celery 8 Posted December 11, 2009 Add "addKill" command for scripting to handle custom kills not directly caused by player Suggestion of the year. Better yet, make the game recognize indirect kills such as running over, exiting a vehicle before its round hits an enemy, and all the shenanigans between commander/pilot and secondary gunners. Share this post Link to post Share on other sites
maddogx 13 Posted December 11, 2009 Add "addKill" command for scripting to handle custom kills not directly caused by playerSuggestion of the year. Better yet, make the game recognize indirect kills such as running over, exiting a vehicle before its round hits an enemy, and all the shenanigans between commander/pilot and secondary gunners. +1 to all of the above. addKill would also go a long way to making indirect kills count, for example when an enemy bleeds out and dies a "scripted death" after being shot in mods like ACE. Share this post Link to post Share on other sites
imatic 10 Posted December 11, 2009 -optimize this game so it will run more fluid -motorcycle sound,it has an annoying sound that repeats every two seconds Share this post Link to post Share on other sites
celery 8 Posted December 11, 2009 addKill would also go a long way to making indirect kills count, for example when an enemy bleeds out and dies a "scripted death" after being shot in mods like ACE. Actually, a command assigning a custom "owner" for specific rounds or all rounds fired by certain units would come in very handy in giving credit to the right players, especially in CTI and other squad leading game modes. Share this post Link to post Share on other sites
otrebla_snake_ita 2 Posted December 11, 2009 Please solve the "Robotic voices" problem ç_ç Share this post Link to post Share on other sites
Praelium 0 Posted December 11, 2009 Is it possible to tweak the lighting in this game? I really believe that the graphics would look a lot more realistic if there was a constant bloom. Nothing too bright, of course, just enough to look natural. Compare these two screenshots: http://img215.imageshack.us/img215/8281/nobloom.jpg http://img189.imageshack.us/img189/3346/bloomo.jpg Not perfect, but the difference is pretty big. Also, helicopters cause too many lighting bugs, possibly coming from the theory that Arma II can only render X amount of lights at a time. So, as the helicopter lights flash on and off, streetlights will do the same. Share this post Link to post Share on other sites
-SONAF-Rebel 10 Posted December 12, 2009 I would recommend to fix the reload animations in case of every weapons... the sounds almost always differs from the actions, and it just ruins the game feeling. A great animation of reloading would give huge influence on feeling. Share this post Link to post Share on other sites
Radekt 10 Posted December 12, 2009 The AI could jump out of a demage Chopper like cobra automaticaly, when it is shoot down in the air . When i am a pilot and my gunner is an AI in a Cobra or other flying vehicles, i have no time to switching through the menus to let the AI jump out in this critical moments. So i hope at next patch it will be fived, that AIs make herself jump out of a demage cobra as gunner.:bounce3: Share this post Link to post Share on other sites
tsb247 0 Posted December 12, 2009 Allow players to build empty vehicles in Warfare mode. For some reason I remember being able to do it at some point, and then today I realized that I couldn't (it was my first time playing in a while). Seriously, I remember a button for that in a previous version... I though it was placed right next to, "Filter," in the build window. I would love to see this feature in 1.05. :) Share this post Link to post Share on other sites
froggyluv 2136 Posted December 12, 2009 (edited) Allow the player to be able to order the AI to FIRE at an unmanned vehicle. Many missions have 'destroy armour at camp' type objectives and there's no way to tell your AT guy to take the shot. Edit- Nm-solved! Edited December 12, 2009 by froggyluv Share this post Link to post Share on other sites
Cyborg11 10 Posted December 12, 2009 Allow the player to be able to order the AI to FIRE at an unmanned vehicle. Many missions have 'destroy armour at camp' type objectives and there's no way to tell your AT guy to take the shot. 2 (Target) - 0 (More) and then choose the target and then give the Fire Order to the AI. It should work. Share this post Link to post Share on other sites
froggyluv 2136 Posted December 12, 2009 2 (Target) - 0 (More) and then choose the target and then give the Fire Order to the AI.It should work. :o Learn somethin new everyday! Thanks Share this post Link to post Share on other sites
Jonnytullwood 10 Posted December 13, 2009 How about actually getting the supress command to work for the AI Share this post Link to post Share on other sites
arthur666 10 Posted December 13, 2009 With the new information about a new helo-centric campaign, I'm really hoping that the AI piloting skills will be reworked. I think them using real-world tactics would be a very tall order, but at least keep them from diving into trees/the ground when attacking enemies. AI air support is pretty much worthless in a few of my missions. Share this post Link to post Share on other sites
ZeosPantera 0 Posted December 13, 2009 Allow players to build empty vehicles in Warfare mode. For some reason I remember being able to do it at some point, and then today I realized that I couldn't (it was my first time playing in a while). Seriously, I remember a button for that in a previous version... I though it was placed right next to, "Filter," in the build window. I would love to see this feature in 1.05. :) Benny warfare gives you options to leave anyone you want out of a vehicle. Pinnacle to the gameplay Share this post Link to post Share on other sites
ffur2007slx2_5 11 Posted December 13, 2009 I hope official can better AA2's marine combat environment and increase more marine units, such as playable warships, movable aircraft-carrier etc. Create a playable virtual marine combat environment for players which even need to pay. Share this post Link to post Share on other sites
tsb247 0 Posted December 14, 2009 I know I'm not the only one who would love to see an AC-130 gunship as official content. :D Share this post Link to post Share on other sites
AnimalMother92 10 Posted December 14, 2009 I know I'm not the only one who would love to see an AC-130 gunship as official content. :D would be difficult, but awesome. maybe in OA or ArmA 3 :rolleyes: Share this post Link to post Share on other sites
Gohtraw 10 Posted December 14, 2009 k, valid point, but... they reset at the drop of a hat, do as little as switch weapon and they reset.... hell, even pulling the binoculars causes them to reset :/ hmmm... you'd lower your weapon, let it dangle around, fiddle with your binoculars and all that without turning the safety on? Share this post Link to post Share on other sites
icebreakr 3159 Posted December 14, 2009 I know I'm not the only one who would love to see an AC-130 gunship as official content. :D I would be happy to see C130 with fixed turn radius so it can operate on all airports ;) Share this post Link to post Share on other sites
vasmkd 12 Posted December 14, 2009 Ability to deploy bipod or rest rifles in standard ARMA2 like in ACE2 mod Share this post Link to post Share on other sites
22ndAndy 10 Posted December 16, 2009 Ability to deploy bipod or rest rifles in standard ARMA2 like in ACE2 mod Why not just use ACE mod then? Share this post Link to post Share on other sites
Joona 10 Posted December 16, 2009 I think they shoud fix the AIs driving skills, before looking in to those smaller problems. They turn around, doesnt drive trough roads, suddenly stops (after this they often hit each other) and get away from each other. This happens in convoys and specially in convoys with different vehicles. Problem occurs mostly in tanks. Currently its very hard to make any mission fast where you want a convoy of tanks drive shmoothly through roads. Share this post Link to post Share on other sites
savedbygrace 2 Posted December 17, 2009 I've noticed textures swapping from CDF to USMC's on the same units at certain distances(maybe 50 meters out?) G36SD aiming is off. Currently the bullets do not go where the dot is aiming even at 20 meters. AI Driving is essential to smooth mission editing. AI not being able to walk atop objects like concrete harbors and dams. I've also noticed the heads blinking out on models The AI take a tremendous amount of time to decide whether they want to follow orders and board a vehicle when ordered to do so, regardless of what behaviour they are set in.(Seems they can not decide on a path to follow) Same for medics, they take their time getting to the player when he is down. If you move to safe cover while he is making his way to you, it takes even more time as he has to stop and reconfigure his path to you. By then I usually bleed to death. If I don't crawl to cover, they walk out into the open, Do not even attempt to drag me and end up getting killed which does nothing for me. The player has the ability to temporary patch other units, why not allow him to be able to take the time to patch himself so he does not bleed to death and he can atleast reload a weapon. The shakyness and forced crawling is penalty enough don't you think? Share this post Link to post Share on other sites
vasmkd 12 Posted December 17, 2009 Why not just use ACE mod then? I do use ACE but still like to play the standard Vanilla game and this feature is probably my favourite and if vanilla had it too it would be a bonus Share this post Link to post Share on other sites