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gachopin

gac_train with script sample 0.8

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Hi all :)

I released train addon with script sample.

This is still beta version.

Player can't operate this(means script control only).

I'll update operatable one someday.

gac_train08.jpg

Download

addon -> gac_train.pbo

script sample -> gac_train_test.chernarus

Trains will stop when arrived last station.

gac_train.pbo isn't binalized. So you can make original train by remodel this.

*attension, train_invisible.p3d don't have geometry lod because this uses attachto function.

I've not tested multiplay.(I think init.sqf need exec by local)

Edited by Gachopin

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This is actually a HUGE oversight by BI IMHO because so much of the world depends on trains for travel and commerce.

Great job even getting a proof-of-concept going! :)

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Whooo - nice :)

This ought to make things interesting :)

surely you mean whoo whooo nice?

great work!

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I've been waiting to see this. I think I remember you talking about doing this, or maybe it was someone else, regardless this looks interesting. Thanks for all the hard work!

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wow, great work mate! This will feature in a slew of missions, and might even have a place in warfare mode for transport and logistics. AWESOME :yay:

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Awesome mate......Well done.

I wonder if BIS have plans for something like this in a patch someday.

This will give mission makers some new ideas : )

Thanks

Frosty

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Wow, nice job dude. Can't wait for this to be polished up a bit more as the trains were jumping all over the place and I couldn't figure out a way to get in the train. I'd love to take a nice ride around Cher-anus. I hope that the limitations in the game don't impede your progress with this mod. So many train tracks to populate with trains. Would really add to the atmosphere. The game world in general even with civilians seems pretty barren and this will improve things alot. Even if you can't control them would be ok as long as you could hitch a ride.

Does anyone know if it's possible to "ride" something in arma while being able to walk around on it? I tried jumping into a Chinook but things got crazy when it left the ground. I fell right thru it. Is this a limitation with the game engine? If there's a way around this then this train mod would be super sweet! Keep up the good work!!!!!!

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hey mate nice job

i fixed up a few RPT errors and tidyed up your config

http://rapidshare.com/files/349505087/gac_train.7z

also a fix for train.sqf

_trains = _this select 0;
_rails = _this select 1;
_start = _this select 2;
_train = _trains select 0;
[_train,0,_trains,_rails,_start] execVM "script\train\movetrain.sqf";
_alltrain = count _trains;
_alltrain = _alltrain - 1;
if(_alltrain > 1)then
{
for "_i" from 1 to _alltrain do 
{
 _back_train = _trains select _i;
 [_back_train,_i,_trains,_rails,_start] execVM "script\train\movetrain.sqf";
};
};

Just recoded the whole mission to keep to a file system thats common for other modders its up to you if you use it or not but i just find it easy to update and convert code that has propper formatting

http://rapidshare.com/files/349518503/gac_train_test.chernarus.7z

good job non the less

Edited by armatech

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great work mate, I'm very happy now :)

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wow, this is great... Finally full use of those rail roads :yay:

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nice script! actually the train and the wagons only need to be configured as a vehicle because of the seats. starting up and stopping can be done via action menue from the train.

an underground railway would be also very cool! :D

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wow, i knew some day someone would mod trains for arma2 but i didnt expected it a half year after release.

thank u :pc:

p.s. regarding the problem being able to move in a moving vehicle i believe i read something about that in the stargate mod forums. if i remember right they found a way that it is possible to walk inside a spaceshipe while it is flying. :scratchchin:stargatemod-forum

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:D This reminds me of some adventures in Brazil when we climbed on those diesel trains (as slow as the one in the video) and hid ourselfes on the top and traveled to the next village, in the middle of the night...

And then, well, we had to return on foot, we arrived home at 5am in the morning. :D

Edited by Undeceived

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