bascule42 10 Posted December 12, 2009 Also has any other mission editors had problems with the ACE keys not working in some missions? e.g. in some of the missions we have the ACE keys don't work so we cant change the grenade modes/show CQB sights/etc etc Yes. I haven't been able to get any of them to work at all. Share this post Link to post Share on other sites
strongbird 10 Posted December 12, 2009 ok done please look at it its rly annoying :( Share this post Link to post Share on other sites
TimRiceSE 10 Posted December 12, 2009 People with Stamina Issues there is a module in the game which disables the Stamina!! so if you have problems with it use it. Also has any other mission editors had problems with the ACE keys not working in some missions? e.g. in some of the missions we have the ACE keys don't work so we cant change the grenade modes/show CQB sights/etc etc any help in trying to find out what causes this would be great! Even happens sometimes in the ACE Training map shipped with ACE. Here, maybe BI HALO breaks ACE keybindings because it uses displaySetEventhandler instead of displayAddEventhandler for display 46 (main display). That's it.So as a tip, don't use BI HALO together with ACE :) Xeno Share this post Link to post Share on other sites
mattxr 9 Posted December 12, 2009 Nah not using any of that stuff. Share this post Link to post Share on other sites
Evil_Echo 11 Posted December 12, 2009 People with Stamina Issues there is a module in the game which disables the Stamina!! so if you have problems with it use it. ... Definitely use the modules and other documented switches to control what features are active. Do not remove .pbo files in an attempt to disable ACE functions! The interconnections between the various .pbo files are complex and subject to change without notice. Zapping files can/will lead to very bad surprises. You'll get absolutely zero support if the ACE is tampered with. Not to be petty or cruel, it's just not worth the time and effort to diagnose a hacked configuration. Share this post Link to post Share on other sites
waycool 0 Posted December 12, 2009 Is there a step by step for steam users? switches etc? I really want to dive in to ACE 2 but want to make sure I do not toast my Arma 2 install. ALso if you follow the Lazy way are there any issues or lack of items. Any downside to ACE when using with an Steam Arma 2? Share this post Link to post Share on other sites
sickboy 13 Posted December 12, 2009 (edited) Is there a step by step for steam users? switches etc? I really want to dive in to ACE 2 but want to make sure I do not toast my Arma 2 install. ALso if you follow the Lazy way are there any issues or lack of items. Any downside to ACE when using with an Steam Arma 2? Nope no downsides mate, steam or no steam, Lazy Guide all the way Edited December 12, 2009 by Sickboy Share this post Link to post Share on other sites
sprayer_faust 0 Posted December 12, 2009 The game won't start with the latest beta(61062) + ace for me... Loading ends with an error message: "Error compiling pixel shader PSTreeAdv:0". It works with the regular 1.04 though. Share this post Link to post Share on other sites
VKing 12 Posted December 12, 2009 The game won't start with the latest beta(61062) + ace for me... Loading ends with an error message: "Error compiling pixel shader PSTreeAdv:0". It works with the regular 1.04 though. Check the FAQ Share this post Link to post Share on other sites
Solarghost 10 Posted December 12, 2009 I have a converted mod that I use where you can see brass laying on the ground. It's the one from ARMA 1 You can see the normal nato rounds, 50cal rounds, shotgun rounds, 7.62, m204 eggs, and can also see the hundereds of bullets that drop from a chopper cannon or jet cannon. (Those ones don't stay on the ground though, they just drop.) Also, using this coupled with SLX_Cartriges The casings actually eject much more accurately now. If you mod guys want these things, I can jump on msn and send em to you so you can test it for yourself. :) Share this post Link to post Share on other sites
{sas}stalker 10 Posted December 12, 2009 Sorry if this is obvious, but is there a server install wiki or how to for this mod ?, I'm completely baffled by this and am getting asked to install it on our box Thanks in advance Share this post Link to post Share on other sites
sickboy 13 Posted December 12, 2009 Sorry if this is obvious, but is there a server install wiki or how to for this mod ?, I'm completely baffled by this and am getting asked to install it on our box Thanks in advance For linux, it's ongoing: http://dev-heaven.net/wiki/six-arma-updater/Linux For Windows, simple: http://dev-heaven.net/wiki/ace-mod2/Lazy Advanced, with remote management from browser: http://dev-heaven.net/news/show/245 Goodluck and if there are any questions or problems, please feel free to leave us a ticket. Share this post Link to post Share on other sites
lNTRUDER 26 Posted December 12, 2009 Sickboy, What do you need to know to be able to add our server (XSYS) to the server stats thingy? Share this post Link to post Share on other sites
sickboy 13 Posted December 12, 2009 NTRUDER;1513731']Sickboy' date='What do you need to know to be able to add our server (XSYS) to the server stats thingy?[/quote']Ip, Port, Name, required mods (optional, and atm only those that are available on the system), Homepage (optional). Thanks! Share this post Link to post Share on other sites
sparks50 0 Posted December 12, 2009 Sickboy: is it true that updates will be done all days except Saturday at 18:00 GMT? Share this post Link to post Share on other sites
lNTRUDER 26 Posted December 12, 2009 Ip, Port, Name, required mods (optional, and atm only those that are available on the system), Homepage (optional).Thanks! Name: "[XSYS] Swe ArmA 2 1.04" Mods: @CBA;@ACE;@ACEX IP: 212.247.51.115 Port: 2302 URL: http://www.xsys-clan.se Cheers :) Share this post Link to post Share on other sites
sickboy 13 Posted December 12, 2009 (edited) Sickboy: is it true that updates will be done all days except Saturday at 18:00 GMT?Nearly, as announced in this thread's first post.But we are already relaxing it: Update-Schedule NTRUDER;1513746']Name:"[XSYS] Swe ArmA 2 1.04" Cheers :) Done. Np!Wee 16 servers and hit the big 1k registered ACE players! :D Edited December 12, 2009 by Sickboy Share this post Link to post Share on other sites
Solarghost 10 Posted December 12, 2009 (edited) Ok people, goto your documents folder Arma 2 Other profiles You profile folder Open up your profile config file in word pad, up the top it will have face, voice pitch blah blah blah..... -------- Ok now keep that open... 2nd step is open up your ARMA2 dir in either Steam or program files BIS, then open up your user config folder Open up the 'ACE' Folder, not the other ones Double click on: 'ace_clientside_config' Now there will be the following... /*////////////////////////////////////////////// // ___ ______ ______ ___ // // / | / ____/ / ____/ |__ \ // // / /| | / / / __/ __/ / // // / ___ | / /___ / /___ / __/ // // /_/ |_| \____/ /_____/ /____/ // // // // // //////////////////////////////////////////////// // // // CLIENTSIDE CONFIG FILE // // // //////////////////////////////////////////////*/ /*////////////////////////////////////////////// CONFIG SETTING FOR : ACE 2 MOD - NO VOICE, NO RADIO CHATTER -------------------- FEATURES: Disables AI radio chatter as well as player radio chatter --------- TO ENABLE: Remove the "//" in front of the #define to enable the NO VOICE, NO RADIO CHATTER feature. To disable, think vice versa. ---------- //////////////////////////////////////////////*/ #define ACE_NOVOICE /*////////////////////////////////////////////// CONFIG SETTING FOR : ACE 2 MOD - CARTRIDGES STAY ON GROUND -------------------- FEATURES: Adds brass and cartridges on the ground --------- TO ENABLE: Change the numbers in the following block ---------- //////////////////////////////////////////////*/ class ACE_CARTRIDGES { enabled = 1; // COMMENT: 0 - disabled, 1 - enabled max_cartridges = 500; // COMMENT: max. amount of cartridges on map max_distance = 0; // COMMENT: max. distance until cartridges become deleted by FIFO max_lifetime = 600; // COMMENT: lifetime of cartridges in seconds min_FPS = 15; // COMMENT: min. FPs when cartridges become deleted }; /*////////////////////////////////////////////// CONFIG SETTING FOR : ACE 2 MOD - SIGHT ADJUSTMENT -------------------- FEATURES: Enable range adjustment on scopes with BDC (Bullet Drop Compensation) --------- TO ENABLE: Change the number(s) in the following block ---------- //////////////////////////////////////////////*/ class ACE_SIGHT_ADJUSTMENT_RIFLE_CONFIG { enable_BDC = 1; //COMMENT: 0 - Only angular units are displayed }; /*////////////////////////////////////////////// CONFIG SETTING FOR : ACE 2 MOD - Changeable glasses ingame -------------------- FEATURES: Lets you choose different glasses --------- TO ENABLE: Please ADD your Player Profile here + Your name ---------- EXAMPLE: -------- class Identity { face="Default"; glasses="None"; speaker="Male01"; squad="http://www.squad.org/tag/squad2.xml"; pitch=1.0190428; name = "John Doe"; }; //////////////////////////////////////////////*/ class Identity { face="Default"; glasses="None"; speaker="Male04"; squad="http://www.vma.net.nz/squadxml/squad.xml"; pitch=0.97171593; name = "Solarghost"; }; class ACE_WIND_CONFIG { enable_drift = 1; //COMMENT: enable/disable wind drift //COMMENT: will be overridden by mission in MP }; ////////////////////////////////////// // DONT EDIT BELOW HERE !!!!!! /////// ////////////////////////////////////// // Dedicated server settings ///////// //#include "ACE_serverconfig.hpp" ////////////////////////////////////// // Settings for ace_sys_tracking ///// #include "ACE_Tracking.hpp" ////////////////////////////////////// ----------------------------------------------------------------------------------------------- John Doe is the example one, the one below that is what you need to edit. Edit the name as it is in game, i.e. "Solarghost" Then copy over your squad XML, voice pitch, glasses etc etc from that other notepad you have open. Save the config file, then start up your game and enjoy all the new glasses, and masks you can now use. By the way, CS Gas will still injure you even if you have on a gas mask, just a heads up =) Kind regards, Solarghost Edited December 12, 2009 by Solarghost Share this post Link to post Share on other sites
icfhoop 0 Posted December 12, 2009 Out of curiosity, and im sorry if this has been asked, will ACE2 include the SCAR and HK416 and 17s? Thanks Share this post Link to post Share on other sites
maturin 12 Posted December 13, 2009 What do the bullet snaps sound like in ACE? All the sound mods I've heard mess them up. Share this post Link to post Share on other sites
SSG-Kalle 10 Posted December 13, 2009 The M109 is just insane. :) I have waited for a sniperrifle to stop unarmored vehicles with.... The M107 could need up to 5 bullets to shoot ONE tire... not so easy when they drive fast and are turning.... Share this post Link to post Share on other sites
Solarghost 10 Posted December 13, 2009 What do the bullet snaps sound like in ACE? All the sound mods I've heard mess them up. I haven't heard any snap sounds as of yet... ---------- Post added at 01:16 PM ---------- Previous post was at 01:15 PM ---------- The M109 is just insane. :) I have waited for a sniperrifle to stop unarmored vehicles with.... The M107 could need up to 5 bullets to shoot ONE tire... not so easy when they drive fast and are turning.... Took me like 2 clips of the M109 to disable the turret of a Tung lol Share this post Link to post Share on other sites
le_culto 0 Posted December 13, 2009 (edited) Sorry for my English... I changed the Bohemia HALO script to get it work with ACE 2. And now you can land on roof with it. http://94.23.41.117/ACE2/HALO.zip Edited December 13, 2009 by Le_CuLtO Share this post Link to post Share on other sites
Bravo0246 0 Posted December 13, 2009 I haven't heard any snap sounds as of yet...---------- Post added at 01:16 PM ---------- Previous post was at 01:15 PM ---------- Took me like 2 clips of the M109 to disable the turret of a Tung lol The m109 takes the Tung's turret out in 3-5 shots. 3 i think vertical movement, then 5 horizontal movement. Share this post Link to post Share on other sites