johncage 30 Posted December 15, 2009 is there a way to bring back the old mipmap effects for the grass and trees? without them, the game lags a lot. i don't mind seeing trees popping up and grass morphing to be honest. Share this post Link to post Share on other sites
.kju 3245 Posted December 15, 2009 Sorry cannot follow. What addon you are talking about? Share this post Link to post Share on other sites
cyclone83 6 Posted December 15, 2009 Is there already a tweak for a larger grass view distance at all? Share this post Link to post Share on other sites
.kju 3245 Posted December 15, 2009 I posted an addon some many moons ago to tweak it yourself. Most likely will hurt your performance badly and at least in a1 at some point the grass was no longer drawn. First set very high object details and terrainGrid to 1 or 0.1. Share this post Link to post Share on other sites
johncage 30 Posted December 15, 2009 Sorry cannot follow. What addon you are talking about? proper vegetation and proper buildings. in the new beta patch and i assume the upcoming patch 1.05, the view distance for objects has increased, leading to poorer performance. since proper vegetation does not use the low mip levels, areas with many trees and buildings will lag. Share this post Link to post Share on other sites
.kju 3245 Posted December 15, 2009 Ok. What now? You can either reduce the viewdistance or not use the proper model tweaks, if you see a negative FPS impact. I dont quite get your point sorry. Mipmaps are very unlikely to cause an FPS impact. At least way more important should be the Resolution LODs. Share this post Link to post Share on other sites
johncage 30 Posted December 17, 2009 LOD switching: While moving the shape of the vegetation changes very noticeable (resolution LODs) could you bring this back? for some reason new beta patch makes performance go down 5-10fps when looking at wooded area. before, the wooded area was 5-10fps better than original using this mod. Share this post Link to post Share on other sites
.kju 3245 Posted December 17, 2009 Most likely as drawing distance of vegetation was made higher. What setting do you use? You probably have to reduce your viewdistance setting, if you want the same FPS. If you do watch LOD switching back, just do not use the addon. That is the whole point of it. :) Share this post Link to post Share on other sites
johncage 30 Posted December 17, 2009 i am using only 1300 view distance. i tried gt plants, but it also has the same problem. the grass and trees do not have lod switching. Share this post Link to post Share on other sites
.kju 3245 Posted December 17, 2009 What is your goal - better FPS? Try the OFP Resistance vegetation replacement addon. Share this post Link to post Share on other sites
AnimalMother92 10 Posted December 17, 2009 kju, any news on some of the buildings being blurry with PROPER low buildings mod? http://dev-heaven.net/issues/show/4383 Share this post Link to post Share on other sites
.kju 3245 Posted December 17, 2009 Yup. As you see I am gathering myself now. :) Share this post Link to post Share on other sites
johncage 30 Posted December 18, 2009 What is your goal - better FPS? Try the OFP Resistance vegetation replacement addon. hi, is it possible to edit proper vegetation to remove high lod models only but not change anything else? is there something i can edit? with new beta draw distance, the fps advantage of low lod trees is offset by longer distance before lod switching. Share this post Link to post Share on other sites
TheCrusader 10 Posted December 20, 2009 Hi, anyone knows if the proper viewdistance fixes are still needed with ACE2 or if they are integrated? Just tested a bit, and ACE2 seems to have some similar effects on VD. Share this post Link to post Share on other sites
.kju 3245 Posted December 24, 2009 (edited) TheCrusader best to ask ACE2 people. :) Here are some more tweaks: BlackBackgroundForGearDialog (Visuals) BlockIconforRadarItemInTacticalDisplay (Visuals) DisableFatigue (Gameplay) DisableWeaponSway (Gameplay) EnableTacticalDisplayCursor (Visuals) EnhancedWeaponSway (Gameplay) FixedLockedSlotsColorsInMPMissionLobby (Visuals) HideActionsAvailableViaKeyShortcuts (Controls) HideRadarTacticalDisplay (Visuals) MadeGearDialogNonMovable (Controls) NoLongerShowEmptyFakeWeapon (Visuals) OFPlikeLockCursor (Visuals) OFPlikeRadarSideColors (Visuals) OFPStylePlayerIcon (Visuals) ReducedAirplaneHUD (Visuals) ReducedUAVHUD (Visuals) ReducedWeaponWeight (Gameplay) ReduceFatigue (Gameplay) RemoveBurstWeaponModeAndSingleWeaponModeFirst (Gameplay) SeparateEditorButtons (Controls) ShowTextInsteadOfActionIcons (Visuals) SingleWeaponModeFirstForAK (Gameplay) StrippedActionText (Gameplay) TweakedGearFilters (Controls) TweakedInfantryCursors (Gameplay) TweakedVehicleCursors (Gameplay) WhiteFontYellowSelectedOpaqueBlackBackgroundInterface (Visuals) WhiteWeaponCursor (Visuals) Take note that some gameplay tweaks are geared towards the run and gun players (only). Also be aware that only type fatigure/sway tweak is to be used at the same time. Download: PROPER_Tweaks_2009_12_24.7z Proper PROPER release with key, sign, readme and pictures in the coming days. :o Enjoy. :bounce3: Edited December 25, 2009 by kju Share this post Link to post Share on other sites
ACPL Jon 68 Posted December 25, 2009 (edited) thx again Kju! But I also has a question - can You repair the broken DoubleSupplyRadius, UnlimitedTransportOfWeapons and TweakedHeadingBars for 1.05 Patch? Pretty please, these are pretty needed Plus, Reduced Fatigue crashes game at startup with ErrorMessage: File ReduceFatigue_Gameplay_C_PROPER\config.cpp, line 85: /CfgMovesMaleSdr/States.AmovPercMstpSrasWrflDnon: Member already defined. on clean 1.05. Edited December 25, 2009 by JonPL Share this post Link to post Share on other sites
Nazul 10 Posted December 25, 2009 SingleWeaponModeFirstForAK (Gameplay) I love this one Share this post Link to post Share on other sites
xxbbcc 6 Posted December 25, 2009 Kju, thank you very much for these tweaks. Your work make ArmA2 a much more playable game. Share this post Link to post Share on other sites
nikita320106 0 Posted December 25, 2009 @kju) you rock men) )as usual)) thanx) Share this post Link to post Share on other sites
.kju 3245 Posted December 25, 2009 Fixed some issues.. sorry for that. Just download all again from the link above. The former addons will be updated and fixed as well today or tomorrow. Share this post Link to post Share on other sites
ACPL Jon 68 Posted December 25, 2009 thx, waiting for the others Share this post Link to post Share on other sites
Nazul 10 Posted December 26, 2009 Ive voted for this as the best mod/addon for Arma2. I cant play without these tweaks now. Thanks again Kju! http://www.bistudio.com/bohemia-interactive-community-awards-2009_en.html Share this post Link to post Share on other sites
nikita320106 0 Posted December 28, 2009 vote for kju and his projects Share this post Link to post Share on other sites
.kju 3245 Posted December 28, 2009 Not really related to this thread, yet to me it reads: Nominations: December 1st 2009 12:00PM CET - December 31st 2009 12:00PM CETFinal voting: January 1st 2010 12:00PM CET - January 31st 2010 12:00PM CET So you can only vote next year. Share this post Link to post Share on other sites
.kju 3245 Posted December 31, 2009 Unfortunately I did not complete the release in time. This place will no longer be updated. Feel free to visit the PROPER projects space instead. See you on the other side. Share this post Link to post Share on other sites