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.kju

GDT Mod Plants by HeinBloed

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Haven't seen a thread yet, so here we go. :)

3-gdtmod_plants2_arma2.jpg

HeinBloed:

This Addon changes the plants.

- Downscaled textures.

- Several of the first LODs removed.

- More FPS and less GPU memory usage.

- Grass does not change distance-related.

Some textures and models are greatly reduced, some are slightly reduced, and

some are not reduced. Every single textures and model was modified separately.

Download:

gdtmod_plants2_arma2.zip (67 MB)

armaholic mirror

Edited by kju

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Still im getting better fps with your mod proper mods kju. Unfortunatly I cant play with them online.

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Somehow this mod makes my performance worse. And ditto on the better fps with PROPER.

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Huh same here. With GTD I get 30 fps on start of mission village sweep. With proper i get around 50 fps in same mission.

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Hmmm, now I'm torn a bit. My FPS is ok so I dont want to get reduced textures but the LOD switching has always been so annoying for me... :)

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Am kju where do i have to put these two files init and mission. They are not pbo so if i put it in missions folder it doesnt detect it.

EDIT: I figured out.

Ok I made the tests.

With proper mods i get:

33 avg

46 highest

12 lowest

22 avg minimum

GTDmod

avg 28

46 highest

8 lowest

18 avg min

Settings are mostly normal, PP off, shadows high and VD 2400 and 1680x1050 res.

Edited by evilfury

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Noticeably lower FPS here too, and for me the culprit turned out to be clutter. Using other parts from this one but the clutter-part from Proper made all the difference.

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I get lower FPS with this as well. Much lower.

Me too...

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Hm that sounds rather strange.

How about using a set of camera only missions to measure the FPS and visual changes?

Like this one: http://dev-heaven.net/issues/show/1745#note-7

Kju, great benchmark mission, can you make one that covers Chernarus?I meam, that passes in more towns, not only chernogorsk???

Average 34fps

Min Average 23fps

Max 46fps

Min 2fps

Thanks a lot Kju

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I think comparing FPS between different system won't work really.

Instead you should test plain vs GDT Mod Plants vs PROPER vegetation tweaks.

Another aspect you should compare is grass vs no grass (terrain detail very low) vs

tweaked grass by GDT vs PROPER.

Also understand that you can take just one or some of the PBOs from GDT / PROPER

or even mix both (just not the same type of both like twice clutter).

That mission was made by MadDogX. I assume you can easily drag triggers / WP

to different locations to get a different benchmark mission. Just load it in the editor

and see how it is made.

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...

- Grass does not change distance-related.

A this sounds great! I Really hate the morphing undergrowth so I must give this one a spin.

Thanks Heinbloed (and kju for the news).

/KC

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That mission was made by MadDogX. I assume you can easily drag triggers / WP

to different locations to get a different benchmark mission. Just load it in the editor

and see how it is made.

Thanks a lot, im gonna give it a try!

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Well I must say that whit these 2 mods.

PROPER - Buildings Tweak Visuals - Low

PROPER - Vegetation Tweak Visuals - Low

I dont get any notic in my FPS I dont know if i ned to have more than those 2. But if i combine it whit GDT Mod I have some of 10 FPS better and it loads the world much fast when i flush my memory.

I dont know if I can combine those 2. but it works so far.

I will try just the GDT mod and tjeck that by it self.

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Undergrowth is so much better with this mod, no more morphing and changing LOD's/textures on grass etc. as you walk in woods. That being said it come to a price since I loose ~8 fps and on already strained fps budget thats not good.

Will play around with the various parts and see if things improves.

Now if some of you "addon gurus" could fix the tearing line on the ground that follows you around (most notable in slopes, look ~7 m ahead of you on the ground while walking) I would be really happy. It's not related to this addon but a engine thingy (and been there since day one) so I guess only BIS could fix it if they bothered but some of you guys have surprised me before by your awesome work!

ArmA_II_103_issue_01.jpg

/KC

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@KeyCat

I think that tearing is the texture is swapping normal mapped texture to bump mapped texture, where the texture looked as if 3D with rocks and stuff.

Maybe only BIS can fix that...

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Yea, I guess you are right Centipede, I just took the chance to bring the issue forward since it's one of those small but annoying engine things in ArmA 2 along with the morphing undergrowth, heavy texture flickering on distant objects in scope/binoc view etc...

Hopefully BIS pay attention to it further down the road!?

/KC

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KeyCat did you try without GTD clutter PBO or with the PROPER one instead?

Make a ticket at the CIT about the other issue.

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Now if some of you "addon gurus" could fix the tearing line on the ground that follows you around (most notable in slopes, look ~7 m ahead of you on the ground while walking)

/KC

I hope for a "fix" since A2 release, it looks horror.

Ontopic: This plants mod works very well for me.

I'm testing mods like this with high speed - extreme low helicopter flights and I have zero stutter and lod changes are ~ok.

But I still dream for a plants/tree mod without any lod changes!

Thanks.

MfG Lee

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i feel a slight stutter using this mod. do you think the increased lod switching is causing this?

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