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.kju

PROPER projects - game tweaks of all sorts

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is there a way to bring back the old mipmap effects for the grass and trees? without them, the game lags a lot.

i don't mind seeing trees popping up and grass morphing to be honest.

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Sorry cannot follow. What addon you are talking about?

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I posted an addon some many moons ago to tweak it yourself.

Most likely will hurt your performance badly and at least in a1 at some point the grass

was no longer drawn.

First set very high object details and terrainGrid to 1 or 0.1.

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Sorry cannot follow. What addon you are talking about?

proper vegetation and proper buildings. in the new beta patch and i assume the upcoming patch 1.05, the view distance for objects has increased, leading to poorer performance. since proper vegetation does not use the low mip levels, areas with many trees and buildings will lag.

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Ok. What now?

You can either reduce the viewdistance or not use the proper model tweaks, if you see

a negative FPS impact. I dont quite get your point sorry.

Mipmaps are very unlikely to cause an FPS impact. At least way more important should

be the Resolution LODs.

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LOD switching: While moving the shape of the vegetation changes very noticeable (resolution LODs)

could you bring this back?

for some reason new beta patch makes performance go down 5-10fps when looking at wooded area. before, the wooded area was 5-10fps better than original using this mod.

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Most likely as drawing distance of vegetation was made higher.

What setting do you use? You probably have to reduce your viewdistance setting,

if you want the same FPS.

If you do watch LOD switching back, just do not use the addon.

That is the whole point of it. :)

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i am using only 1300 view distance.

i tried gt plants, but it also has the same problem. the grass and trees do not have lod switching.

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What is your goal - better FPS? Try the OFP Resistance vegetation replacement addon.

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Yup. As you see I am gathering myself now. :)

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What is your goal - better FPS? Try the OFP Resistance vegetation replacement addon.

hi, is it possible to edit proper vegetation to remove high lod models only but not change anything else? is there something i can edit?

with new beta draw distance, the fps advantage of low lod trees is offset by longer distance before lod switching.

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Hi,

anyone knows if the proper viewdistance fixes are still needed with ACE2 or if they are integrated?

Just tested a bit, and ACE2 seems to have some similar effects on VD.

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TheCrusader best to ask ACE2 people. :)

Here are some more tweaks:

  • BlackBackgroundForGearDialog (Visuals)
  • BlockIconforRadarItemInTacticalDisplay (Visuals)
  • DisableFatigue (Gameplay)
  • DisableWeaponSway (Gameplay)
  • EnableTacticalDisplayCursor (Visuals)
  • EnhancedWeaponSway (Gameplay)
  • FixedLockedSlotsColorsInMPMissionLobby (Visuals)
  • HideActionsAvailableViaKeyShortcuts (Controls)
  • HideRadarTacticalDisplay (Visuals)
  • MadeGearDialogNonMovable (Controls)
  • NoLongerShowEmptyFakeWeapon (Visuals)
  • OFPlikeLockCursor (Visuals)
  • OFPlikeRadarSideColors (Visuals)
  • OFPStylePlayerIcon (Visuals)
  • ReducedAirplaneHUD (Visuals)
  • ReducedUAVHUD (Visuals)
  • ReducedWeaponWeight (Gameplay)
  • ReduceFatigue (Gameplay)
  • RemoveBurstWeaponModeAndSingleWeaponModeFirst (Gameplay)
  • SeparateEditorButtons (Controls)
  • ShowTextInsteadOfActionIcons (Visuals)
  • SingleWeaponModeFirstForAK (Gameplay)
  • StrippedActionText (Gameplay)
  • TweakedGearFilters (Controls)
  • TweakedInfantryCursors (Gameplay)
  • TweakedVehicleCursors (Gameplay)
  • WhiteFontYellowSelectedOpaqueBlackBackgroundInterface (Visuals)
  • WhiteWeaponCursor (Visuals)

Take note that some gameplay tweaks are geared towards the run and gun

players (only). Also be aware that only type fatigure/sway tweak is to be

used at the same time.

Download: PROPER_Tweaks_2009_12_24.7z

Proper PROPER release with key, sign, readme and pictures in the coming days. :o

Enjoy. :bounce3:

Edited by kju

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thx again Kju!

But I also has a question - can You repair the broken DoubleSupplyRadius, UnlimitedTransportOfWeapons and TweakedHeadingBars for 1.05 Patch?

Pretty please, these are pretty needed

Plus, Reduced Fatigue crashes game at startup with

ErrorMessage: File ReduceFatigue_Gameplay_C_PROPER\config.cpp, line 85: /CfgMovesMaleSdr/States.AmovPercMstpSrasWrflDnon: Member already defined.
on clean 1.05. Edited by JonPL

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SingleWeaponModeFirstForAK (Gameplay)

I love this one

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Kju, thank you very much for these tweaks. Your work make ArmA2 a much more playable game.

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Fixed some issues.. sorry for that.

Just download all again from the link above.

The former addons will be updated and fixed as well today or tomorrow.

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Not really related to this thread, yet to me it reads:

Nominations: December 1st 2009 12:00PM CET - December 31st 2009 12:00PM CET

Final voting: January 1st 2010 12:00PM CET - January 31st 2010 12:00PM CET

So you can only vote next year.

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Unfortunately I did not complete the release in time.

This place will no longer be updated. Feel free to visit the PROPER projects space instead.

See you on the other side.

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