Banderas 0 Posted January 27, 2010 Thank you Cross, updated I found these on Steel Beasts Wiki http://www.steelbeasts.com/sbwiki/images/3/38/M1A1_HA_frontLOS.jpg http://www.steelbeasts.com/sbwiki/images/3/30/M1A1_HA_sideLOS.jpg http://www.steelbeasts.com/sbwiki/images/9/9c/T72frontLOS.jpg Share this post Link to post Share on other sites
scubaman3D 0 Posted January 27, 2010 Our best bet to get stuff added is to politely ask other content makers to make ACE2 compatible stuff or create a side ACEX project like the ACEXPLA stuff. Yay, somebody gets it. :bounce3: People should go badger RHS or Vilas to make their content ACE2-friendly (i.e. add weight and volume defines to gear). Share this post Link to post Share on other sites
Zippy0n 10 Posted January 27, 2010 Hi people, Just installed this using the rsync system with six updater installer, worked great... however how do i use the M4 SOCOM's in this game? i cant find them anywhere!, i used the "Addweapon" commands etc in the init line of a soldier however it said it did not exist? Cheers guys Dave Share this post Link to post Share on other sites
manzilla 2 Posted January 27, 2010 (edited) Yay, somebody gets it. :bounce3:People should go badger RHS or Vilas to make their content ACE2-friendly (i.e. add weight and volume defines to gear). It sure seems to me that that's the simplest and most productive way to get content into ACE2, for all parties involved. RHS, vilas, etc. obviously have tremendous talents so expecting you guys to recreate the wheel when excellent content already exists is a waste of your time. The other teams probably know much more about "Eastern" weaponry then the you guys do so the research alone would be a huge undertaking.(That's just an assumption of course;)) Then the modeling, scripting, etc. would still need to be done. That workload seems a bit ridiculous to expect from a group of guys doing this on their free time. I'm sure if there was a paycheck involved there'd be much more OPFOR stuff. ;) No doubt, we need to politely ask the other content makers to make ACE2 configs to go with their stuff. I bet it's pretty damn easy to do compared to the work people have already done. ---------- Post added at 01:33 PM ---------- Previous post was at 01:30 PM ---------- Hi people,Just installed this using the rsync system with six updater installer, worked great... however how do i use the M4 SOCOM's in this game? i cant find them anywhere!, i used the "Addweapon" commands etc in the init line of a soldier however it said it did not exist? Cheers guys Dave Check the ACE crates in the Edtior. There's a whole pile of different crates. The M4's are there. Or you didn't add the @ACE2, @ACEX and @CBA mod folders to your shortcut's target line. If you didn't and need to know how to do that I recommend you check back a few pages. I just explained it this morning. If you did then add this to the players init line: removeallweapons this; this addWeapon "ACE_SOC_M4A1_GL_EOTECH"; this addMagazine "ACE_30Rnd_556x45_T_Stanag"; Edited January 27, 2010 by Manzilla Share this post Link to post Share on other sites
Shumann 10 Posted January 27, 2010 Someone explain me how to activate cartridges on the ground?? I try to modify something on config with notepad on this line and by deafult are activate but nothing appens. I forgot something? class ACE_CARTRIDGES { enabled = 1; // COMMENT: 0 - disabled, 1 - enabled max_cartridges = 500; // COMMENT: max. amount of cartridges on map max_distance = 0; // COMMENT: max. distance until cartridges become deleted by FIFO max_lifetime = 600; // COMMENT: lifetime of cartridges in seconds min_FPS = 1; // COMMENT: min. FPs when cartridges become deleted }; Share this post Link to post Share on other sites
Stagler 39 Posted January 27, 2010 Hey i just had a thought, howabout adding a tent item, so you can put it your backpack, and deploy it like a sandbag, and you can gear in it. So you can walk to a location, whap out your tent, throw your pack and other useless stuff in there and then go on a mish. Obviously it would be quite weighty to carry in your pack like and the game has east and west tent models. Just a suggestion Stagler Out Share this post Link to post Share on other sites
Rexxenexx 0 Posted January 27, 2010 Hey i just had a thought, howabout adding a tent item, so you can put it your backpack, and deploy it like a sandbag, and you can gear in it. So you can walk to a location, whap out your tent, throw your pack and other useless stuff in there and then go on a mish. Obviously it would be quite weighty to carry in your pack like and the game has east and west tent models.Just a suggestion Stagler Out awesome idea dude. Share this post Link to post Share on other sites
manzilla 2 Posted January 27, 2010 Hey i just had a thought, howabout adding a tent item, so you can put it your backpack, and deploy it like a sandbag, and you can gear in it. So you can walk to a location, whap out your tent, throw your pack and other useless stuff in there and then go on a mish. Obviously it would be quite weighty to carry in your pack like and the game has east and west tent models.Just a suggestion Stagler Out Open a suggestion ticket at the DH website, the devs don't normally look at suggestions here. Then the community can vote on it. That's a god damn brilliant suggestion though. It would get my vote at the DH site. Share this post Link to post Share on other sites
JSj 12 Posted January 27, 2010 Why not just leave the backpack on the ground somewere until you need it? What's the point in carrying around a tent? Share this post Link to post Share on other sites
manzilla 2 Posted January 27, 2010 (edited) Someone explain me how to activate cartridges on the ground??I try to modify something on config with notepad on this line and by deafult are activate but nothing appens. I forgot something? class ACE_CARTRIDGES { enabled = 1; // COMMENT: 0 - disabled, 1 - enabled max_cartridges = 500; // COMMENT: max. amount of cartridges on map max_distance = 0; // COMMENT: max. distance until cartridges become deleted by FIFO max_lifetime = 600; // COMMENT: lifetime of cartridges in seconds min_FPS = 1; // COMMENT: min. FPs when cartridges become deleted }; They should work like that. Mine work automatically. Do you have the most recent .hpp's in the userconfig\ACE folder? ---------- Post added at 02:50 PM ---------- Previous post was at 02:49 PM ---------- Why not just leave the backpack on the ground somewere until you need it? What's the point in carrying around a tent? A camp you can come back to to resupply that looks like a camp. Visual candy primarily. But he should really open a ticket at DH so we can debate it here as this is not the place for that. That's why the ACE2 devs set it up. Edited January 27, 2010 by Manzilla Share this post Link to post Share on other sites
JSj 12 Posted January 27, 2010 A camp you can come back to to resupply that looks like a camp. Visual candy primarily. Ok, I'd rather carry something useful than just visual candy. And I would rather hide my stuff than risk that the enemy found my tent. But that's just me. If you want this feature, make the suggestion and maybe someone will listen. Share this post Link to post Share on other sites
manzilla 2 Posted January 27, 2010 My suggestion exactly. All bugs, suggestions, issues need to go there and not here. Share this post Link to post Share on other sites
Vino3 10 Posted January 27, 2010 i think this was mentioned about 50 pages or so back...but the Russian Airbourne VDV package should really be included in ACE. I mean ace has really buffed the BLUFOR which is great and i lve everything about it...but OPFOR has been ignored completely. Also add some russian weapons systems or something. By no means make the russians have as good equipment as the USMC (this wouldnt be realistic) but make their equipment true to life aswell. It would greatly improve an already excellent mod. Share this post Link to post Share on other sites
ProPilot 0 Posted January 28, 2010 (edited) Good job guys. Edited January 28, 2010 by ProPilot Share this post Link to post Share on other sites
Sam75 0 Posted January 28, 2010 something wrong with last update, in 3 rounds AI killed me 3 times with one bullet, did you modified something regarding AI ? Share this post Link to post Share on other sites
manzilla 2 Posted January 28, 2010 i think this was mentioned about 50 pages or so back...but the Russian Airbourne VDV package should really be included in ACE. I mean ace has really buffed the BLUFOR which is great and i lve everything about it...but OPFOR has been ignored completely. Also add some russian weapons systems or something. By no means make the russians have as good equipment as the USMC (this wouldnt be realistic) but make their equipment true to life aswell. It would greatly improve an already excellent mod. Check back a few pages for the solution and discussion between me and scubaman3d. There's no reason they shouldn't be in ACE2 but it's pointless for the ACE2 devs to even focus on the Russian side. There's much more qualitied content makers out there that solely focus on Russia and have the skills to boot. The community needs to ask them to kindly create ACE2 configs for their projects. They could do it in no time compared to waiting for the ACE2 devs to make this stuff from scratch, either all or some of it. After all this time it's a little perplexing people haven't realized this or even thought of it. I haven't seen many posts in other threads even asking most of these other content makers to consider make an ACE2 config. It's seems that most people are just expecting the ACE2 crew to fill the gap. A waste of time in my opinion. We need to ask the other groups making Russian stuff. It's beautiful. It's been mentioned much more often then 50 pages back. Hell there's a few people that bitch about weekly. ;) Share this post Link to post Share on other sites
maturin 12 Posted January 28, 2010 Has anyone noticed that unconscious AI can still talk? My CO was face down on the runway after being beaned with a sabot pellet and giving me instructions. Share this post Link to post Share on other sites
jasonnoguchi 11 Posted January 28, 2010 @Maturin, that happens in the default game as well. Sometimes I am down, injured and almost blacking out but still reporting contacts in the usual way. Share this post Link to post Share on other sites
maturin 12 Posted January 28, 2010 When do you black out in vanilla? You can still see when you're injured. But I also noticed that HEAT-MP-T (and presumably other) tank shells do not clip with other targets when they ricochet. It's almost never going to matter, but I managed to shoot myself twice and the red streak went right through my hull. It would have been the most hilarious suicide ever. Share this post Link to post Share on other sites
jasonnoguchi 11 Posted January 28, 2010 @Maturin, in vanilla, you can get injured to the point where the screen is totally red and all spikey and then gradually slight blackouts and then dead. The death sequence isn't always the same. Share this post Link to post Share on other sites
Shumann 10 Posted January 28, 2010 They should work like that. Mine work automatically. Do you have the most recent .hpp's in the userconfig\ACE folder? Yes i and i put them on the user config of the main directory but keeps not working. Any Idea Manzilla ? Share this post Link to post Share on other sites
manzilla 2 Posted January 28, 2010 They should work like that. Mine work automatically. Do you have the most recent .hpp's in the userconfig\ACE folder?Yes i and i put them on the user config of the main directory but keeps not working. Any Idea Manzilla ? ---------- Post added at 03:08 AM ---------- Previous post was at 03:07 AM ---------- Yes i and i put them on the user config of the main directory but keeps not working. Any Idea Manzilla ? No clue. I've never had any issue with the casings being visible or not. They've always worked for me. Share this post Link to post Share on other sites
maturin 12 Posted January 28, 2010 @Maturin, in vanilla, you can get injured to the point where the screen is totally red and all spikey and then gradually slight blackouts and then dead. The death sequence isn't always the same. Huh, I've never experienced anything like that. Only instant death and wound module fadeouts. Has anyone tried the Chinese tanks out in combat? A platoon of T-90 slaughtered them almost without loss, but Wikipedia makes them sound pretty good. Share this post Link to post Share on other sites
Zeron 10 Posted January 28, 2010 Has anyone tried the Chinese tanks out in combat? A platoon of T-90 slaughtered them almost without loss, but Wikipedia makes them sound pretty good. Well if Wikipedia says so, then it must be correct, correct? Share this post Link to post Share on other sites
maturin 12 Posted January 28, 2010 Well if Wikipedia says so, then it must be correct, correct? I thought of adding the customary disclaimer, but I figured people could handle it. Wikipedia is more correct than... nothing, so I was hoping someone would share some non-Wiki insight. Share this post Link to post Share on other sites