thales100 10 Posted September 4, 2009 Thanks kju, keep up the awesome job. Share this post Link to post Share on other sites
kremator 1065 Posted September 4, 2009 kju .... it would be a good idea to test if EVERY tree was set on the high LOD constantly to see how our systems perform. Could you release a version that does this please ? Share this post Link to post Share on other sites
.kju 3245 Posted September 4, 2009 What do you mean with high LOD? Only highest resolution LOD? What would that tell you? Share this post Link to post Share on other sites
lee_h._oswald 0 Posted September 4, 2009 What do you mean with high LOD? Only highest resolution LOD? What would that tell you? It would tell if the higher lod's are part of arma2's "permanent low fps" problem. Long time ago in OFP, setting LOD values to the highest possible(via config) made the game running faster because of close to ZERO lod switching. Such a version would be great! Thank you. MfG Lee :) Share this post Link to post Share on other sites
kremator 1065 Posted September 4, 2009 ^^ What he said. I didn't explain myself properly. Possible? Share this post Link to post Share on other sites
.kju 3245 Posted September 4, 2009 Not yet. Maybe. We will see. ---------- Post added at 22:25 ---------- Previous post was at 22:05 ---------- Fixed the mass and you can find sign files on the site. Please redownload if you want to have the issues sorted. Share this post Link to post Share on other sites
kremator 1065 Posted September 4, 2009 Thanks kju. Just interested to see if the same thing works as in OFP. Share this post Link to post Share on other sites
Binkowski 26 Posted September 4, 2009 Thanks kju, as always. Good work! Improved performance on my end. Share this post Link to post Share on other sites
Inkompetent 0 Posted September 4, 2009 Nice with such a rapid update! The mod definitely helped my performance :) Share this post Link to post Share on other sites
xmongx 0 Posted September 4, 2009 (edited) Thanks so much Kju and T_D, This is awesome, very little loss in IQ, a good boost to stability around foliage and less lod switching overall...very nice. Edited September 4, 2009 by xmongx Share this post Link to post Share on other sites
mils 10 Posted September 4, 2009 heya I tried to run this with fps helper and the lodding system didn't work with it. Any chance you can chat with the fps helper author and come up with a solution so both can work (I hate arma2 grass and like that fps helper pretty much negates it) I did an FPS check FPShelper 25 fps Nothing 15 LowLOD addon 18. so fps helper still does some amazing work to keep the fps up. I just hate how the lod is so drastic between trees and would love something more static like your mod. Share this post Link to post Share on other sites
xmongx 0 Posted September 4, 2009 (edited) Use proper vegetation but define grass clutter yourself. try terraingrid=25 in your 'arma2profile' may help that push that 18 a little closer to 25 Also if you hate arma2 grass you could always set terrain detail to very low to remove it completely Edited September 4, 2009 by xmongx Share this post Link to post Share on other sites
Nazul 10 Posted September 5, 2009 Kju awesome work again! Could you please put a version number or date into the Archive filename so i know if I already am using the latest version please? Share this post Link to post Share on other sites
xy20032004 0 Posted September 5, 2009 For those with high-end PCs, I prefer releasing another version which removes low level LODs and keeps high level LODs, especially for the ugly trees and grasses after patch 1.02/03 to get better visual quality. Or in another way, please release a tool or a batch file to let users make their own choices, removing certain LODs for speed or quality. Anyone has the same idea? Share this post Link to post Share on other sites
.kju 3245 Posted September 5, 2009 (edited) Buildings Tweak Visuals added to the first post. Technically the same approach. Not sure if that makes perfect sense for buildings. Maybe different number or type res LODs or mipmaps are better removed. Not much testing done. Feedback as always very welcome! @ mils No idea what that pack does. Try to leave out the plants2_Clutter_*_R_PROPER.pbo or ask the author nicely to adopt his pack. I can't really see what else could be done on this side. @ Nazul Sorry no. Technically possible, yet causes too much trouble for the casual guy. Just use the timestamp of the file or look at the latest sign file: http://proper.arma-creations.com/download/ Edited September 5, 2009 by kju Share this post Link to post Share on other sites
Moosed 10 Posted September 5, 2009 Hi. Ok im not very clued up with regards to what anyone is talking about in this thread, and im not sure if this mod will benefit me. Basically what i want is a mod which increases the draw distance of vegetation and also a mod which gets rid of the grass textures constantly changing (is this what LOD is ?). I run the game at High/Very High settings, will this mod benefit me ? I want the game to look as visually impressive as possible and in this thread i have read about people using this on low/very low settings which makes me think it's not going to be much use to anyone running on high settings. Sorry if i sound like a noob but im not technically clued up about stuff like this. I used your viewdistance mod btw and that was great :) Share this post Link to post Share on other sites
.kju 3245 Posted September 5, 2009 BuildingsOnlyChernarus, BuildingsOnlyUtes, TerrainOnlyChernarus, TerrainOnlyUtes added. @ xy20032004 I tried to remove only the last 9 or 5 mipmaps only. The results were not promising: http://www5.picfront.org/picture/8AW3bn9He5/img/0001.jpg http://www5.picfront.org/picture/Hkp1KarDtUj/img/0002.jpg http://www5.picfront.org/picture/FjkAvpSRMU/img/0003.jpg http://www5.picfront.org/picture/zq4G2wW8MQ/img/0004.jpg As I am by far no experts in this area, my assumption is that the engine is expecting a certain number of mipmaps. Or some mipmap counter needs to be reduced. Another possibility is that mipmaps are always generated down to a given resolution from the actual resolution like 1024 source => mipmaps: 512, 256, 64, 32, 16, 8, 4, 2 In addition it seems the ingame texture setting in video options make the engine not draw the highest or second highest mipmap at all. Share this post Link to post Share on other sites
Defunkt 431 Posted September 5, 2009 I honestly didn't expect to like it (say 'NO' to visual compromise) but, without having done any controlled testing, Vegetation_Low_Visuals_R_PROPER feels vastly better, I'm only very vaguely aware of any diminished IQ but it just feels so much smoother. Free lunch on kju! Share this post Link to post Share on other sites
Cionara 10 Posted September 5, 2009 (edited) I tested the buildings tweak. It's looking ugly and buggy in chernogorsk now. I would prefer to have the first LODs and you will need 'em because otherwise it's bugged like you see on my screenshots below. Just remove the last mipmaps and LODs and not the very high res ones, because for me performance is good in cities, it's not like it was with the performance draining trees... Only the stutters are anoying. Try to remove as many LoD-Levels as possible to let the stuttering disappear but keep the nice look :) Buildings Tweak (Low) From outside: Buildings Tweak (Low) Buggy inside: "][/url] Edited September 5, 2009 by Cionara Share this post Link to post Share on other sites
TBuck 10 Posted September 5, 2009 Hi, I tried the Low version of Buildings2 Tweak Visuals and on Utes in Kameny the small grey huts (pit latrines?) are on very low detail. Tino Share this post Link to post Share on other sites
messiahua 0 Posted September 5, 2009 I set model mass to 1 for each. I will update it tomorrow. Is it possible to bring back mass also for bushes and such stuff? I just want to have more FPS, but currently it's not fair, that I can get inside them and others can't. Share this post Link to post Share on other sites
Dead3yez 0 Posted September 5, 2009 First of all, nice work. Good to see someone beat my laziness to it. :D heya I tried to run this with fps helper and the lodding system didn't work with it.Any chance you can chat with the fps helper author and come up with a solution so both can work (I hate arma2 grass and like that fps helper pretty much negates it) I did an FPS check FPShelper 25 fps Nothing 15 LowLOD addon 18. so fps helper still does some amazing work to keep the fps up. I just hate how the lod is so drastic between trees and would love something more static like your mod. Once I get my PC back up and running then I can spend some time working working with FPShelper. I will be happy to check out what is going wrong / if something is going wrong when I can. Share this post Link to post Share on other sites
.kju 3245 Posted September 5, 2009 privet Messiah :) the fixed version is already up or do you still experience the problem? Share this post Link to post Share on other sites
MEDICUS 0 Posted September 5, 2009 Thx P-Team! Will try this asap. Hopfully i'll now be able to at least enter the 2 big towns :D MfG, Medicus Share this post Link to post Share on other sites
Cionara 10 Posted September 5, 2009 I give you the advice to not enter the cafe or some black windows and invisible walls will scare the shit out of you :'D Share this post Link to post Share on other sites