[frl]myke 14 Posted October 7, 2009 (edited) Well, this is no bug/error report, more some first impressions with ATI/AMD's new High-end Graphic Card HD5870 and is meant as some sort of help for people that would like to upgrade theyr Graphic Card. I thought in this section the most people will see it but if it's completely wrong here so please move it. Ok, to topic. First of all, ArmA 2 is and remains heavily CPU depending. If you had to lower Object Details and/or Terrain Details as well as viewdistance to achieve playable FPS, this GPU will not help you. If you have already maxed out these settings but AA, AF, Shadow Details, Post processing and 3D performance still at normal settings (or even below), this GPU is definately for you. With the HD5870 i was able to change all settings listed above to absolute maximum without any noticeable change of FPS. So changing 3D resolution from 100% up to 200% just lowered the FPS by one frame, but this could also be a rounding error. Same goes for AA, AF, Shadow quality and Post processing. Switching from off to max all together affected the FPS by 0-1 frames. So, the HD5870 can massively improve picture quality if the CPU can handle the rest. The fan control is well done, absolutely quiet in 2D mode and hardly noticeable in 3D mode (namely playing ArmA 2). If your CPU is fast enough (AMD/Intel Quadcores above 3.5GHz), this card is for you. :EDIT: Ok, i've made 2 ArmAmark runs, once with 100% 3D Resolution and once with 200%. Info's about my rig: AMD Phenom II X4 @ 3.5GHz 4 GB Ram Gigabyte GA-MA790X-DS4 Motherboard Asus HD5870/1GB First the settings (ignore the viewdistance on this screen, ArmAmark does alter it by itself). ArmAmark results @ 100% 3D resolution: And ArmAmark result @ 200% 3D Resolution: I've run each test twice and the result screens are taken from after the second run each. Edited October 7, 2009 by [FRL]Myke Share this post Link to post Share on other sites
jumpinghubert 49 Posted October 7, 2009 (edited) Hi, can you make 2 demo benchmarks, first with 100% 3D-res and all @veryhigh, the second with 200% 3D-res and all @veryhigh? You can integrate the island from the demo and the benchmark mission into the addon folder of arma2. the results you can post here http://forums.bistudio.com/showthread.php?t=87320&page=5 Thx Edited October 7, 2009 by JumpingHubert Share this post Link to post Share on other sites
telejunky 0 Posted October 7, 2009 in general you are right, but i think a 5850 will improve my system as well. The 4850 has to fight with large Battles, dense gras and antialiasing together with my PII 945. But you are right. I would also like to have a faster cpu but my mobo only supports 95W cpus and i already spent too much money on my machine^^I hope a future Patch will unleash the power of our systems :) *hope cough* Share this post Link to post Share on other sites
[frl]myke 14 Posted October 7, 2009 @JumpingHubert will do asap and post results. @telejunky of course the 5850 is a good choice as well. But i don't own a 5850 so i could just guess. On the 5870 i have some practical experiences now which i share for others which are in the process about thinking of a GPU upgrade. From what i've seen from different Hardwaresites, the 5850 is head to head with the GTX285 so i guess that ArmA 2 performance will also be similar with those 2 GPU's. Share this post Link to post Share on other sites
liquidpinky 11 Posted October 7, 2009 What is the draw distance and resolution set at? These being the most important factors. Also, is this game really CPU dependant, my QX9650 sits at under 50% load most of the time during play no matter what my GFX settings are? Share this post Link to post Share on other sites
Relemar 10 Posted October 7, 2009 thanks myke, we love you Share this post Link to post Share on other sites
liquidpinky 11 Posted October 7, 2009 Cheers for the update, seems pretty impressive so far. BTW, guess I wasn't pushing the CPU enough, raised some settings and managed to push it to over 75% now. Share this post Link to post Share on other sites
jumpinghubert 49 Posted October 7, 2009 thx myke. But the armamark isn´t as good as the benchmark from the arma2-demo. It would be nice to bench it. You have only to download this package: http://armed-assault.de/downloads/arma2-demo-island--missions.html can you test with 4000m view distance? then you can get landscape and objectdetail to veryhigh. Share this post Link to post Share on other sites
scruffy 21 Posted October 7, 2009 And if you try Eyefinity with 3 monitors, please post your results ;) Share this post Link to post Share on other sites
Dwarden 1125 Posted October 7, 2009 what about add also anti-aliasing ? :) Share this post Link to post Share on other sites
kklownboy 43 Posted October 7, 2009 what about add also anti-aliasing ? :) Be tuff with only one card in ARMA2. Be nice to know if it doesnt break AA using the SSAA option. Share this post Link to post Share on other sites
[frl]myke 14 Posted October 7, 2009 @JumpingHubert Rgr that, will do. And then with AA maxed out...forgot to set it there, my bad. @Scruffy Sure i can do some tests with Eyefinity, i'll PM my Postal Address where you can send the 2 additional Monitors. ;) Share this post Link to post Share on other sites
[frl]myke 14 Posted October 11, 2009 (edited) Ok, i've made some more benchmark sessions as requested with the Benchmark mission from the demo version. I forgot to take screens but as there is only shown average FPS at the end, i guess you can live with. For all tests i had Viewdistance 4097 meters. Test 1: All very high, 3D Resolution 200% Average FPS: 14 Test 2: PP off, AA off, Terrain & Object detail normal, 3D Resolution 200% Average FPS: 28 Test 3: All very high, 3D Resolution 100% Average FPS: 28 Test 4: PP off, AA off, Terrain & Object detail normal, 3D Resolution 100% Average FPS: 30 While the quality drop in the fourth test run is well visible since AA is off, subjectively i couldn't see a significant difference in quality between test 2 and 3. Also i've tested in the editor how the different settings changed the FPS shown by FRAPS. This isn't pretty accurate, i know that pretty well but it showed me that from now on the CPU is limiting and not the GPU. By changing GPU related settings (Texture detail, Shadow detail, AA, AF, 3D Res., Post processing), the changes in FPS were absolutely minimal, most of the time even staying stable. Significant changes i could only produce by changing CPU related settings like viewdistance, terrain detail and object detail. I can't test it but from what i could see i would guess a single HD5870 with a Intel Core I7 @~4GHz should allow very high settings with high viewdistance and 200% 3D Resolution. It hurts me to say that as i'm AMD Fan but i'm affraid with actual AMD CPU high settings (in VD, Terrain & object detail) is max to reach. Edited October 11, 2009 by [FRL]Myke Share this post Link to post Share on other sites
jumpinghubert 49 Posted October 12, 2009 thx for testing! Share this post Link to post Share on other sites
kklownboy 43 Posted October 12, 2009 ...I can't test it but from what i could see i would guess a single HD5870 with a Intel Core I7 @~4GHz should allow very high settings with high viewdistance and 200% 3D Resolution. It hurts me to say that as i'm AMD Fan but i'm affraid with actual AMD CPU high settings (in VD, Terrain & object detail) is max to reach. Get another card you will be near double your frames. Share this post Link to post Share on other sites
[frl]myke 14 Posted October 12, 2009 Get another card you will be near double your frames. I doubt that on my system since the CPU is bottlenecking. Another card would just allow to max out AA while on 200% 3D Resolution and this is absolutely not worth the price of a second HD5870. Also for myself, the game runs smooth enough with quite good quality. Share this post Link to post Share on other sites
code34 248 Posted October 13, 2009 (edited) hello, i got too a 5870 and i play at 1920 reso with a i5@3.8ghz A lot of parameters sucks the performance and don't really improve the visual experience, so i configure as this: - aa and af at normal - memory card and texture very high - shadow high - ground normal (no other choice with my visibility) - post rending : low visibility : 10 000 i have around 40 fps on tchernarus with thoses setting (depending the missions). The game often crash to the desktop with this visibility. 2 crash yesterday 2 crash 2 days ago, I reproduce the bug in thoses conditions in MP GAME, go into forest, and turn around quickly. Image slow down, finaly freeze and game back to the desktop. The process disappear from application bar but run into the task bar of windows 7. Edited October 13, 2009 by code34 Share this post Link to post Share on other sites
liquidpinky 11 Posted October 13, 2009 hello,i got too a 5870 and i play at 1920 reso with a i5@3.8ghz A lot of parameters sucks the performance and don't really improve the visual experience, so i configure as this: - aa and af at normal - memory card and texture very high - shadow high - ground normal (no other choice with my visibility) - post rending : low visibility : 10 000 i have around 40 fps on tchernarus with thoses setting (depending the missions). The game often crash to the desktop with this visibility. 2 crash yesterday 2 crash 2 days ago, I reproduce the bug in thoses conditions in MP GAME, go into forest, and turn around quickly. Image slow down, finaly freeze and game back to the desktop. The process disappear from application bar but run into the task bar of windows 7. Try these settings: Visibility- 3000 to 4000, 10000 is not really going to do much more than overload your GPU and most vehicles and object only appear within the 3000 mark unless you use mods. Texture- high Memory- high or normal, this setting really reduces crashes a lot and doesn't affect performance much at all. Changing this from default and very high really reduced crashes to almost nil. Anisotropic Filtering- high or highest as this does make a difference on lower textures. Anti Aliasing- low or off, not really needed on 1920 res and is a performance dropper. terrain detail- low or lowest object detail- normal shadows- very high post process- low or disabled. You will probably run 60fps or higher, until you try some MP games or busy missions, then it will half. That is my setup for virtually zero crashes and solid 30fps performance for MP playing. Share this post Link to post Share on other sites
Helmut_AUT 0 Posted October 13, 2009 I have an AMD Phenom II 965 on order (3.4 Ghz) and the HD5870. As long as FSAA works nice, and the overall performance is good, I'm a happy camper. There is however one guy at simHQ already posting about texture problems with his card, but as long as it isn't universal... http://simhq.com/forum/ubbthreads.php/topics/2878841.html#Post2878841 And yes, in general I think unless you are running fast or overclocked i7, you're better off stabilizing at 25 to 30 constant frames and squeezing every little bit of image quality out of the card. From the benchmarks I've seen, you won't get much more framerates from normal Intel Quadcores or AMDs once heavy AI kicks in. Share this post Link to post Share on other sites
code34 248 Posted October 13, 2009 (edited) Try these settings:Visibility- 3000 to 4000, 10000 is not really going to do much more than overload your GPU and most vehicles and object only appear within the 3000 mark unless you use mods. Texture- high Memory- high or normal, this setting really reduces crashes a lot and doesn't affect performance much at all. Changing this from default and very high really reduced crashes to almost nil. Anisotropic Filtering- high or highest as this does make a difference on lower textures. Anti Aliasing- low or off, not really needed on 1920 res and is a performance dropper. terrain detail- low or lowest object detail- normal shadows- very high post process- low or disabled. You will probably run 60fps or higher, until you try some MP games or busy missions, then it will half. That is my setup for virtually zero crashes and solid 30fps performance for MP playing. I like to play with this visibility !!! This is the problem ;) i will try your settings to see but if it's a hardware issue i want to know how to solve it. For my think, it's a bug. The graphic card is not overclocked. A friend that uses the 4890 vaporx encountered the same problem with a 10000 visibility with a low resolution. Edited October 13, 2009 by code34 Share this post Link to post Share on other sites
[frl]myke 14 Posted October 13, 2009 Only because the slider can be pushed up to 10'000 meters it doesn't mean you have to. Actually there is no CPU around (be it Intel or AMD) which could handle this and viewdistance is CPU related, not GPU. With max quality settings you can play smotthly with up to 4000m which is IMHO more than enough. Maybe CPU's Post-PhenomII/I7 are able to handle 10'000 meters. Share this post Link to post Share on other sites
zaira 10 Posted November 2, 2009 Only because the slider can be pushed up to 10'000 meters it doesn't mean you have to. Actually there is no CPU around (be it Intel or AMD) which could handle this and viewdistance is CPU related, not GPU.With max quality settings you can play smotthly with up to 4000m which is IMHO more than enough. Maybe CPU's Post-PhenomII/I7 are able to handle 10'000 meters. M8 you are totaly right, i dont think there is even a point in more than 4000m, and no cpu today can play fixed 60fps, with this setings... Maybe gulftown (6 core 32nm nehalem)... Share this post Link to post Share on other sites
770fs 10 Posted November 2, 2009 i have HD5870 too i dont know but with you can do more OC its will be beter =] i have i7 920 3.66Ghz OC and its works very good sometimes its get stock becuase my Hard driver =_+ i need to do RAID Share this post Link to post Share on other sites
Rak 0 Posted November 2, 2009 I can run everything at highest(low AA) with 1500m viewdistance(rest is not needed imo) with a 5850, i5 750 and 4gb DDR3. Everything at stock speeds. Share this post Link to post Share on other sites
santafee 10 Posted November 4, 2009 This might be a bit OT but i have to ask. Im playing Arma on E8400 3.00 not overclocked and HD4850, would say its middle class still. Im fine with the results at all Im running it smooth with VeryHigh on textures,video memory + AF, no AA. Objects,Scenery and Shadows are high.Viewdistance 2000. My questions is, do you guys with the superrigs still have that terrible annoying textures popping up? Still with the Betapatch[they reduced it a bit] there is that flickering and popup of textures for me. I guess its a streaming problem isnt it? Share this post Link to post Share on other sites