i lost everything :( Share this post Link to post Share on other sites
arb 11 Posted March 11, 2010 hey arb you are a master :D how it coming on i had to wipe my comp today so i lost everything :( coming along ok. not good, :butbut: had to do the same a few weeks ago and lost everything, thankfully it was only an island I was messing about with rather than a real project. Share this post Link to post Share on other sites
arb 11 Posted March 11, 2010 Thanks to the BIS sample models I have been able to create an irrigation ditch which is a road object and also has grass clutter attached to it. Needs more clutter adding but gives you an idea of what I have. no issues performance wise either. Share this post Link to post Share on other sites
warden308 0 Posted March 11, 2010 That is sweet mate. Looking rather epic! Share this post Link to post Share on other sites
AnimalMother92 10 Posted March 11, 2010 this is getting seriously impressive. SRSLY. Share this post Link to post Share on other sites
darkfenix100 0 Posted March 11, 2010 i am having a few issues converting tga files to paa files in o2 and its doing my head in Share this post Link to post Share on other sites
Schancky 10 Posted March 11, 2010 Very very VERY Nice work arb! What a peice of art! Bloody fantastic!!!! Share this post Link to post Share on other sites
the_antipop 10 Posted March 12, 2010 Looking fantastic. Can't wait. Share this post Link to post Share on other sites
icebreakr 3157 Posted March 12, 2010 Nice, how does the AI handle the new obstacles? Share this post Link to post Share on other sites
Razinski 10 Posted March 12, 2010 Project Reality's units will go very nicely with this map Share this post Link to post Share on other sites