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I get an error message about the pilot.pbo being corrupted ...

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Old Bear said ...

I get an error message about the pilot.pbo being corrupted ...

I have the same :(

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Thanks! The B17 is very good for a WIP! Any way to man any of the turrets?

Edited by B17gunner98th

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superb whata blast to fly the b17, yeah yeah it slow it can't turn for shit but it is dam reallllll unlike the offical c130 dang that thing maneuver like a f16.

and the sound too r bloody amazing if i turn my speaker loud enough my granny properly gonna drag me to hide under the table thinking we getting a bomb raid

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Nice, I actually think some of the pictures look like a ground mod for IL2.

As in the planes, game wise, look similar to IL2 ones.

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Thanks! The B17 is very good for a WIP! Any way to man any of the turrets?

I use this script

;;;put this in plane init =

;;;[this,player,gunPos]exec"InGun.sqs";

;;; GUNS="VARcheekRGun","VARcheekLGun","VARtopGun","VARbackGun","VARballGun","VARwaistLGun","VARwaistRGun","VARtailGun"

_plane = _this select 0;

_gunner = _this select 1;

_plane_Gun = _plane getVariable "VARtopGun";

;;;(gunner _plane_Gun) action ["eject", vehicle (_plane_Gun)] ;

(gunner _plane_Gun) action ["eject", _plane];

deleteVehicle (gunner _plane_Gun);

~.2

_gunner moveInGunner _plane_Gun;

?(_gunner == player)and(player != leader group player) : [_gunner] join grpnull;

@(count crew (_plane_Gun))<=0;

_ActionEject =_gunner addAction ["Parachute", "\CSJ_chute\scripts\ejectEast.sqs"];

~10

_gunner removeAction _ActionEject

Exit

Put this in init of plane you want to be in [this,player,gunPos]exec"InGun.sqs";

gunPos is not working yet, so chosen gunPos has to be added in sqs atm.

List of available gun positions

"VARcheekRGun","VARcheekLGun","VARtopGun","VARbackGun","VARballGun","VARwaistLGun","VARwaistRGun","VARtailGun"

Whichever gun you want to man goes in here. eg: top gun =

_plane_Gun = _plane getVariable "VARtopGun";

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How can i force the b17 to drop bombs at a certain waypoint. i have tried {this fire "b17bomblauncher"} but it does not do anything.

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How can i force the b17 to drop bombs at a certain waypoint. i have tried {this fire "b17bomblauncher"} but it does not do anything.

As I mentioned above I have not started on bombs yet

but

one sqs I use which works fine is this

in init of each plane [plane,target,distance]exec"bombem.sqs";

plane = this

target = name of a target or target marker

distance = distance from the target to release the bombs

All missions I have done I fly bombers at 800 to 900 alt so their init looks like

"this setPos [(getPos this select 0),(getPos this select 1),(getPos this select 2)+800]; this flyInHeight 800;[this,factory,1800] exec "bombem.sqs"";

distance = 1800 is ideal for this height

;;drop bombs by CSJ

;;bombem.sqs;;

_plane = _this select 0;

_zone = _this select 1;

_distance = _this select 2;

@(_plane distance _zone)<2000;

titleText ["Approaching Target", "PLAIN"]

leader _plane groupChat "Approaching Target"

@(_plane distance _zone)<_distance;

_ammo = _plane ammo "B17bomblauncher";

?(_ammo <= 0): Exit

?!(alive _plane): Exit

titleText ["Bombs Away", "PLAIN"]

leader _plane groupChat "Bombs Away"

_i=0;

#dropbombs

_bombL = "500lb" createVehicle [0,0,900];

_bombL attachTo [_plane,[-1,2.5,-4]];

~0.01

detach _bombL;

_bombR = "500lb" createVehicle [0,0,900];

_bombR attachTo [_plane,[1,2.5,-4]];

~0.01

detach _bombR;

~0.3

hint format["%1",_i];

_i=_i+1;

?_i <=7 : goto "dropbombs";

Exit

I generally fly 2 squadrons of 8 to 12 bombers in each so the targets 99 times out of 100 will be destroyed. No quarantees with 1 or 2 bombers.

Hope this helps, works for me. Obviously it can be improved on.

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Hi TheFEW creators!

Awesome job!

I would like to know, it is possible to creat new planes like FW-190, P-47 and P-51?

And maybe you can later creat the some skins too?

Thank you alot!

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Thanks CSJ! You did great job.

But if you have a time and willing, please creat for us those some planes! We ("aces") will be gratitude to you!

P.S. maybe you can replace Bf 109 skins from ArmA to ArmA2?

Edited by roofs

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the FEW has got a good base map for mission building now.

Perfect terrain for the planes

but it has not been populated and atm with other projects I

have put this on hold.

The B17s work nicely in large formations because it is not overly hilly where as chenuras terrain kills any such missions.

Otherwise I would have updated the mod by now.

He has put it on hold atm.

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Sorry, maybe im wrong but did something has changed with the new one FEW planes? I replaced old addon with new one and seems like planes shooting little bit different. I flew by BF109 and when i shooted, its looks like bullets going from just right wing. I think its harder to hit target now - but maybe im wrong.

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@roofs maybe re-download the addon pack and reinstall?

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b17 shot by German dca somewhere in Britanny in August 1943

autas2.jpg

the Few is a great mod :don 13:

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Nice addon dude

Q. When we start a mission we get an error saying You cannot play/edit this mission bla bla etc downlodable content deleted etc "few_air" click on continue & it still works no prob any idea what thats all about???

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I have not even opened the folder since the last update. Too busy.

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