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Guest RKSL-Rock

RKSL - British Army Lynx AH Pack for ArmA2 Released

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yeah i think the interioir noises shlould be audiable. other than that, great work as always rock :)

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Top notch work guys. Its really great to see some british kit getting rolled out.

I would echo the sentiments about the cockpit sound effects. I would suggest they are too low. Thats purely my opinion and if the masses wanted it that way then thats fine with me.

Bravo fellas! :)

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Guest RKSL-Rock
I remember the old poll thread where the challenging flight model won out. Is this chopper the best example of a challening flight model? While it's definitely improved over the default A2 choppers, I don't exactly see it as more challenging. It clearly has stronger rudder control and roll capability, but is this the maximum that can be done with A2 flight models?

These just represent a "conversion and tweak" of the old ArmA1 models. I haven't changed the flight model much and certainly aren't that much harder to fly but then this build wasn't meant to be.

Later builds will have/do have new models with new features that make things more difficult for the pilots. But it will have to be heavily scripted to be practical and im not too keen to add any more scripts that is really necessary, especially when playing in scripted environments like ACE based maps. The average performance is bad enough already.

I'm wondering if there is a way to lose control or "fall out of the sky" faster (like fast stalling in some of the older jet addons for A1 when you turned too fast. Not sure if it was the F18 or F16 that had that extra sensitive handling :confused:). Maybe there is a way to increase the speed of ascent and decent via script similar to the people that have used nitro boosts for cars.

Oh you don't need to script that, that can be easily don't with careless handling and a tweak of the envelope command. You'll notice it on the Lynx especially on high speed tight turns... but its not really practical for Jets. In the real world only helicopters suffer from this effect as badly as Franze's F-18 did.

I know the flight model in this engine is seriously limited, but you guys are most likely the ones that are going to be pushing the boundries as far as they'll go. :bounce3:

We're going to try. If I'm honest I'm not having much luck with some parts of the "plan" but we still have some options left to try. Part of the problem is trying to work out some of the odd habits of the game engine. What may work at one speed no longer works at others. Its a strange game engine to be sure.

@All with the cockpit Sound Effects. I will either patch them or fix them in the next update - should be 7-10 days.

Edited by RKSL-Rock

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Oh you don't need to script that, that can be easily don't with careless handling and a tweak of the envelope command. You'll notice it on the Lynx especially on high speed tight turns... but its not really practical for Jets. In the real world only helicopters suffer from this effect as badly as Franze's F-18 did.

We're going to try. If I'm honest I'm not have much luck with some parts of the "plan" but we still have some options left to try. Part of the problem is trying to work out some of the odd habits of the game engine. What may work at one speed no longer works at others. Its a strange game engine to be sure.

So... Does this mean we'll have rotor stalls caused by excessive airspeed & crazy turns, as well as ground effect implemented?

I hope so. The rotor stalls would really force pilots to keep tabs on speed and intensity of maneuvers. :icon_twisted:

But on the flip side, ground effect makes things easier; because it provides more lift by letting the heli float on it's own rotor-wash. :p

Just for the love of GOD don't implement ground resonance. :mad:

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Thanks for this Rock! Some feedback:

Bug - when I go in the co-pilot seat in the Puma my view is fixed, I can't move it at all with or without freelook. Bizarrely it seems tied to the pilot's vision, sometimes my view will move involuntarily, and I'm certain it's following the pilot's head (tested with AI). I have the same problem with the Lynx except that I can move my head, but whenever the AI pilot turns his head my vision follows.

Bug (maybe) - In the Puma I can only get in the co-pilot seat by first getting in the back of the chopper.

Bug - I get the crosshair for the GPMG on the Lynx but not one on the Puma (on regular difficulty).

NOTE: All these tests were done with ACE enabled sorry, I forgot to turn it off. I figure you'd still want to know though.

Feature request - I don't know how it works in real life (or if it's possible in game) but it would be nice if the laser optics in the Lynx could be folded away via action menu (like in the Venom). As it is it blocks a lot of the view being right in front of the eyes. I'd hate the co-pilot to be deprived of a nice view on those long flights :)

Thanks

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Thanks Rock,

Look forward to any other improvements you make. Even a textureless/animationless prototype would nice to mess around with. :bounce3:

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ok i download all the latest version of your addons and io get this error

i am running ace/ and version 1.05 arma 2

the systerm files are all version 202

look forward to your repley

rksl.jpg

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I had problems with old @RKSL after 1.05 update (aircraft have flares)

the game crashed every time!

downloaded up date seems to work but get "missing event handlers" message now at start up

Q any ideas?:confused:

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I had problems with old @RKSL after 1.05 update (aircraft have flares)

the game crashed every time!

downloaded up date seems to work but get "missing event handlers" message now at start up

Q any ideas?:confused:

yer i redownload it all today from rksl website and still get the error and i now get the same error as yours also

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Guest RKSL-Rock
yer i redownload it all today from rksl website and still get the error and i now get the same error as yours also

Then get the Extended Event handlers? ;)

They are included in the Community Base Addons.

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ok i download all the latest version of your addons and io get this error

i am running ace/ and version 1.05 arma 2

the systerm files are all version 202

look forward to your repley

rksl.jpg

i just downloaded your systerm files/core again off yourwebsite but still get the above error

thanks again

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Guest RKSL-Rock
i just downloaded your systerm files/core again off yourwebsite but still get the above error

thanks again

I suspect you are downloading the ArmA1 files and not the ArmA2!

Or have an older version somewhere in a mod folder that is taking prioirty.

The files should have been "Last Modified" at 16:50 on the 23/12/09. Anything else and you have the wrong files.

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Then get the Extended Event handlers? ;)

They are included in the Community Base Addons.

Any Chance of a link?:o

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Anyone else not get any engine/rotor sound onboard the Lynx? (passenger, crew or pilot)

Using 1.05 and latest ACE2.

Yup i love the flight model me and my bro reckon one of the best, but we really need some rotor noise inside. I know we are trying to simulate real life but you definitely would'nt hear the birds lol:butbut:

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I just got around to checking out your Lynx pack Rock, nice job! I agree with the idea of keeping the interior sounds low in order to help with voice communications however, I also agree with the sentiment that it is a little too low.

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I personally think they should turn their Audio Options: Effects down as part of their preflight checks. :p It would at least simulate wearing ear defenders, otherwise you'll always hear outside noises as louder in relation to the engine.

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I'm using the Lynx Ah-7 Dual Gun in a mission but how do you get the AI group to take gunner positions without filling up the entire Helo? I've got 7 guys boarding and none take the side door guns -even with

this AssignAsGunner chop1

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hi,

Is it possible to implement the ACE fast rope system with this chopper?

cya.

Nikiller.

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hi,

Is it possible to implement the ACE fast rope system with this chopper?

cya.

Nikiller.

I imagine it is possible, but i wouldnt knwo how to do it myself. I suggest you ask in the ACE thread.

I personally think they should turn their Audio Options: Effects down as part of their preflight checks. :p It would at least simulate wearing ear defenders, otherwise you'll always hear outside noises as louder in relation to the engine.

Considering how arma's sound system works that not always a bad thing.

Anyway, a new update should be out in the next 7-10 days fro both the Lynx and the Puma. I've been a bit busy travelling with work the last 3 minths to do much modding but now i have some free time it should all be fixed.

Edited by RKSL-Rock

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I imagine it is possible, but i wouldnt knwo how to do it myself. I suggest you ask in the ACE thread.

Fastrope examples (attach points for ropes):

class UH1_Base: Helicopter {
   ACE_canFastrope = 1;
   ACE_RopeAttachment[] = {{-0.9,-3.5,-1.5}};
};
class MV22: Plane {
   ACE_canFastrope = 1;
   ACE_RopeAttachment[] = {{0,-5,-2.1},{1.2,3.5,-2.4}};
};

Ravlifter (attach point for the ropes):

class MH60S: UH60_Base {
    ACE_canLift = 1;
    ACE_GeoLifterAttachment[] = {{0,0,0}};
};
class MV22: Plane {
    ACE_canLift = 1;
    ACE_GeoLifterAttachment[] = {{0,0,0}};
};

Not that hard, isn't it ? :)

Xeno

Edited by Xeno

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Examples:

class UH1_Base: Helicopter {
   ACE_canFastrope = 1;
   ACE_RopeAttachment[] = {{-0.9,-3.5,-1.5}};
};
class MV22: Plane {
   ACE_canFastrope = 1;
   ACE_RopeAttachment[] = {{0,-5,-2.1},{1.2,3.5,-2.4}};
};

Xeno

Ah, if its config issues then no we wont be adding them to the main config. My own clan and people that i play with dont want it so we wont be adding in ACE tags to our core addons.

I may, time permitting make an additional config for ace. Thanks for posting Xeno.

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