Sumrak 6 Posted November 1, 2009 (edited) Work on Gauss rifle is done. Gauss rifle is a powerfull rifle (sniper and attack versions) with high accuracy and heavy damage. This weapon is used by NAC fraction in Namalsk Crisis campaign. This weapon will be released with Nightstalkers: Shadow of Namalsk modification. Model is inspired by Crysis Gauss rifle. Credits: Model by Sumrak Textures and sounds from Crysis by Crytek Scope from M107 by Bohemia Interactive Screenshots: Edited March 5, 2011 by Sumrak Share this post Link to post Share on other sites
Psychopathus 10 Posted November 1, 2009 Hey man, nice work! The gun's sound and recoil really make it feel powerful! Just curious of what would've happened to the soldier if you had shot him... Looking forward to playing this mod! Share this post Link to post Share on other sites
homer45 10 Posted November 1, 2009 Terrible, good job. On the other and the music it is what? By the fact that she is terrible also. Share this post Link to post Share on other sites
Sumrak 6 Posted November 1, 2009 Thanks :) homer45: Music is by Joel Nielsen, you can download tracks on his pages here: http://www.joelnielsen.com/music/ (i think, it is Joel Nielsen - Groove 4.mp3 track) ;) Share this post Link to post Share on other sites
Sumrak 6 Posted November 10, 2009 (edited) Blowout module finished. Blowout is the abnormal activity generated by alien device controlled by NAC (in Namalsk Crisis campaign). Powered by unknown power source, charging clouds ideally around 30 kilometres. This have a massive impact for eviroment, during charging is a massive storm, clouds change colours and end is accompanied by huge EM pulse. Except these things, an unnamed activities, which have impact on human brain, was detected during tests. APSI, is device, which was created by NAC to prevent damage to human brain during blowout. (This picture was taken by NAC scientist during first tests of device, you can see bottom right A1 object and huge flash) In Nightstalkers: Shadow of Namalsk modification you will able to use blowout module. There are 2 versions, first is for fully dynamic generating blowouts and second is for user-need calling in missions. So, you can have a dynamic mission and you can't know, when will be blowout or just simply call script (included in ns_modules) and you will get blowout in moment. Randomed time for dynamic Blowouts is still in testing, but, i can say, that blowout will be not every minute, the smallest time between blowouts is 5 minutes for now. Blowout module will be also supported in MP. Video: <object width="560" height="340"><param name="movie" value="http://www.youtube.com/watch?v=Mut7v2GeVFM&hl=cs&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=Mut7v2GeVFM&hl=cs&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object> Link: (PS: Singing birds will be not in final version :D)Cheers, Sumrak leader of Nightstalkers: Shadow of Namalsk http://www.nightstalkers.cz/ http://www.xfire.com/profile/sumr4k/ Edited November 10, 2009 by Sumrak Share this post Link to post Share on other sites
Aelin 10 Posted November 10, 2009 I hope we will be able to use your factions in every island we want(chernarus,panthera,caa1.....) Share this post Link to post Share on other sites
Sumrak 6 Posted November 10, 2009 I hope we will be able to use your factions in every island we want(chernarus,panthera,caa1.....) I don't see any problems in this ;) Share this post Link to post Share on other sites
Aelin 10 Posted November 10, 2009 man I saw the video,you are dangerous for my dirty brain....btw you did not syncronize the module with the player and it worked,why? Share this post Link to post Share on other sites
Sumrak 6 Posted November 10, 2009 man I saw the video,you are dangerous for my dirty brain....btw you did not syncronize the module with the player and it worked,why? :) My Blowout module don't need synchronizing, because works for all on map (not animals or insects :D) Share this post Link to post Share on other sites
That guy 10 Posted November 10, 2009 That is really cool Sumrak. really cool So, like in the stalker games can you take cover from a blow out (hide in a building, under a rock etc) or is that possible to do in the arma engine? Share this post Link to post Share on other sites
Sumrak 6 Posted November 10, 2009 That is really cool Sumrak. really coolSo, like in the stalker games can you take cover from a blow out (hide in a building, under a rock etc) or is that possible to do in the arma engine? Thanks :) Covering in Buildings, yep, i was thinking about this problem, but, for now, it is not implemented for now, maybe i can do with triggers, but, then will be on mission developer, where will be spot for cover, there must be some trigger.. I don't know, how to make this better, if this is really possible in ArmA II :D Share this post Link to post Share on other sites
Alex72 1 Posted November 14, 2009 man I saw the video,you are dangerous for my dirty brain....btw you did not syncronize the module with the player and it worked,why? A lot of modules in ARMA2 does not need synch. Sumrak: Hah that Blowout video is great man. :) Dont know how you do it, but its cool stuff. Alex Share this post Link to post Share on other sites
grub 10 Posted December 7, 2009 Vids all look really good. Really looking forward to this. Namalsk is a great island. Just walking around is freaky enough, can't wait for campaign. Great Work. :) Share this post Link to post Share on other sites
armydude 10 Posted December 12, 2009 I found a bug in this map, when I try to enter the town "All" there is a glitch and i can't enter the city because of a huge hole under the ground the envelops the whole town :/ Share this post Link to post Share on other sites
Darkhorse 1-6 16 Posted December 12, 2009 You mean AII aka A2? The hole contains a tunnel system and an underground complex... Share this post Link to post Share on other sites
LJF 0 Posted December 13, 2009 Awesome, I can't wait, the campaign for Namalsk in A1 was brilliant, very atmospheric :) Share this post Link to post Share on other sites
jasonnoguchi 11 Posted December 14, 2009 I jizzzed in my pants BIG TIME when I ran namalsk island today Sumrak!!!!!! OMG! GREAT WORK!!!! Gorgeous urban and snowscape and GORGEOUS MUSIC! Share this post Link to post Share on other sites
Sumrak 6 Posted December 21, 2009 Hi all, new video has been released - Namalsk Crisis trailer This is official trailer for campaign Namalsk Crisis, which will be released with Nightstalkers: Shadow of Namalsk modification in 2010. EOsJtKd_xLA Namalsk Crisis Namalsk becomes as the target of an unknown corporation, which is called NAC (Namalsk corporation), after several months of operation they make various experiments with alien technology, which they find on Namalsk. After a very dangerous attempts, responds the strongest nations in the world (Russia and USA) and they trying in joint action stop NAC operations. But, they don't know, with whom have honor. Whole campaign will have 23 missions, very atmospheric, player will able to play in different sides of conflict (Russian specnaz, USMC and Nightstalkers fraction). See http://www.nightstalkers.cz/ (fraction menu) for more informations about this confict. In this trailer you can see some shots from campaign, fights againts mutants, NAC, function of blowout and more... With this release i can also say, in what status is modification Nightstalkers: Shadow of Namalsk now. - Mutants are completed (see video for some shots, invisible bloodsucker or zombies) - Fractions are also completed - Working on next Namalsk island patch (ns_modules update, ground textures,..) - Work continues also on campaign (there will be time to concentrate work on campaign, because i have lot of addons completed) - Modules - blowout module added, work on improvements of color modules, work on ambinet sounds, music modules Merry Christmass & happy new year ;) Sumrak leader of Nightstalkers: Shadow of Namalsk http://www.nightstalkers.cz/ Share this post Link to post Share on other sites
That guy 10 Posted December 21, 2009 WOW, i dont know what elce can be said. cant wait for that campaign! good work! Share this post Link to post Share on other sites
Sumrak 6 Posted December 21, 2009 WOW, i dont know what elce can be said.cant wait for that campaign! good work! Thanks :) Share this post Link to post Share on other sites
jasonnoguchi 11 Posted December 21, 2009 23 missions?!??!?!?!?!?! Omg!!!!!!!!!!! do you have a downloadable version of the preview video please? I can't access youtube from where I am :( Share this post Link to post Share on other sites
nubbin77 0 Posted December 21, 2009 Thanks for creating this truly unique gameplay environment for Arma 2. Good job so far. Share this post Link to post Share on other sites
Sumrak 6 Posted December 21, 2009 Thanks :) Here is the link for video (sorry, slow ftp :( ): http://download.nightstalkers.cz/vids/NamalskCrisis.zip Share this post Link to post Share on other sites
zombo 10 Posted December 22, 2009 you made all this alone ? this is very impresive . cant wait to play this mod !! Share this post Link to post Share on other sites
grub 10 Posted December 23, 2009 Argh, this is great dude, really. You've outdone yourself. :D Share this post Link to post Share on other sites