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CSLA Studio - work in progress thread

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AFMC has some presents inbound, and it's not delivered by santa claus=)))

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Goggles will be replaced with new ones when we will have some free time for make it ;) Thanx for suggestion.

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The attention to detail - your'e still doing it right, ever since OFP =)

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Hello folks,

here we have another small set of hi-res screens of our addons.

These vehicles will be included in the upcoming Christmas patch.

Stay tuned for other screens and info.

EDIT: Due to size of screens which is more than 100kB see the complete gallery here.

Edited by EMSI

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Nice next screenshots, looks very well polished.

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To view them in full size go here and on the selected screen click on the HD view.

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Superb work! Both the new vehicles and the latest infantry pics look really nice and immersing!

But them picatinny rails =/

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But them picatinny rails =/
Thanks, but ... ?

We are not using any picatinny rails on any guns.

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Thanks, but ... ?

We are not using any picatinny rails on any guns.

Possibly he means the sight rail on top of the M249 in the AFMC screens, the M1014 too (which is a bit of an anachronism in itself for the '89 campaign; the Benelli M4 wasn't designed 'til 1998). Not that a big deal IMO; they are BIS assets after all.

Thoroughly looking forward to the new campaign. I've enjoyed all the CSLA missions since the OFP days and you've added some excellent OPFOR for this one.

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Probably. But ... the M249 was introduced in '84 so using of this weapon should be OK. As we are using for this the original BIS model, rails must be there.

For the M1014 we have already prepared a replacement: Winchester 1300

And this new weapon will be included in the upcoming patch also with other new weapons and vehicles.

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Well I could argue further that the BIS 249 is a later MK2 version then the MK1 used in 80s/90s, so even with no rails it would be anachronistic.

But it's easily fixable on my end with a bit of CWR2 and some addweapon love =)

Not that i'll use AFMC anyway since i'm a sucker for realism, so not a big deal.

After all the CSLA is what i'm using this mod for, and that part is 100500% covered.

Edited by Bars91

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Situation report:

- finishing with remaining addons

- fixing of found bugs

- starting with external BETA test

2012dec01.png2012dec02.png

2012dec04.png2012dec05.png

2012dec06.png2012dec07.png

2012dec09.png2012dec10.png

2012dec12.png2012dec13.png

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Guys, temporarily I don't have access to youtube, so I haven't seen RM-70 videos. So I wonder how its reloading is made? Are additional rockets get invisible after reloading? Does launcher move to loading position?

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It is impossible to make the animation of launcher's reloading system as seen in a real videos due to the engine limitations.

Now it is working like this:

- there are 2 magazines in vehicle.

- one is already in launcher (preloaded) and one is ready in loader.

When all rockets from the launcher are shoot away and the launcher is empty, then the model of loader is switched from full to empty during the reloading phase.

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Hello.

Just a question.

Is there anyway to make the bunkers shoot? or is it just a bug on my end?

The script work because the bunkers get filled up but they never shoot. Even if I walk up to the bunker, start shooting wildly into the air. Still nothing.

Just wondering if its a problem only i have or if you know about it and have fixed it in an upcoming release.

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When all rockets from the launcher are shoot away and the launcher is empty, then the model of loader is switched from full to empty during the reloading phase.

And what's the reloading time?

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@Cozza:

They shoot, but it's on AI. In the bunker has the AI limited FOV so this is also the limitation of their aggresivity.

This can be easily checked in one of MP missions Protectors. We are playing them each week and they are "alive" for sure.

@Spooky Lynx:

To meet the best balance between the reality and good gameplay it's 30 seconds.

Edited by EMSI

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Found one bug yesterday: entrance points to troop compartment in OT-65 (lrr) are made too close to hull center.

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New weapons for the AFMC faction are ready to release!

Get ready for upcoming update ... in few days!

CSLA_AFMC_FNFAL_Trilux.jpg

CSLA_AFMC_FNFAL_NVG.jpg

CSLA_AFMC_FNMinimi.jpg

CSLA_AFMC_Winchester.jpg

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Also ÄŒSLA faction will have few new improvements like detachable NSPU for Sa-58 and SVD guns.

SVD_NSPU.png Sa-58P_NSPU.png

Edited by EMSI

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