9re@se-itenin 10 Posted January 25, 2010 Hi, When your comrade yells something like "2 hour front", what does it mean ? Thanks Share this post Link to post Share on other sites
Requiem007 10 Posted January 25, 2010 "To our front" is a contact report (most likely to report enemy presence) that refers to the team's 12 o' clock or front direction. So if we were together as a team in the field. I spot someone ahead of us, I will say "Contact, to our front, far." Hope I helped you on the matter, Requiem. Share this post Link to post Share on other sites
Pulverizer 1 Posted January 25, 2010 12-hour clock face direction relative to your squad leader's general direction of movement. A very inaccurate and unreliable means of communicating direction obviously. Share this post Link to post Share on other sites
Shadow NX 1 Posted January 25, 2010 The good old clock down left on screen with type of enemy and a meters estimation worked so perfectly well in OFP and ArmA i guess i will never understand what gave BIS the idea to change this. But is a story as old as ArmA2. Share this post Link to post Share on other sites
9re@se-itenin 10 Posted January 25, 2010 thanks. man, i don't even know who my squad leader is? hahaha.. Share this post Link to post Share on other sites
jasonnoguchi 11 Posted January 25, 2010 To our front Share this post Link to post Share on other sites
Simon C 0 Posted January 25, 2010 thanks. man, i don't even know who my squad leader is? hahaha.. If you have ID diamonds enabled, then when you open your map and close it again, the leader should have a double chevron symbol in his diamond. Share this post Link to post Share on other sites
Clavicula_nox4817 0 Posted January 25, 2010 The good old clock down left on screen with type of enemy and a meters estimation worked so perfectly well in OFP and ArmA i guess i will never understand what gave BIS the idea to change this.But is a story as old as ArmA2. Boy you said it. 90% of the time, the little directions they call out are way off, or so vague that spotting is extremely difficult. The old clock system was great, and I was surprised to see it go. Share this post Link to post Share on other sites
jasonnoguchi 11 Posted January 25, 2010 Boy you said it. 90% of the time, the little directions they call out are way off, or so vague that spotting is extremely difficult. The old clock system was great, and I was surprised to see it go. Thats why they turned off the voice reporting in the ACE2 mod. Its basically useless. That is also why the map is so useful. Share this post Link to post Share on other sites
santafee 10 Posted January 25, 2010 Its 100% useless.. And im still waiting for an statement why remove such a important feature, replacing it with a thing which makes ZERO Sense...... Share this post Link to post Share on other sites
dmakatra 1 Posted January 25, 2010 IIRC, the reason that Ondrei stated was that they tried to make the voices sound more natural and human. How this was supposed to make it sound more natural the story does not tell... Share this post Link to post Share on other sites
S-M 10 Posted January 25, 2010 "To the North" would have been superior in every single way. Share this post Link to post Share on other sites
archsceptic. 10 Posted January 25, 2010 (edited) "2 hour front" - "To our front". :D Reminds me of this: Edited January 25, 2010 by archsceptic. Share this post Link to post Share on other sites
NoRailgunner 0 Posted January 25, 2010 lol classic misheard <object width="425" height="344"><param name="movie" value="http://www.youtube.com/watch?v=gg5_mlQOsUQ&hl=de_DE&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=gg5_mlQOsUQ&hl=de_DE&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object> Share this post Link to post Share on other sites
alicatt 10 Posted January 25, 2010 lol classic misheard Thanks! something new to listen to Share this post Link to post Share on other sites
Rayers12 19 Posted January 26, 2010 I disagree. A setting to make a unit well trained and use the clock indicator rather than to our front, which is far more accurate to RL; would be very welcome. Share this post Link to post Share on other sites
jasonnoguchi 11 Posted January 26, 2010 Well, the fire commands I learnt in infantry school in RL is actually VERY different and very very hard to use in game, so, either way, its gamey and not accurate to RL. So, lets just do what works in game. So far, the clock indicator does work better (not because its more accurate to RL). Share this post Link to post Share on other sites
Shadow NX 1 Posted January 26, 2010 (edited) The thing is that with all that dense grass and plants everywhere it became extremely hard to spot enemies in ArmA2. So BIS was probably thinking that its still not hardcore enough and added that new reporting system that noone likes and in most reviews was one of the big minus things that lead to low scores ( alogn with many other v.1.0 bugs ). It worked so well before, a enemy spotted, a note from the squad like rifleman 6 o´clock 200meters, a lil clock indicator came up so i knew where exactly i have to turn for this reported direction. I followed this, saw the enemy and shot him. Not terrible realistic but better than a worse system thats also not very realistic and just leads to endless trial and error and save/load orgies. Now that would be something if any of the advanced scripters could bring that back. Even better BIS in OP:A but thats as likely as snow in hell i guess. Edited January 26, 2010 by Shadow NX Share this post Link to post Share on other sites
9re@se-itenin 10 Posted January 26, 2010 i am confused now. was what i heard "2 hour front" or "to our front"? And to whose front??? anyway, i gather its useless anyhow. Share this post Link to post Share on other sites
mrcash2009 0 Posted January 26, 2010 Completely agree on all counts. Vague reports just adds panic and confusion in a firefight, maybe thats the "realism" BIS wanted, but its constant on all reports. In fact the more I think about it so far I have never zeros in on any enemy via unit calls since I got this game. B.R.I.N.G - T.H.E - S.O.D.D.I.N.G - C.L.O.C.K - S.Y.S.T.E.M - B.A.C.K You can keep the calls, but if they bring the clock system back to pop up, at least that would help, I know most turned it off in Arma1 and used the calls only for realism, but as we don't have that luxury, the clock would be nice. Share this post Link to post Share on other sites
dmakatra 1 Posted January 26, 2010 (edited) I really don't see the clock as unrealistic. It's an abstraction of the game's lack of situational awareness compared to real life. In a real life situation, you'd be quite sure what was front, back, left and right, but in ArmA 2, since it's all based on a code snippet rather than logic the directions are often not very natural. For example, if you'd be attacking a town in real life then the town would be front. In ArmA 2, it's all based on whatever direction the leader might be travelling at the moment. In real life you also have pointing and waving, which you don't have in ArmA 2. Edited January 26, 2010 by dmakatra Share this post Link to post Share on other sites
walker 0 Posted January 26, 2010 Hi all Suggested form for human contact reports that BIS might like to copy: http://community.bistudio.com/wiki/Contact_Reports Kind Regards walker Share this post Link to post Share on other sites
max power 21 Posted January 26, 2010 In regards to 'whose front' they are referring. They are referring to the front of the formation. BIS has recently changed how the formation works, and 'our front' is now to the front of the leader, as opposed to the front of the last direction moved. Share this post Link to post Share on other sites
oxmox 73 Posted January 26, 2010 The best is if your AI reports... Enemy sighted..... where ? At 158347....LOL Well, this could be improved aswell with more clear directions and not just coordinates but compass directions at least. Share this post Link to post Share on other sites