gachopin 40 Posted February 11, 2010 (edited) Hi all :) I released train addon with script sample. This is still beta version. Player can't operate this(means script control only). I'll update operatable one someday. Download addon -> gac_train.pbo script sample -> gac_train_test.chernarus Trains will stop when arrived last station. gac_train.pbo isn't binalized. So you can make original train by remodel this. *attension, train_invisible.p3d don't have geometry lod because this uses attachto function. I've not tested multiplay.(I think init.sqf need exec by local) Edited February 11, 2010 by Gachopin Share this post Link to post Share on other sites
dmarkwick 261 Posted February 11, 2010 Whooo - nice :) This ought to make things interesting :) Share this post Link to post Share on other sites
soldier2390 0 Posted February 11, 2010 wow very cool now i can make missions to blow up a enemy convy of tanks being transported by train! Share this post Link to post Share on other sites
TRexian 0 Posted February 11, 2010 This is actually a HUGE oversight by BI IMHO because so much of the world depends on trains for travel and commerce. Great job even getting a proof-of-concept going! :) Share this post Link to post Share on other sites
thales100 10 Posted February 11, 2010 Very nice Gachopin, thanks. Share this post Link to post Share on other sites
dimitri_harkov 10 Posted February 11, 2010 That's great! Thank you very much :) Share this post Link to post Share on other sites
Sgt.Spoetnik 10 Posted February 11, 2010 looking really good, need some work but looking real promising, indeed a great asset for Arma2. Share this post Link to post Share on other sites
Aeneas2020 10 Posted February 11, 2010 Whooo - nice :)This ought to make things interesting :) surely you mean whoo whooo nice? great work! Share this post Link to post Share on other sites
manzilla 1 Posted February 11, 2010 I've been waiting to see this. I think I remember you talking about doing this, or maybe it was someone else, regardless this looks interesting. Thanks for all the hard work! Share this post Link to post Share on other sites
minimalaco 30 Posted February 11, 2010 wooow :D nice Share this post Link to post Share on other sites
Guest Posted February 11, 2010 Release frontpaged on the Armaholic homepage. gac train v0.8 Share this post Link to post Share on other sites
gachopin 40 Posted February 12, 2010 Thank you fox for your mirror :) Share this post Link to post Share on other sites
Calgar 10 Posted February 12, 2010 wow, great work mate! This will feature in a slew of missions, and might even have a place in warfare mode for transport and logistics. AWESOME Share this post Link to post Share on other sites
Rough Knight 9 Posted February 12, 2010 Awesome mate......Well done. I wonder if BIS have plans for something like this in a patch someday. This will give mission makers some new ideas : ) Thanks Frosty Share this post Link to post Share on other sites
nuggetz 0 Posted February 12, 2010 Wow, nice job dude. Can't wait for this to be polished up a bit more as the trains were jumping all over the place and I couldn't figure out a way to get in the train. I'd love to take a nice ride around Cher-anus. I hope that the limitations in the game don't impede your progress with this mod. So many train tracks to populate with trains. Would really add to the atmosphere. The game world in general even with civilians seems pretty barren and this will improve things alot. Even if you can't control them would be ok as long as you could hitch a ride. Does anyone know if it's possible to "ride" something in arma while being able to walk around on it? I tried jumping into a Chinook but things got crazy when it left the ground. I fell right thru it. Is this a limitation with the game engine? If there's a way around this then this train mod would be super sweet! Keep up the good work!!!!!! Share this post Link to post Share on other sites
armatech 8 Posted February 12, 2010 (edited) hey mate nice job i fixed up a few RPT errors and tidyed up your config http://rapidshare.com/files/349505087/gac_train.7z also a fix for train.sqf _trains = _this select 0; _rails = _this select 1; _start = _this select 2; _train = _trains select 0; [_train,0,_trains,_rails,_start] execVM "script\train\movetrain.sqf"; _alltrain = count _trains; _alltrain = _alltrain - 1; if(_alltrain > 1)then { for "_i" from 1 to _alltrain do { _back_train = _trains select _i; [_back_train,_i,_trains,_rails,_start] execVM "script\train\movetrain.sqf"; }; }; Just recoded the whole mission to keep to a file system thats common for other modders its up to you if you use it or not but i just find it easy to update and convert code that has propper formatting http://rapidshare.com/files/349518503/gac_train_test.chernarus.7z good job non the less Edited February 12, 2010 by armatech Share this post Link to post Share on other sites
gachopin 40 Posted February 12, 2010 thank you armateck :) Share this post Link to post Share on other sites
eble 3 Posted February 12, 2010 great work mate, I'm very happy now :) Share this post Link to post Share on other sites
blazer01 0 Posted February 12, 2010 Sweet! i was goin to say that :P lol sweet and nice work Share this post Link to post Share on other sites
wika_woo 182 Posted February 12, 2010 wow, this is great... Finally full use of those rail roads Share this post Link to post Share on other sites
Tobie 10 Posted February 12, 2010 nice script! actually the train and the wagons only need to be configured as a vehicle because of the seats. starting up and stopping can be done via action menue from the train. an underground railway would be also very cool! :D Share this post Link to post Share on other sites
runforrest 10 Posted February 12, 2010 wow, i knew some day someone would mod trains for arma2 but i didnt expected it a half year after release. thank u :pc: p.s. regarding the problem being able to move in a moving vehicle i believe i read something about that in the stargate mod forums. if i remember right they found a way that it is possible to walk inside a spaceshipe while it is flying. stargatemod-forum Share this post Link to post Share on other sites
Undeceived 392 Posted February 12, 2010 (edited) :D This reminds me of some adventures in Brazil when we climbed on those diesel trains (as slow as the one in the video) and hid ourselfes on the top and traveled to the next village, in the middle of the night... And then, well, we had to return on foot, we arrived home at 5am in the morning. :D Edited February 12, 2010 by Undeceived Share this post Link to post Share on other sites