Schröder 10 Posted June 2, 2010 great News thanks. Share this post Link to post Share on other sites
oldbear 390 Posted June 2, 2010 :( I get an error message about the pilot.pbo being corrupted ... Share this post Link to post Share on other sites
Yac 10 Posted June 2, 2010 Old Bear said ... I get an error message about the pilot.pbo being corrupted ... I have the same :( Share this post Link to post Share on other sites
csj 0 Posted June 2, 2010 Updated Pilot Pbo for theFew_Ver_100525 Share this post Link to post Share on other sites
Guest Posted June 2, 2010 New version frontpaged on the Armaholic homepage. the FEW v.100525 Share this post Link to post Share on other sites
B17gunner98th 10 Posted June 2, 2010 (edited) Thanks! The B17 is very good for a WIP! Any way to man any of the turrets? Edited June 2, 2010 by B17gunner98th Share this post Link to post Share on other sites
j rock 10 Posted June 2, 2010 superb whata blast to fly the b17, yeah yeah it slow it can't turn for shit but it is dam reallllll unlike the offical c130 dang that thing maneuver like a f16. and the sound too r bloody amazing if i turn my speaker loud enough my granny properly gonna drag me to hide under the table thinking we getting a bomb raid Share this post Link to post Share on other sites
JojoTheSlayer 35 Posted June 2, 2010 Nice, I actually think some of the pictures look like a ground mod for IL2. As in the planes, game wise, look similar to IL2 ones. Share this post Link to post Share on other sites
csj 0 Posted June 3, 2010 Thanks! The B17 is very good for a WIP! Any way to man any of the turrets? I use this script ;;;put this in plane init = ;;;[this,player,gunPos]exec"InGun.sqs"; ;;; GUNS="VARcheekRGun","VARcheekLGun","VARtopGun","VARbackGun","VARballGun","VARwaistLGun","VARwaistRGun","VARtailGun" _plane = _this select 0; _gunner = _this select 1; _plane_Gun = _plane getVariable "VARtopGun"; ;;;(gunner _plane_Gun) action ["eject", vehicle (_plane_Gun)] ; (gunner _plane_Gun) action ["eject", _plane]; deleteVehicle (gunner _plane_Gun); ~.2 _gunner moveInGunner _plane_Gun; ?(_gunner == player)and(player != leader group player) : [_gunner] join grpnull; @(count crew (_plane_Gun))<=0; _ActionEject =_gunner addAction ["Parachute", "\CSJ_chute\scripts\ejectEast.sqs"]; ~10 _gunner removeAction _ActionEject Exit Put this in init of plane you want to be in [this,player,gunPos]exec"InGun.sqs"; gunPos is not working yet, so chosen gunPos has to be added in sqs atm. List of available gun positions "VARcheekRGun","VARcheekLGun","VARtopGun","VARbackGun","VARballGun","VARwaistLGun","VARwaistRGun","VARtailGun" Whichever gun you want to man goes in here. eg: top gun = _plane_Gun = _plane getVariable "VARtopGun"; Share this post Link to post Share on other sites
tim0288 10 Posted June 6, 2010 How can i force the b17 to drop bombs at a certain waypoint. i have tried {this fire "b17bomblauncher"} but it does not do anything. Share this post Link to post Share on other sites
csj 0 Posted June 7, 2010 How can i force the b17 to drop bombs at a certain waypoint. i have tried {this fire "b17bomblauncher"} but it does not do anything. As I mentioned above I have not started on bombs yet but one sqs I use which works fine is this in init of each plane [plane,target,distance]exec"bombem.sqs"; plane = this target = name of a target or target marker distance = distance from the target to release the bombs All missions I have done I fly bombers at 800 to 900 alt so their init looks like "this setPos [(getPos this select 0),(getPos this select 1),(getPos this select 2)+800]; this flyInHeight 800;[this,factory,1800] exec "bombem.sqs""; distance = 1800 is ideal for this height ;;drop bombs by CSJ ;;bombem.sqs;; _plane = _this select 0; _zone = _this select 1; _distance = _this select 2; @(_plane distance _zone)<2000; titleText ["Approaching Target", "PLAIN"] leader _plane groupChat "Approaching Target" @(_plane distance _zone)<_distance; _ammo = _plane ammo "B17bomblauncher"; ?(_ammo <= 0): Exit ?!(alive _plane): Exit titleText ["Bombs Away", "PLAIN"] leader _plane groupChat "Bombs Away" _i=0; #dropbombs _bombL = "500lb" createVehicle [0,0,900]; _bombL attachTo [_plane,[-1,2.5,-4]]; ~0.01 detach _bombL; _bombR = "500lb" createVehicle [0,0,900]; _bombR attachTo [_plane,[1,2.5,-4]]; ~0.01 detach _bombR; ~0.3 hint format["%1",_i]; _i=_i+1; ?_i <=7 : goto "dropbombs"; Exit I generally fly 2 squadrons of 8 to 12 bombers in each so the targets 99 times out of 100 will be destroyed. No quarantees with 1 or 2 bombers. Hope this helps, works for me. Obviously it can be improved on. Share this post Link to post Share on other sites
roofs 10 Posted June 17, 2010 Hi TheFEW creators! Awesome job! I would like to know, it is possible to creat new planes like FW-190, P-47 and P-51? And maybe you can later creat the some skins too? Thank you alot! Share this post Link to post Share on other sites
Darkhorse 1-6 16 Posted June 17, 2010 CSJ is actually the only person working on the FEW. Share this post Link to post Share on other sites
roofs 10 Posted June 17, 2010 (edited) Thanks CSJ! You did great job. But if you have a time and willing, please creat for us those some planes! We ("aces") will be gratitude to you! P.S. maybe you can replace Bf 109 skins from ArmA to ArmA2? Edited June 17, 2010 by roofs Share this post Link to post Share on other sites
B17gunner98th 10 Posted June 17, 2010 the FEW has got a good base map for mission building now.Perfect terrain for the planes but it has not been populated and atm with other projects I have put this on hold. The B17s work nicely in large formations because it is not overly hilly where as chenuras terrain kills any such missions. Otherwise I would have updated the mod by now. He has put it on hold atm. Share this post Link to post Share on other sites
[aps]gnat 28 Posted June 17, 2010 Finally got to play with the new version. More awesome! Love the B17 Share this post Link to post Share on other sites
roofs 10 Posted June 18, 2010 Sorry, maybe im wrong but did something has changed with the new one FEW planes? I replaced old addon with new one and seems like planes shooting little bit different. I flew by BF109 and when i shooted, its looks like bullets going from just right wing. I think its harder to hit target now - but maybe im wrong. Share this post Link to post Share on other sites
R0adki11 3949 Posted June 18, 2010 @roofs maybe re-download the addon pack and reinstall? Share this post Link to post Share on other sites
colonel29 0 Posted June 19, 2010 thanh so much for your B-17 :bounce3: Share this post Link to post Share on other sites
fighterman 10 Posted June 19, 2010 this mod is amazing Share this post Link to post Share on other sites
colonel29 0 Posted June 20, 2010 b17 shot by German dca somewhere in Britanny in August 1943 the Few is a great mod :don 13: Share this post Link to post Share on other sites
jgaz-uk 132 Posted July 2, 2010 Nice addon dude Q. When we start a mission we get an error saying You cannot play/edit this mission bla bla etc downlodable content deleted etc "few_air" click on continue & it still works no prob any idea what thats all about??? Share this post Link to post Share on other sites
colonel29 0 Posted July 9, 2010 nothing new on the FEW front ? Share this post Link to post Share on other sites
csj 0 Posted July 10, 2010 I have not even opened the folder since the last update. Too busy. Share this post Link to post Share on other sites